update
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@@ -161,7 +161,7 @@ func _draw_full(rect: Rect2, frame: Color, seed: int) -> void:
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fx, HORIZONTAL_ALIGNMENT_LEFT, box.size.x - 8, tsize, max_lines, Style.TEXT)
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# Werte springen aus den unteren Ecken, dazwischen der Edelstein
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Style.stat_circle(self, Vector2(r_stat - 2, size.y - r_stat + 2), r_stat, str(card.attack), Style.AMBER, f_stat)
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Style.stat_circle(self, Vector2(size.x - r_stat + 2, size.y - r_stat + 2), r_stat, str(card.health), Style.CRIMSON, f_stat)
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Style.stat_circle(self, Vector2(size.x - r_stat + 2, size.y - r_stat + 2), r_stat, str(card.health), Style.LIFE, f_stat)
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if bonus > 0:
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Style.text_outlined(self, "+%d/+%d" % [bonus, bonus], f_text, Style.GREEN, Vector2(r_stat * 2 + 4, size.y - r_stat + 2), "midleft", 3)
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Style.rarity_gem(self, rarity, Vector2(size.x / 2, size.y - r_stat + 1), 8 if big else 6, seed)
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@@ -188,7 +188,7 @@ func _draw_compact(rect: Rect2, frame: Color, seed: int) -> void:
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Style.keyword_icon(self, k, Vector2(x + 6, size.y - 13), 6)
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x += 18
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Style.stat_circle(self, Vector2(11, size.y - 11), 10, str(card.attack), Style.AMBER, 12)
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Style.stat_circle(self, Vector2(size.x - 11, size.y - 11), 10, str(card.health), Style.CRIMSON, 12)
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Style.stat_circle(self, Vector2(size.x - 11, size.y - 11), 10, str(card.health), Style.LIFE, 12)
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if bonus > 0:
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Style.text_outlined(self, "+%d" % bonus, 10, Style.GREEN, Vector2(4, size.y - 29), "midleft", 3)
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Style.rarity_sparkle(self, rect, rarity, seed)
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