update
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@@ -25,7 +25,7 @@ func _ready() -> void:
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net.name = "Net"
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get_tree().root.add_child.call_deferred(net)
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net.my_name = bot_name
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net.my_deck = Profile.starter().deck.duplicate()
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net.my_pick = {"elements": ["Feuer", "Erde"], "looks": {}}
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net.started.connect(func(s):
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seat = s
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if hosting:
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@@ -73,16 +73,18 @@ func _act_host() -> void:
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_decide(game.players[seat])
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## Einfache Züge mit kurzer Bedenkzeit: Mulligan überspringen, erstes spielbares Wesen ohne Ziel,
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## dann angreifen, sonst Zug beenden.
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## Einfache Züge mit kurzer Bedenkzeit: erst das billigste bezahlbare Angebot kaufen, dann das
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## erste spielbare Wesen ohne Ziel, dann angreifen, sonst Zug beenden.
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func _decide(me: Game.Player) -> void:
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var g := game
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await get_tree().create_timer(0.25).timeout
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if game != g or (hosting and (net.game == null or net.game.current_idx != seat)):
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return # inzwischen ein neuer Zustand
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if not me.mulligan_done and me.turns == 1:
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net.send_action({"type": "mulligan", "hand": []})
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return
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for i in me.shop.size():
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var offer = me.shop[i]
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if offer != null and me.energy >= offer.cost and me.hand.size() < Game.MAX_HAND:
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net.send_action({"type": "buy", "slot": i})
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return
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for i in me.hand.size():
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var card: Cards.Card = me.hand[i]
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if game.can_play(me, card)[0] and card.target_type() == "":
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