KI bewertet Kontrolle, Deckstärke mit Kurve und Statistik, Gegnervorschau, Deck-Vorschlag, Schwierigkeitstipp, DeckGen/NetState ausgelagert, Wasser gestärkt
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QPgKvy5W9WRNFHjkm5QsHx
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@@ -63,7 +63,8 @@ func build() -> void:
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var extra: int = mini(st.extra, Game.MAX_OPPONENTS - 1)
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var table: String = "Duell" if extra == 0 else "%d am Tisch" % (extra + 2)
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var perks_text: String = ", ".join(st.perks.map(func(pk): return Game.PERKS[pk]))
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Style.clabel(r, "%s · %d Münzen\n★ %s" % [table, st.reward, perks_text], 12, Style.MUTED, "left", false, 360)
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var target := Campaign.target_rating(i, p.target_rating())
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Style.clabel(r, "%s · Stärke %.1f · %d Münzen\n★ %s" % [table, target, st.reward, perks_text], 12, Style.MUTED, "left", false, 360)
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if done:
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Style.clabel(r, "abgeschlossen", 13, Style.GREEN, "right", false, 100)
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Style.cbutton(r, "Wiederholen", Vector2(130, 36), _start.bind(i))
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