Anleitung 2, Gamepad, große Schrift, Profil-Reset, Würfel-Limit, Tipp nach Spielverlauf, KI-Zeitbudget, Deck-Warnung, Gischtläufer, Kampfbildschirm aufgeteilt
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QPgKvy5W9WRNFHjkm5QsHx
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@@ -2,6 +2,11 @@ class_name Style
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## Farben, Schriften, Theme und Zeichenhilfen.
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const FONT: FontFile = preload("res://assets/fonts/DejaVuSans.ttf")
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static var font_scale := 1.0 # Einstellung „Große Schrift“
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static func fs(size: int) -> int:
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return int(round(size * font_scale))
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const FONT_BOLD: FontFile = preload("res://assets/fonts/DejaVuSans-Bold.ttf")
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const BG := Color("1a1c24")
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@@ -38,7 +43,7 @@ static func box(bg: Color, radius: int = 8, border_col = null, border_w: int = 0
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static func make_theme() -> Theme:
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var t := Theme.new()
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t.default_font = FONT
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t.default_font_size = 16
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t.default_font_size = fs(16)
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t.set_stylebox("normal", "Button", box(PANEL_LIGHT, 8, MUTED, 2))
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t.set_stylebox("hover", "Button", box(lighter(PANEL_LIGHT), 8, MUTED, 2))
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t.set_stylebox("pressed", "Button", box(darker(PANEL_LIGHT), 8, MUTED, 2))
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@@ -47,7 +52,7 @@ static func make_theme() -> Theme:
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for name in ["font_color", "font_hover_color", "font_pressed_color", "font_focus_color", "font_hover_pressed_color"]:
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t.set_color(name, "Button", TEXT)
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t.set_color("font_disabled_color", "Button", MUTED)
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t.set_font_size("font_size", "Button", 18)
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t.set_font_size("font_size", "Button", fs(18))
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t.set_color("font_color", "Label", TEXT)
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t.set_stylebox("panel", "Panel", box(PANEL, 8))
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t.set_stylebox("normal", "RichTextLabel", StyleBoxEmpty.new())
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@@ -84,7 +89,7 @@ static func label(parent: Node, text: String, size: int, color: Color, rect: Rec
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l.text = text
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l.position = rect.position
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l.size = rect.size
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l.add_theme_font_size_override("font_size", size)
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l.add_theme_font_size_override("font_size", fs(size))
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l.add_theme_color_override("font_color", color)
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if bold:
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l.add_theme_font_override("font", FONT_BOLD)
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@@ -168,7 +173,8 @@ static func clear(node: Node) -> void:
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# --- Zeichenhilfen für _draw() ---------------------------------------------------
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static func text(ci: CanvasItem, s: String, size: int, color: Color, pos: Vector2, anchor: String = "topleft", bold: bool = false) -> void:
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static func text(ci: CanvasItem, s: String, size_in: int, color: Color, pos: Vector2, anchor: String = "topleft", bold: bool = false) -> void:
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var size := fs(size_in)
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var font: Font = FONT_BOLD if bold else FONT
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var dim := font.get_string_size(s, HORIZONTAL_ALIGNMENT_LEFT, -1, size)
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var x := pos.x
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