class_name Campaign ## Kampagne: zehn benannte Magier, jede Stufe mit mehr Gegnern am Tisch. const STAGES := [ {"name": "Fenn", "title": "Kobold-Zähmer", "elements": ["Feuer"], "extra": 0, "bias": 1.0, "reward": 100, "perk": "feuer_angriff"}, {"name": "Mara", "title": "Gezeitenhexe", "elements": ["Wasser"], "extra": 0, "bias": 1.0, "reward": 100, "perk": "leben_35"}, {"name": "Borin", "title": "Steinfaust", "elements": ["Erde"], "extra": 1, "bias": 1.2, "reward": 150, "perk": "waechter_leben"}, {"name": "Liska", "title": "Windläuferin", "elements": ["Luft"], "extra": 1, "bias": 1.2, "reward": 150, "perk": "flink_angriff"}, {"name": "Vulkar", "title": "Herr der Lava", "elements": ["Feuer", "Erde"], "extra": 2, "bias": 1.5, "reward": 200, "perk": "zauber_schaden"}, {"name": "Nyx", "title": "Sturmruferin", "elements": ["Wasser", "Luft"], "extra": 2, "bias": 1.5, "reward": 200, "perk": "extra_karten"}, {"name": "Ignis", "title": "Inferno-Priester", "elements": ["Feuer"], "extra": 3, "bias": 2.0, "reward": 250, "perk": "resonanz_doppelt"}, {"name": "Thalassa", "title": "Tiefseekönigin", "elements": ["Wasser"], "extra": 3, "bias": 2.0, "reward": 250, "perk": "schild_wesen"}, {"name": "Zephyra", "title": "Blitzkaiserin", "elements": ["Feuer", "Luft"], "extra": 4, "bias": 2.5, "reward": 300, "perk": "alle_flink"}, {"name": "Archimagier", "title": "Meister der Elemente", "elements": ["Erde", "Luft"], "extra": 4, "bias": 3.0, "reward": 500, "perk": "start_energie"}, ] ## Kapitel 2: die Magier kehren mit zwei Merkmalen und mehr Gefolge zurück. const STAGES2 := [ {"name": "Fenn", "title": "Flammenzähmer", "elements": ["Feuer"], "extra": 1, "bias": 2.0, "reward": 300, "perks": ["feuer_angriff", "start_energie"]}, {"name": "Mara", "title": "Herrin der Gezeiten", "elements": ["Wasser"], "extra": 1, "bias": 2.0, "reward": 300, "perks": ["leben_35", "extra_karten"]}, {"name": "Borin", "title": "Fels der Ewigkeit", "elements": ["Erde"], "extra": 2, "bias": 2.2, "reward": 350, "perks": ["waechter_leben", "schild_wesen"]}, {"name": "Liska", "title": "Sturmläuferin", "elements": ["Luft"], "extra": 2, "bias": 2.2, "reward": 350, "perks": ["flink_angriff", "alle_flink"]}, {"name": "Vulkar", "title": "Aschekönig", "elements": ["Feuer", "Erde"], "extra": 3, "bias": 2.5, "reward": 400, "perks": ["zauber_schaden", "feuer_angriff"]}, {"name": "Nyx", "title": "Gewitterruferin", "elements": ["Wasser", "Luft"], "extra": 3, "bias": 2.5, "reward": 400, "perks": ["extra_karten", "flink_angriff"]}, {"name": "Ignis", "title": "Inferno-Erzpriester", "elements": ["Feuer"], "extra": 4, "bias": 3.0, "reward": 450, "perks": ["resonanz_doppelt", "zauber_schaden"]}, {"name": "Thalassa", "title": "Kaiserin der Tiefe", "elements": ["Wasser"], "extra": 4, "bias": 3.0, "reward": 450, "perks": ["schild_wesen", "leben_35"]}, {"name": "Zephyra", "title": "Blitzkaiserin", "elements": ["Feuer", "Luft"], "extra": 5, "bias": 3.5, "reward": 500, "perks": ["alle_flink", "start_energie"]}, {"name": "Archimagier", "title": "Herr aller Elemente", "elements": ["Erde", "Luft"], "extra": 5, "bias": 4.0, "reward": 800, "perks": ["start_energie", "resonanz_doppelt", "extra_karten"]}, ] static func total() -> int: return STAGES.size() + STAGES2.size() static func chapter(stage: int) -> int: return 1 if stage < STAGES.size() else 2 ## Stufe mit einheitlichem Feld "perks". static func stage(i: int) -> Dictionary: if i < STAGES.size(): var st: Dictionary = STAGES[i].duplicate() st["perks"] = [st.perk] return st return STAGES2[i - STAGES.size()] static func opponents(stage_index: int, r: RandomNumberGenerator) -> Array: var st := stage(stage_index) var life: int = 35 if "leben_35" in st.perks else Game.START_LIFE var boss := Game.Player.new(st.name, Game.build_opponent_deck(r, st.elements, st.bias), false, life, st.title) boss.perks = Array(st.perks) var out := [boss] var extra: int = mini(st.extra, Game.MAX_OPPONENTS - 1) for k in extra: out.append(Game.random_opponent(r, k + 1)) return out