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team3 committed 2026-10-14 17:35:09 +02:00
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class_name CheatScreen
extends Control
## Cheats zum Ausprobieren: Münzen, Staub, Level, Skills, Kampagnenkapitel und Sammlung direkt setzen.
## Jeder Knopf speichert sofort; oben steht der aktuelle Stand.
var app
var status_label: Label
var msg_label: Label
func _ready() -> void:
Style.header(self, "Cheats", func(): app.show_screen(MenuScreen.new()))
status_label = Style.label(self, "", 16, Style.GOLD, Rect2(40, 90, 1200, 48), "left", true)
status_label.autowrap_mode = TextServer.AUTOWRAP_WORD
var groups := [
["Währung", [["+1.000 Münzen", func(): app.profile.coins += 1000], ["+10.000 Münzen", func(): app.profile.coins += 10000],
["+1.000 Staub", func(): app.profile.dust += 1000], ["+10.000 Staub", func(): app.profile.dust += 10000]]],
["Erfahrung", [["+1 Level", func(): app.profile.xp = Skills.xp_for_level(app.profile.player_level() + 1)],
["+5 Level", func(): app.profile.xp = Skills.xp_for_level(app.profile.player_level() + 5)],
["Skills zurücksetzen", func(): app.profile.skills = {}], ["Erfahrung auf 0", func():
app.profile.xp = 0
app.profile.skills = {}]]],
["Kampagne", [["Kapitel 2 frei", func(): app.profile.campaign_stage = maxi(app.profile.campaign_stage, 10)],
["Kapitel 3 frei", func(): app.profile.campaign_stage = maxi(app.profile.campaign_stage, 20)],
["Kapitel 4 frei", func(): app.profile.campaign_stage = maxi(app.profile.campaign_stage, 30)],
["Kapitel 5 frei", func(): app.profile.campaign_stage = maxi(app.profile.campaign_stage, 40)],
["Kampagne zurücksetzen", func(): app.profile.campaign_stage = 0]]],
["Sammlung", [["Alle Karten (Common)", func(): _give_all(0)], ["Alle Karten Ultimate Rare", func(): _give_all(4)],
["Eigene Karten +1 Stufe", func():
for id in app.profile.collection:
app.profile.collection[id] = mini(int(app.profile.collection[id]) + 1, Cards.RARITIES.size() - 1)],
["Sammlung zurücksetzen", func(): app.profile.give_start()]]],
]
var y := 160
for g in groups:
Style.label(self, g[0], 18, Style.TEXT, Rect2(40, y, 200, 30), "left", true)
var x := 250
for entry in g[1]:
var b := Style.button(self, entry[0], Rect2(x, y - 4, 190, 40), _apply.bind(entry[1]))
b.add_theme_font_size_override("font_size", 14)
x += 198
y += 70
msg_label = Style.label(self, "", 15, Style.GREEN, Rect2(40, y + 10, 1200, 24), "left")
refresh()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("ui_cancel"):
app.show_screen(MenuScreen.new())
## Alle Karten der Sammlung geben, in Stufe level; der Stapel bleibt.
func _give_all(level: int) -> void:
for c in Cards.all():
app.profile.collection[c.id] = level
func _apply(action: Callable) -> void:
action.call()
app.save()
app.sfx.play("click")
msg_label.text = tr("Gespeichert")
refresh()
func refresh() -> void:
var p: Profile = app.profile
status_label.text = tr("Münzen %d · Staub %d · EP %d (Level %d, %d Skillpunkte frei) · Kampagne %d/%d · Sammlung %d Karten, Stapel %d") % [
p.coins, p.dust, p.xp, p.player_level(), p.skill_points(), p.campaign_stage, Campaign.total(), p.collection.size(), p.deck.size()]