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This commit is contained in:
Team3
2026-09-28 19:44:30 +02:00
parent dfcd3cb713
commit f0a8f18de8
37 changed files with 1588 additions and 880 deletions

View File

@@ -1,32 +1,37 @@
class_name CampaignScreen
extends Control
## Kampagne als Pfad: zehn Stationen je Kapitel, darunter die gewählte Stufe im Detail.
var app
var chapter := 1
var selected := 0 # gewählte Stufe (Index über alle Kapitel)
var perk_box: OptionButton
var node_buttons: Array = []
func _ready() -> void:
var p: Profile = app.profile
chapter = mini(Campaign.chapter(p.campaign_stage), Campaign.CHAPTERS.size())
selected = mini(p.campaign_stage, Campaign.total() - 1)
build()
func build() -> void:
Style.clear(self)
node_buttons = []
var p: Profile = app.profile
var col := Style.column(self, 1000, 16, 5)
Style.clabel(col, "Kampagne", 34, Style.GOLD, "center", true)
var tabs := Style.row(col, 10)
tabs.alignment = BoxContainer.ALIGNMENT_CENTER
Style.header(self, "Kampagne", func(): app.show_screen(MenuScreen.new()))
var n := Campaign.STAGES.size()
var x := 40
for c in Campaign.CHAPTERS.size():
var b := Style.cbutton(tabs, "Kapitel %d" % (c + 1), Vector2(140, 36), set_chapter.bind(c + 1), Color("285a3c") if chapter == c + 1 else null)
b.disabled = p.campaign_stage < c * Campaign.STAGES.size()
var b := Style.button(self, "Kapitel %d" % (c + 1), Rect2(x, 88, 150, 38), set_chapter.bind(c + 1), Style.PRIMARY if chapter == c + 1 else null)
b.disabled = p.campaign_stage < c * n
x += 160
if p.perk_unlocked():
var pr := Style.row(tabs, 8)
Style.clabel(pr, "Dein Merkmal:", 15, Style.MUTED, "right", false, 110)
Style.label(self, "Dein Merkmal:", 15, Style.MUTED, Rect2(760, 96, 130, 24), "right")
perk_box = OptionButton.new()
perk_box.custom_minimum_size = Vector2(300, 36)
perk_box.position = Vector2(900, 88)
perk_box.size = Vector2(340, 38)
perk_box.add_item("keins")
var keys: Array = Game.PERKS.keys()
for k in keys:
@@ -35,54 +40,90 @@ func build() -> void:
perk_box.item_selected.connect(func(i: int):
p.perk = "" if i == 0 else keys[i - 1]
app.save())
pr.add_child(perk_box)
var offset := (chapter - 1) * Campaign.STAGES.size()
for k in Campaign.STAGES.size():
add_child(perk_box)
# Pfad mit Stationen
var offset := (chapter - 1) * n
var y := 190.0
var step := (1280 - 200) / float(n - 1)
var centers: Array[Vector2] = []
for k in n:
centers.append(Vector2(100 + k * step, y))
var path := Control.new()
path.mouse_filter = Control.MOUSE_FILTER_IGNORE
path.draw.connect(func():
for k in n - 1:
var done: bool = offset + k + 1 <= p.campaign_stage
path.draw_line(centers[k], centers[k + 1], Style.GREEN if done else Style.PANEL_LIGHT, 4.0))
add_child(path)
for k in n:
var i := offset + k
var st := Campaign.stage(i)
var done := i < p.campaign_stage
var next := i == p.campaign_stage
var panel := PanelContainer.new()
panel.add_theme_stylebox_override("panel", Style.box(Style.PANEL if not done else Style.darker(Style.PANEL, 0.8), 6,
Style.GOLD if next else null, 2 if next else 0))
col.add_child(panel)
var pad := MarginContainer.new() # Innenabstand, damit Name und Knopf nicht am Rahmen kleben
for side in ["left", "right"]:
pad.add_theme_constant_override("margin_" + side, 14)
panel.add_child(pad)
var r := Style.row(pad, 10)
r.custom_minimum_size = Vector2(0, 50)
var nm := Style.clabel(r, "%s · %s" % [st.name, st.title], 16, Style.TEXT if not done else Style.MUTED, "left", true, 420)
nm.size_flags_horizontal = Control.SIZE_EXPAND_FILL # schiebt die Punkte und den Knopf nach rechts
var dots := Control.new()
dots.custom_minimum_size = Vector2(60, 0)
dots.mouse_filter = Control.MOUSE_FILTER_IGNORE
var elems: Array = st.elements
dots.draw.connect(func():
for m in elems.size():
dots.draw_circle(Vector2(10 + m * 18, dots.size.y / 2), 7, Cards.ELEMENT_COLORS[elems[m]]))
r.add_child(dots)
if done:
Style.cbutton(r, "Wiederholen", Vector2(130, 36), _start.bind(i))
elif next:
Style.cbutton(r, "Kämpfen", Vector2(130, 36), _start.bind(i), Color("285a3c"))
else:
var b := Style.cbutton(r, "Gesperrt", Vector2(130, 36), func(): pass)
b.disabled = true
var b := Button.new()
b.text = str(i + 1)
b.position = centers[k] - Vector2(24, 24)
b.size = Vector2(48, 48)
var base: Color = Style.PRIMARY if done else (Color("5a4628") if next else Style.PANEL)
var edge: Color = Style.GOLD if i == selected else (Style.GREEN if done else Style.MUTED)
b.add_theme_stylebox_override("normal", Style.box(base, 24, edge, 3 if i == selected else 2))
b.add_theme_stylebox_override("hover", Style.box(Style.lighter(base), 24, edge, 3))
b.add_theme_stylebox_override("pressed", Style.box(Style.darker(base), 24, edge, 3))
b.add_theme_stylebox_override("disabled", Style.box(Style.darker(Style.PANEL, 0.8), 24, Style.PANEL_LIGHT, 2))
b.add_theme_stylebox_override("focus", Style.box(Color(0, 0, 0, 0), 24, Style.GOLD, 3))
b.disabled = i > p.campaign_stage
b.pressed.connect(func():
selected = i
build())
Style.juice(b)
add_child(b)
node_buttons.append(b)
if next and Style.animations:
b.pivot_offset = b.size / 2
var tw := b.create_tween().set_loops()
tw.tween_property(b, "scale", Vector2(1.1, 1.1), 0.6).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
tw.tween_property(b, "scale", Vector2.ONE, 0.6).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
# Gewählte Stufe
var st := Campaign.stage(selected)
var done := selected < p.campaign_stage
var next := selected == p.campaign_stage
Style.panel(self, Rect2(240, 270, 800, 300))
Style.label(self, "%s · %s" % [st.name, st.title], 28, Style.TEXT, Rect2(270, 290, 740, 40), "center", true)
var dots := Control.new()
dots.mouse_filter = Control.MOUSE_FILTER_IGNORE
var elems: Array = st.elements
dots.draw.connect(func():
var w := elems.size() * 26 - 6
for m in elems.size():
dots.draw_circle(Vector2(640 - w / 2.0 + 10 + m * 26, 348), 10, Cards.ELEMENT_COLORS[elems[m]]))
add_child(dots)
Style.label(self, "%s · %s" % [tr("%d Leben") % int(st.life), tr("%d Münzen") % st.reward], 16, Style.MUTED, Rect2(270, 370, 740, 24), "center")
var perks: Array = st.perks
var py := 402
for k in perks:
Style.label(self, "★ " + tr(Game.PERKS[k]), 15, Style.GOLD, Rect2(270, py, 740, 22), "center")
py += 24
if done:
Style.button(self, "Wiederholen", Rect2(540, 500, 200, 50), _start.bind(selected))
elif next:
var b := Style.button(self, "Kämpfen", Rect2(540, 500, 200, 50), _start.bind(selected), Style.PRIMARY)
b.add_theme_font_size_override("font_size", 20)
else:
var b := Style.button(self, "Gesperrt", Rect2(540, 500, 200, 50), func(): pass)
b.disabled = true
if p.campaign_stage >= Campaign.total():
Style.clabel(col, "Alle Kapitel abgeschlossen", 16, Style.GREEN, "center", true)
var br := Style.row(col)
br.alignment = BoxContainer.ALIGNMENT_CENTER
Style.cbutton(br, "Zurück", Vector2(160, 40), func(): app.show_screen(MenuScreen.new()))
Style.label(self, "Alle Kapitel abgeschlossen", 16, Style.GREEN, Rect2(0, 600, 1280, 24), "center", true)
func set_chapter(c: int) -> void:
chapter = c
var p: Profile = app.profile
var first := (c - 1) * Campaign.STAGES.size()
selected = p.campaign_stage if Campaign.chapter(mini(p.campaign_stage, Campaign.total() - 1)) == c else first
build()
func _start(stage: int) -> void:
app.show_screen(BattleScreen.new(0, stage))
app.show_screen(BattleScreen.new(stage))
func _input(event: InputEvent) -> void: