update
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@@ -19,14 +19,11 @@ func _ready() -> void:
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await get_tree().process_frame
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await get_tree().process_frame
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var h: Game.Player = scr.game.human
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while h.hand.size() < 8 and not h.deck.is_empty():
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scr.game.draw(h)
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scr.game.buy(h, 0)
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var t0 := Time.get_ticks_usec()
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for i in 30:
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scr.refresh()
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print("refresh() mit 5 Gegnern und 8 Handkarten: %.2f ms" % ((Time.get_ticks_usec() - t0) / 1000.0 / 30))
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scr.mulligan.visible = false
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h.mulligan_done = true
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scr.ai_delay = 0.2
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measuring = true
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var start := Time.get_ticks_msec()
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