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@@ -1,6 +1,7 @@
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class_name CampaignScreen
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extends Control
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## Kampagne als Pfad: zehn Stationen je Kapitel, darunter die gewählte Stufe im Detail.
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## Kampagne als Pfad: zehn Stationen je Kapitel (fünf Kapitel: Neutral, dann je ein Element),
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## darunter die gewählte Stufe im Detail.
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var app
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var chapter := 1
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@@ -11,7 +12,7 @@ var node_buttons: Array = []
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func _ready() -> void:
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var p: Profile = app.profile
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chapter = mini(Campaign.chapter(p.campaign_stage), Campaign.CHAPTERS.size())
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chapter = mini(Campaign.chapter(p.campaign_stage), Campaign.CHAPTER_ELEMENTS.size())
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selected = mini(p.campaign_stage, Campaign.total() - 1)
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build()
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@@ -21,14 +22,16 @@ func build() -> void:
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node_buttons = []
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var p: Profile = app.profile
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Style.header(self, "Kampagne", func(): app.show_screen(MenuScreen.new()))
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var n := Campaign.STAGES.size()
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var n := Campaign.STAGES_PER_CHAPTER
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var x := 40
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for c in Campaign.CHAPTERS.size():
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var b := Style.button(self, "Kapitel %d" % (c + 1), Rect2(x, 88, 150, 38), set_chapter.bind(c + 1), Style.PRIMARY if chapter == c + 1 else null)
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for c in Campaign.CHAPTER_ELEMENTS.size():
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var b := Style.button(self, "Kapitel %d" % (c + 1), Rect2(x, 88, 130, 38), set_chapter.bind(c + 1), Style.PRIMARY if chapter == c + 1 else null)
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b.disabled = p.campaign_stage < c * n
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x += 160
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x += 138
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var element := Campaign.element_of(chapter)
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Style.label(self, tr(element), 20, Cards.ELEMENT_COLORS[element], Rect2(0, 136, 1280, 30), "center", true)
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if p.perk_unlocked():
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Style.label(self, "Dein Merkmal:", 15, Style.MUTED, Rect2(760, 96, 130, 24), "right")
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Style.label(self, "Dein Merkmal:", 15, Style.MUTED, Rect2(740, 96, 150, 24), "right")
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perk_box = OptionButton.new()
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perk_box.position = Vector2(900, 88)
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perk_box.size = Vector2(340, 38)
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@@ -109,7 +112,7 @@ func build() -> void:
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func set_chapter(c: int) -> void:
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chapter = c
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var p: Profile = app.profile
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var first := (c - 1) * Campaign.STAGES.size()
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var first := (c - 1) * Campaign.STAGES_PER_CHAPTER
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selected = p.campaign_stage if Campaign.chapter(mini(p.campaign_stage, Campaign.total() - 1)) == c else first
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build()
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