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This commit is contained in:
Team3
2026-09-22 13:23:02 +02:00
parent 8944fdd017
commit dfcd3cb713
46 changed files with 1525 additions and 4141 deletions

View File

@@ -14,6 +14,8 @@ var perspective: Game.Player # der Mensch, dessen Hand unten liegt
var fx: BattleFx
var selected = null # Game.Creature
var pending = null # Cards.Card, wartet auf Ziel
var fusing := false # Verschmelzen gewählt: zwei eigene Wesen anklicken
var fuse_first = null # Game.Creature, erstes Wesen der Verschmelzung
var msg_t := 0.0
var ai_delay := 0.75
var ai_timer := 0.0
@@ -24,7 +26,6 @@ var reward := -1
var ended := false
var zoom_player = null
var preview_timer := 0.0
var played_ids: Array = [] # vom Menschen gespielte Karten (Statistik)
var pad: BattleGamepad
var gp_zone: String:
get:
@@ -42,9 +43,9 @@ var undo_t := 0.0
# Ansichten (auch für Tests)
var tiles := {}
var hand_views: Array = []
var shop_views: Array = []
var own_views: Array = []
var enemy_views: Array = []
var trap_views: Array = []
var hero_panels := {} # Player -> Panel
var hero_labels := {}
var flash_until := {} # Spielerindex -> Zeitpunkt (ms)
@@ -52,43 +53,29 @@ var flash_until := {} # Spielerindex -> Zeitpunkt (ms)
var hero_layer: Control
var tile_layer: Control
var hand_layer: Control
var trap_layer: Control
var shop_layer: Control
var zoom_layer: Control
var fx_layer: Control
var log_box: RichTextLabel
var preview_holder: Control
var preview_hint: Label
var bar_panel: Panel
var name_label: Label
var life_label: Label
var energy_label: Label
var deck_label: Label
var income_label: Label
var status_label: Label
var msg_label: Label
var b_end: Button
var b_fuse: Button
var b_reroll: Button
var b_giveup: Button
var field_label: Label
var overlay: Control
var result_label: Label
var reward_label: Label
var notice_label: Label
var confirm: Control
var b_save_leave: Button
var mulligan: BattleMulligan
var mulligan_box: Control:
get:
return mulligan
var mulligan_layer: Control:
get:
return mulligan.layer
var b_keep: Button:
get:
return mulligan.b_keep
var b_swap: Button:
get:
return mulligan.b_swap
var mulligan_selected: Array:
get:
return mulligan.selected
var cursor_layer: Control
var wait_label: Label
var b_skip: Button
@@ -110,7 +97,6 @@ static func online(seat: int) -> BattleScreen:
## Unterbrochenen Kampf aus der Datei fortsetzen (siehe save_battle).
static func resume(data: Dictionary) -> BattleScreen:
var s := BattleScreen.new(int(data.get("n_opp", 1)), int(data.get("stage", -1)))
s.played_ids = Array(data.get("played_ids", []))
s.saved_game = Game.from_snapshot(data.game)
return s
@@ -155,17 +141,19 @@ func _ready() -> void:
game = saved_game
elif stage >= 0:
var r := Game.make_rng()
game = Game.new_battle_with(app.profile.deck_cards(), Campaign.opponents(stage, r, app.profile.target_rating()), r, false, own_rules())
game = Game.new_battle_with(Campaign.opponents(stage), r, false, own_rules())
else:
game = Game.new_battle(app.profile.deck_cards(), n_opp, null, own_rules())
game = Game.new_battle(n_opp, Game.make_rng(), own_rules())
smart_ai = bool(app.profile.difficulty().smart) or not counts_for_profile()
_begin()
## Eigenes Merkmal des Spielers (nach Kapitel 1 wählbar) und Zielstärke der Gegner.
## Kartenoptik, Gegnerleben (Schwierigkeit) und das eigene Merkmal (nach Kapitel 1).
func own_rules() -> Dictionary:
var p: Profile = app.profile
var rules := {"target_rating": p.target_rating(), "tier": str(p.difficulty().tier)}
var rules := {"looks": p.looks()}
if stage < 0:
rules["opponent_life"] = int(p.difficulty().life)
if p.perk != "" and p.perk_unlocked():
rules["human_perks"] = [p.perk]
return rules
@@ -188,11 +176,11 @@ func _begin() -> void:
func _build_static() -> void:
Style.panel(self, Rect2(10, 205, 320, 340))
Style.panel(self, Rect2(10, 205, 320, 290))
Style.label(self, "Verlauf", 14, Style.MUTED, Rect2(20, 209, 200, 20))
log_box = RichTextLabel.new()
log_box.position = Vector2(18, 230)
log_box.size = Vector2(304, 308)
log_box.size = Vector2(304, 258)
log_box.bbcode_enabled = true
log_box.scroll_following = true
log_box.add_theme_font_size_override("normal_font_size", 13)
@@ -200,13 +188,12 @@ func _build_static() -> void:
add_child(log_box)
b_giveup = Style.button(self, "Aufgeben", Rect2(10, 553, 150, 40), func(): confirm.visible = true)
Style.panel(self, Rect2(950, 205, 320, 380))
preview_hint = Style.label(self, "Karte überfahren für Details", 14, Style.MUTED, Rect2(950, 345, 320, 24), "center")
Style.panel(self, Rect2(BattleLayout.OWN_X - 10, 240, 5 * 110 + 4 * 10 + 20, 160), Style.darker(Style.PANEL, 0.8), 10)
bar_panel = Style.panel(self, BattleLayout.BAR)
name_label = Style.label(self, "Du", 20, Style.TEXT, Rect2(349, 421, 120, 30), "left", true)
name_label = Style.label(self, "", 20, Style.TEXT, Rect2(349, 421, 120, 30), "left", true)
life_label = Style.label(self, "", 24, Style.RED, Rect2(470, 418, 100, 34), "left", true)
energy_label = Style.label(self, "", 24, Style.BLUE, Rect2(570, 418, 150, 34), "left", true)
deck_label = Style.label(self, "", 16, Style.MUTED, Rect2(780, 424, 150, 24), "right")
income_label = Style.label(self, "", 16, Style.MUTED, Rect2(760, 424, 170, 24), "right")
status_label = Style.label(self, "", 15, Style.MUTED, Rect2(349, 455, 400, 24))
msg_label = Style.label(self, "", 16, Style.ORANGE, Rect2(600, 455, 331, 24), "right", true)
b_end = Style.button(self, "Zug beenden", Rect2(1005, 527, 210, 48), end_turn, Color("285a3c"))
@@ -215,20 +202,21 @@ func _build_static() -> void:
b_skip.visible = false
b_undo = Style.button(self, "Rückgängig", Rect2(170, 553, 150, 40), undo)
b_undo.visible = false
field_label = Style.label(self, "", 15, Style.MUTED, Rect2(340, 211, 600, 24), "center")
b_fuse = Style.button(self, "Verschmelzen", Rect2(10, 503, 150, 40), toggle_fuse, Color("3c2858"))
b_fuse.visible = false
b_reroll = Style.button(self, "", Rect2(170, 503, 150, 40), do_reroll, Color("285a5a"))
b_reroll.add_theme_font_size_override("font_size", 14)
wait_label = Style.label(self, "Warte auf den Host …", 22, Style.MUTED, Rect2(0, 300, 1280, 40), "center")
wait_label.visible = false
hero_layer = _layer()
tile_layer = _layer()
trap_layer = _layer()
hand_layer = _layer()
shop_layer = _layer()
preview_holder = _layer()
zoom_layer = _layer()
fx_layer = _layer()
cursor_layer = _layer()
# Mulligan
mulligan = BattleMulligan.new()
mulligan.decided.connect(do_mulligan)
add_child(mulligan)
# Spielende
overlay = _overlay()
result_label = Style.label(overlay, "", 56, Style.GREEN, Rect2(0, 250, 1280, 80), "center", true)
@@ -239,7 +227,6 @@ func _build_static() -> void:
confirm = Style.overlay(self)
Style.panel(confirm, Rect2(340, 290, 600, 200), Style.PANEL, 10, Style.MUTED, 2)
Style.label(confirm, "Wirklich aufgeben?", 26, Style.TEXT, Rect2(340, 312, 600, 40), "center", true)
Style.label(confirm, tr("Aufgeben beendet den Kampf ohne Münzen.") + "\n" + tr("Speichern hebt ihn für später auf."), 15, Style.MUTED, Rect2(340, 356, 600, 48), "center")
Style.button(confirm, "Ja, aufgeben", Rect2(355, 420, 180, 46), leave, Color("5a2828"))
b_save_leave = Style.button(confirm, "Speichern und zurück", Rect2(550, 420, 180, 46), save_and_leave, Color("285a3c"))
b_save_leave.add_theme_font_size_override("font_size", 14)
@@ -265,7 +252,7 @@ func resumable() -> bool:
func save_battle() -> void:
if not resumable() or game == null or game.winner != "":
return
var d := {"version": 1, "n_opp": n_opp, "stage": stage, "played_ids": played_ids, "game": game.snapshot(-1)}
var d := {"version": 1, "n_opp": n_opp, "stage": stage, "game": game.snapshot(-1)}
var f := FileAccess.open(app.battle_save_path(), FileAccess.WRITE)
if f != null:
f.store_string(JSON.stringify(d))
@@ -371,7 +358,7 @@ func my_turn() -> bool:
func any_overlay() -> bool:
return confirm.visible or mulligan.visible or overlay.visible
return confirm.visible or overlay.visible
func _input(event: InputEvent) -> void:
@@ -389,7 +376,7 @@ func _input(event: InputEvent) -> void:
KEY_ESCAPE:
if confirm.visible:
confirm.visible = false
elif selected != null or pending != null or zoom_player != null:
elif selected != null or pending != null or fusing or zoom_player != null:
cancel_all()
elif not any_overlay():
confirm.visible = true
@@ -402,9 +389,7 @@ func _input(event: InputEvent) -> void:
if b_undo.visible:
undo()
KEY_ENTER, KEY_KP_ENTER:
if mulligan.visible:
do_mulligan([])
elif overlay.visible:
if overlay.visible:
leave()
_:
if event.keycode >= KEY_1 and event.keycode <= KEY_9 and my_turn() and not any_overlay():
@@ -444,8 +429,6 @@ func _process(delta: float) -> void:
return
var cur := game.current()
if cur.is_human:
if cur == perspective and not spectating() and cur.turns == 1 and not cur.mulligan_done and not mulligan.visible:
show_mulligan()
return
if is_client():
return
@@ -477,7 +460,7 @@ func _process(delta: float) -> void:
func _start_ai(cur: Game.Player) -> void:
ai_copy = game.clone_for(cur)
ai_copy = game.clone()
var copy := ai_copy
var idx := game.current_idx
var box := ai_box
@@ -494,7 +477,7 @@ func _finish() -> void:
var won := game.winner == "human"
if counts_for_profile():
var factor: float = float(app.profile.difficulty().reward) if stage < 0 else 1.0
reward = app.profile.record_battle(won, n_opp, app.profile.deck_cards(), stage, played_ids, game.turn, factor, game.human.life)
reward = app.profile.record_battle(won, n_opp, stage, factor)
app.save()
app.sfx.play("win" if won else "lose")
app.clear_battle_save()
@@ -513,19 +496,21 @@ func say(m: String) -> void:
func cancel() -> void:
selected = null
pending = null
fusing = false
fuse_first = null
func play(card: Cards.Card, target) -> void:
if is_client():
net.send_action({"type": "play", "hand": perspective.hand.find(card), "target": Net.ref_dict(target) if target != null else null})
return
var before: Game = game.clone() if card.is_creature() and not is_online() else null
var before: Game = game.clone() if not is_online() else null
var log_len := game.log.size()
var err := game.play_card(perspective, card, target)
if err != "":
say(tr(err))
return
# Rückgängig nur, wenn nichts weiter passiert ist (keine Effekte, Kombos, Fallen)
# Rückgängig nur, wenn nichts weiter passiert ist (keine Effekte und keine Kombos)
if before != null and game.events.size() == 1 and game.events[0].type == "play":
undo_state = before
undo_log_len = log_len
@@ -534,6 +519,52 @@ func play(card: Cards.Card, target) -> void:
clear_undo()
## Verschmelzen an- und abwählen (zwei eigene Wesen, siehe Game.fuse).
func toggle_fuse() -> void:
var on := not fusing
cancel()
fusing = on
say(tr("Zwei eigene Wesen wählen") if on else tr("Abgebrochen"))
after_action()
## Kauft ein Angebot aus dem Laden auf die Hand.
func do_buy(slot: int) -> void:
clear_undo()
if is_client():
net.send_action({"type": "buy", "slot": slot})
return
var err := game.buy(perspective, slot)
if err != "":
say(tr(err))
## Würfelt den Laden neu (kostet Mana).
func do_reroll() -> void:
if not my_turn() or any_overlay():
return
clear_undo()
if is_client():
net.send_action({"type": "reroll"})
after_action()
return
var err := game.reroll(perspective)
if err != "":
say(tr(err))
after_action()
func do_fuse(a, b) -> void:
cancel()
clear_undo()
if is_client():
net.send_action({"type": "fuse", "uid": a.uid, "other": b.uid})
return
var err := game.fuse(perspective, a, b)
if err != "":
say(tr(err))
func clear_undo() -> void:
undo_state = null
undo_t = 0.0
@@ -574,26 +605,23 @@ func end_turn() -> void:
after_action()
func show_mulligan() -> void:
mulligan.open(perspective.hand)
func do_mulligan(idxs: Array) -> void:
mulligan.visible = false
if is_client():
net.send_action({"type": "mulligan", "hand": idxs})
return
var cards := []
for i in idxs:
cards.append(perspective.hand[i])
game.mulligan(perspective, cards)
after_action()
func on_click(kind: String, obj) -> void:
var g := game
if not my_turn() or any_overlay():
return
if fusing:
if kind != "own":
cancel()
say(tr("Abgebrochen"))
elif fuse_first == null:
fuse_first = obj
say(tr("Zweites Wesen wählen"))
elif obj == fuse_first:
fuse_first = null
else:
do_fuse(fuse_first, obj)
after_action()
return
if pending != null:
var card = pending
pending = null
@@ -619,6 +647,8 @@ func on_click(kind: String, obj) -> void:
after_action()
return
match kind:
"shop":
do_buy(int(obj))
"hand":
var ok := g.can_play(perspective, obj)
if not ok[0]:
@@ -647,61 +677,17 @@ func on_tile_click(cr: Game.Creature) -> void:
on_click("enemy", cr)
func show_preview(card, entered: bool) -> void:
func show_preview(card, entered: bool, owner_looks: Dictionary = {}) -> void:
Style.clear(preview_holder)
if entered and card != null:
var v := CardView.new(card, Vector2(210, 294))
var v := CardView.new(card, Vector2(210, 294), false, Cards.RARITIES[int(owner_looks.get(card.id, 0))])
v.position = Vector2(1005, 215)
v.mouse_filter = Control.MOUSE_FILTER_IGNORE
preview_holder.add_child(v)
preview_hint.visible = not (entered and card != null)
## Vorschau einer Handkarte mit Hinweisen auf Resonanz und Feldkombos mit dem eigenen Feld.
func show_hand_preview(card: Cards.Card, entered: bool) -> void:
Style.clear(preview_holder)
preview_hint.visible = not entered
if not entered:
return
var hints: Array[String] = combo_hints(card)
var v := CardView.new(card, Vector2(190, 266) if not hints.is_empty() else Vector2(210, 294))
v.position = Vector2(1015, 212) if not hints.is_empty() else Vector2(1005, 215)
v.mouse_filter = Control.MOUSE_FILTER_IGNORE
preview_holder.add_child(v)
if not hints.is_empty():
var box := RichTextLabel.new()
box.position = Vector2(958, 480)
box.size = Vector2(304, 46)
box.bbcode_enabled = true
box.scroll_active = false
box.fit_content = false
box.mouse_filter = Control.MOUSE_FILTER_IGNORE
box.add_theme_font_size_override("normal_font_size", 11)
box.add_theme_color_override("default_color", Style.GOLD)
box.text = "[center]" + "\n".join(hints.slice(0, 2)) + "[/center]"
preview_holder.add_child(box)
func combo_hints(card: Cards.Card) -> Array[String]:
var out: Array[String] = []
if not card.is_creature():
return out
var partners: Array[String] = []
var combos := {}
for other in perspective.board:
if other.card.elements.any(func(e): return e in card.elements):
partners.append(other.card.title())
for e1 in card.elements:
for e2 in other.card.elements:
if e1 != e2:
var name := Cards.combo_name([e1, e2])
if not combos.has(name):
combos[name] = other.card.title()
if not partners.is_empty():
out.append("Resonanz +%d mit %s" % [mini(partners.size(), Game.RESONANCE_MAX), ", ".join(partners)])
for name in combos:
out.append("Feldkombo %s mit %s: %s" % [name, combos[name], Cards.FIELD_COMBO_TEXT[name]])
return out
show_preview(card, entered, perspective.looks)
# --- Netzwerk -------------------------------------------------------------------------------
@@ -751,8 +737,6 @@ func after_action() -> void:
net.broadcast()
var evs := game.events.duplicate()
game.events.clear()
if counts_for_profile():
_note_events(evs)
var centers := {}
for ev in evs:
for key in ["target", "attacker", "source"]:
@@ -763,22 +747,6 @@ func after_action() -> void:
save_battle()
func _note_events(evs: Array) -> void:
var hi := game.players.find(game.human)
for ev in evs:
if ev.get("player", -1) != hi:
continue
match ev.type:
"play", "spell":
played_ids.append(ev.card.id)
if ev.type == "play":
app.profile.daily_event("creature_played")
"trap_set":
app.profile.daily_event("trap_set")
"combo":
app.profile.daily_event("combo")
# --- Ansicht angleichen --------------------------------------------------------------------
func refresh() -> void:
@@ -790,9 +758,9 @@ func refresh() -> void:
var mine := my_turn()
var valid: Array = g.valid_targets(h, pending.target_type()) if pending != null else []
hand_views = []
shop_views = []
own_views = []
enemy_views = []
trap_views = []
for o in others():
var panel: Panel = hero_panels[o]
@@ -813,8 +781,8 @@ func refresh() -> void:
labels.name.add_theme_color_override("font_color", Style.TEXT if o.alive() else Style.MUTED)
if o.alive():
labels.life.text = "♥ %d" % maxi(o.life, 0)
var traps_txt := (" F %d" if compact() else " Fallen %d") % o.traps.size() if not o.traps.is_empty() else ""
labels.stats.text = ("H %d D %d%s ◆ %d" if compact() else "Hand %d Deck %d%s ◆ %d") % [o.hand.size(), o.deck.size(), traps_txt, o.max_energy]
labels.stats.text = ("H %d ◆ %d" % [o.hand.size(), o.energy]) if compact() \
else ("Hand %d ◆ %d (+%d)" % [o.hand.size(), o.energy, o.max_energy])
else:
labels.life.text = "besiegt"
labels.life.add_theme_color_override("font_color", Style.MUTED)
@@ -840,7 +808,8 @@ func refresh() -> void:
tile.slot = rect.position
tiles[cr.uid] = tile
tile_layer.add_child(tile)
tile.hover.connect(show_preview)
var looks: Dictionary = p.looks
tile.hover.connect(func(card, entered): show_preview(card, entered, looks))
var uid := cr.uid
tile.clicked.connect(func(_v):
var c := game.find_creature(uid)
@@ -852,9 +821,12 @@ func refresh() -> void:
fx.move_to(tile, rect.position)
var b = null
var w := 2
if cr == selected:
if cr == selected or cr == fuse_first:
b = Style.YELLOW
w = 4
elif fusing and p == h and mine:
b = Style.PURPLE
w = 3
elif cr in valid or (selected != null and g.can_attack(selected, cr)[0]):
b = Style.ORANGE
w = 3
@@ -874,15 +846,23 @@ func refresh() -> void:
tiles.erase(uid)
fx.fade_out(t)
Style.clear(trap_layer)
if not h.traps.is_empty():
Style.label(trap_layer, "Fallen", 13, Style.MUTED, Rect2(335, 492, 60, 20))
for i in h.traps.size():
var tv := CardView.new(h.traps[i], BattleLayout.trap_rect(i).size)
tv.position = BattleLayout.trap_rect(i).position
tv.hover.connect(show_preview)
trap_layer.add_child(tv)
trap_views.append(tv)
Style.clear(shop_layer)
if not spectating():
for i in h.shop.size():
var offer = h.shop[i]
var sr := BattleLayout.shop_rect(i)
if offer == null:
Style.panel(shop_layer, sr, Style.darker(Style.PANEL, 0.8), 8, Style.PANEL_LIGHT, 2)
continue
var sv := CardView.new(offer, sr.size, false, Cards.RARITIES[int(h.looks.get(offer.id, 0))])
sv.position = sr.position
sv.dim = not mine or h.energy < offer.cost or h.hand.size() >= Game.MAX_HAND
sv.hover.connect(show_hand_preview)
var slot := i
sv.set_meta("slot", slot) # der Platz im Laden, auch für das Gamepad
sv.clicked.connect(func(_view): on_click("shop", slot))
shop_layer.add_child(sv)
shop_views.append(sv)
Style.clear(hand_layer)
if spectating():
@@ -892,7 +872,7 @@ func refresh() -> void:
var card: Cards.Card = h.hand[i]
var playable: bool = mine and g.can_play(h, card)[0]
var r := BattleLayout.hand_rect(h.hand.size(), i)
var v := CardView.new(card, r.size)
var v := CardView.new(card, r.size, false, Cards.RARITIES[int(h.looks.get(card.id, 0))])
v.position = r.position
if card == pending:
v.border = Style.YELLOW
@@ -910,8 +890,8 @@ func refresh() -> void:
bar_panel.add_theme_stylebox_override("panel", Style.box(Style.PANEL, 8, bar_border, 3 if bar_border != null else 0))
name_label.text = h.name
life_label.text = "♥ %d" % maxi(h.life, 0)
energy_label.text = "◆ %d/%d" % [h.energy, h.max_energy]
deck_label.text = "Deck %d" % h.deck.size()
energy_label.text = "◆ %d" % h.energy
income_label.text = tr("+%d je Zug") % h.max_energy
status_label.text = (tr("Zug %d · Du bist dran") % g.turn) if mine else (tr("Zug %d · %s ist dran …") % [g.turn, g.current().name])
if spectating():
status_label.text = tr("Zuschauer") + " · " + status_label.text
@@ -920,13 +900,29 @@ func refresh() -> void:
b_skip.visible = ai_running
b_end.visible = not ai_running and not spectating()
b_undo.visible = undo_state != null and mine
b_fuse.visible = mine and not spectating() and h.board.size() >= 2
b_reroll.visible = mine and not spectating()
b_reroll.text = tr("Neu würfeln (%d)") % Game.REROLL_COST
b_reroll.disabled = h.energy < Game.REROLL_COST
b_fuse.text = tr("Abbrechen") if fusing else tr("Verschmelzen")
if g.field_element == "":
var parts: Array[String] = []
for e in Cards.ELEMENTS:
parts.append("%s %d" % [tr(e), int(g.field_charge.get(e, 0))])
field_label.text = tr("Feld: neutral") + " · " + " ".join(parts)
field_label.add_theme_color_override("font_color", Style.MUTED)
else:
field_label.text = "%s: %s" % [tr(Cards.FIELD_NAMES[g.field_element]), tr(Cards.FIELD_TEXT[g.field_element])]
field_label.add_theme_color_override("font_color", Cards.ELEMENT_COLORS[g.field_element])
var lines: Array[String] = []
var start := maxi(0, g.log.size() - 60)
for i in range(start, g.log.size()):
var line := g.log[i]
if line.begins_with("---"):
lines.append("[color=#6eaaf0]%s[/color]" % line)
elif line.begins_with("Feldkombo") or line.begins_with("Falle von"):
elif line.begins_with("Das Feld wird"):
lines.append("[color=#8c78dc]%s[/color]" % line)
elif line.begins_with("Feldkombo"):
lines.append("[color=#f5c850]%s[/color]" % line)
else:
lines.append(line)
@@ -954,7 +950,6 @@ func refresh() -> void:
reward_label.text = "Gemeinsame Partie, keine Münzen"
overlay.visible = true
confirm.visible = false
mulligan.visible = false
func build_zoom(valid: Array) -> void:
@@ -963,7 +958,7 @@ func build_zoom(valid: Array) -> void:
var box := Rect2(190, 190, 900, 300)
var back := Style.panel(zoom_layer, box, Style.PANEL, 10, Style.GOLD, 2)
back.mouse_filter = Control.MOUSE_FILTER_STOP
Style.label(zoom_layer, "%s · %s ♥ %d Hand %d Deck %d Fallen %d ◆ %d" % [o.name, o.title, o.life, o.hand.size(), o.deck.size(), o.traps.size(), o.max_energy],
Style.label(zoom_layer, "%s · %s ♥ %d Hand %d ◆ %d (+%d)" % [o.name, o.title, o.life, o.hand.size(), o.energy, o.max_energy],
18, Style.TEXT, Rect2(box.position.x + 20, box.position.y + 12, 800, 30), "left", true)
for j in o.board.size():
var cr: Game.Creature = o.board[j]