Anleitung 2, Gamepad, große Schrift, Profil-Reset, Würfel-Limit, Tipp nach Spielverlauf, KI-Zeitbudget, Deck-Warnung, Gischtläufer, Kampfbildschirm aufgeteilt
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QPgKvy5W9WRNFHjkm5QsHx
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@@ -110,12 +110,13 @@ func _initialize() -> void:
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test_starter_gegen_passende_gegner()
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test_kurve_statistik_vorschlag_verbesserung()
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test_wasser_antworten()
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test_ki_zeitbudget()
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print("%d Prüfungen bestanden, %d fehlgeschlagen" % [passed, failed])
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quit(1 if failed > 0 else 0)
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func test_kartenpool() -> void:
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check(Cards.all().size() == 109, "109 Karten")
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check(Cards.all().size() == 110, "110 Karten")
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for key in Cards.COMBOS:
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var found: bool = Cards.all().any(func(c): return c.is_combo() and Cards.combo_key(c.elements) == key)
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check(found, "Kombo vorhanden: " + key)
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@@ -1282,8 +1283,18 @@ func test_kurve_statistik_vorschlag_verbesserung() -> void:
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var mono := starter
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check(p.suggest_difficulty() == "", "kein Vorschlag am Anfang")
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for i in 3:
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p.record_battle(true, 1, mono)
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check(p.suggest_difficulty() == "schwer" and p.notices.any(func(n): return n.begins_with("Tipp: 3 Siege")), "drei Siege: Schwer vorschlagen")
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p.record_battle(true, 1, mono, -1, [], 6, {}, 1.0, 4)
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check(p.suggest_difficulty() == "", "drei knappe Siege: noch kein Vorschlag")
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p.records.streak = 0
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p.records.margins = []
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for i in 3:
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p.record_battle(true, 1, mono, -1, [], 6, {}, 1.0, 20)
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check(p.suggest_difficulty() == "schwer" and p.notices.any(func(n): return n.begins_with("Tipp: 3 Siege")), "drei deutliche Siege: Schwer vorschlagen")
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p.records.streak = 0
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p.records.margins = []
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for i in 5:
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p.record_battle(true, 1, mono, -1, [], 6, {}, 1.0, 2)
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check(p.suggest_difficulty() == "schwer" and p.records.margins.size() == 5, "fünf Siege egal wie knapp")
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p.settings.difficulty = "schwer"
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p.take_notices()
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for i in 3:
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@@ -1319,3 +1330,27 @@ func test_wasser_antworten() -> void:
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g.play_card(h, C("w_strudel"), t)
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check(o.board.is_empty() and C("e_troll") in o.hand and h.hand.size() == hand, "Strudel: zurück auf die Hand, eine Karte gezogen")
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check(C("w_ebbe").rarity == "gewöhnlich" and Profile.starter().collection.has("w_ebbe"), "Ebbe in der Startsammlung")
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func test_ki_zeitbudget() -> void:
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var r := RandomNumberGenerator.new()
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r.seed = 12
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var g := Game.new_battle(Profile.starter().deck_cards(), 5, r)
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var h: Game.Player = g.players[0]
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h.mulligan_done = true
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h.energy = 10
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h.max_energy = 10
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for i in 8:
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h.hand.append(Cards.by_id("f_funke"))
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for p in g.players:
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for i in 3:
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put(p, "e_troll")
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AI.time_budget_ms = 1
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var t0 := Time.get_ticks_msec()
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var act := AI.choose_action(g, h)
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var ms := Time.get_ticks_msec() - t0
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AI.time_budget_ms = 150
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check(act.type in ["play", "attack", "end"] and ms < 80, "Zeitbudget greift (%d ms)" % ms)
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check(Cards.by_id("wl_gischt").keywords == ["Flink"] and Cards.by_id("wl_gischt").combo() == "Sturm", "Gischtläufer für Sturm")
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var v := Profile.from_dict(JSON.parse_string(JSON.stringify(Profile.starter().to_dict())))
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check(v.settings.has("big_font") and not v.tutorial2_done and v.records.margins is Array, "Version 5 mit neuen Feldern")
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