Gamepad A und B auf ui_accept und ui_cancel gemappt
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QPgKvy5W9WRNFHjkm5QsHx
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@@ -526,6 +526,7 @@ func test_gamepad_menue() -> void:
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var f2 := get_viewport().gui_get_focus_owner()
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check(f2 is Button and f2 != f, "Steuerkreuz wechselt den Knopf")
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var target_text: String = f2.text
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check(InputMap.action_get_events("ui_accept").any(func(e): return e is InputEventJoypadButton), "A ist auf ui_accept gemappt")
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var accept := InputEventJoypadButton.new()
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accept.button_index = JOY_BUTTON_A
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accept.pressed = true
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