class_name BattleFx extends RefCounted ## Animationen und Töne des Kampfes aus den Spielereignissen. var screen # BattleScreen var enabled := true func _init(s) -> void: screen = s func sfx(kind: String) -> void: screen.app.sfx.play(kind) ## Spielt die Ereignisse einer Aktion ab. centers: vorher gemerkte Positionen (für gestorbene Wesen). func play_events(evs: Array, centers: Dictionary) -> void: var g: Game = screen.game var delay := 0.0 for ev in evs: match ev.type: "attack": sfx("attack") var atk: CreatureView = screen.tiles.get(ev.attacker.uid) lunge(atk, center_of(ev.target, centers)) flash_target(ev.target) delay = 0.12 "damage": sfx("damage") popup("-%d" % ev.amount, Style.RED, center_of(ev.target, centers), delay) "heal": sfx("heal") popup("+%d" % ev.amount, Style.GREEN, center_of(ev.target, centers), delay) "buff": popup(ev.text, Style.GREEN, center_of(ev.target, centers), delay) "blocked": popup("Schild!", Style.BLUE, center_of(ev.target, centers), delay) "freeze": popup("Eis", Color("aaddff"), center_of(ev.target, centers), delay) "combo": sfx("combo") var where: Vector2 = screen.target_center({"kind": "creature", "uid": ev.uid}) if where.x < 0: where = screen.target_center({"kind": "player", "index": ev.player}) popup("Feldkombo %s!" % ev.name, Style.GOLD, where + Vector2(0, -30), 0.1) "play": sfx("play") "spell": sfx("play") var caster: Game.Player = g.players[ev.player] popup(ev.card.name, Style.GOLD, screen.target_center({"kind": "player", "index": ev.player}), 0.0) if caster != screen.perspective: screen.show_preview(ev.card, true) screen.preview_timer = 1.6 "trap_set": sfx("click") popup("Falle gelegt", Style.MUTED, screen.target_center({"kind": "player", "index": ev.player}), 0.0) "trap": sfx("combo") popup("Falle: %s!" % ev.card.name, Style.ORANGE, screen.target_center({"kind": "player", "index": ev.player}) + Vector2(0, -20), 0.0) screen.show_preview(ev.card, true) screen.preview_timer = 1.8 "mulligan": if ev.count > 0: popup("tauscht %d Karten" % ev.count, Style.MUTED, screen.target_center({"kind": "player", "index": ev.player}), 0.0) func center_of(ref: Dictionary, centers: Dictionary) -> Vector2: var c: Vector2 = centers.get(screen.ref_key(ref), Vector2(-1, -1)) if c.x < 0: c = screen.target_center(ref) return c func popup(text: String, color: Color, at: Vector2, delay: float) -> void: if not enabled or at.x < 0: return var l := Label.new() l.text = text l.add_theme_font_size_override("font_size", 22) l.add_theme_font_override("font", Style.FONT_BOLD) l.add_theme_color_override("font_color", color) l.add_theme_color_override("font_outline_color", Color(0, 0, 0, 0.9)) l.add_theme_constant_override("outline_size", 6) l.mouse_filter = Control.MOUSE_FILTER_IGNORE screen.fx_layer.add_child(l) l.reset_size() l.position = at - l.size / 2 l.modulate.a = 0.0 var tw: Tween = screen.create_tween() tw.tween_interval(delay) tw.tween_property(l, "modulate:a", 1.0, 0.08) tw.tween_property(l, "position:y", l.position.y - 44, 0.8).set_ease(Tween.EASE_OUT) tw.parallel().tween_property(l, "modulate:a", 0.0, 0.5).set_delay(0.35) tw.tween_callback(l.queue_free) func lunge(tile: CreatureView, target: Vector2) -> void: if tile == null or not enabled or target.x < 0: return tile.busy = true var start := tile.slot var dest := start + (target - (start + tile.size / 2)) * 0.35 var tw := tile.create_tween() tw.tween_property(tile, "position", dest, 0.12).set_ease(Tween.EASE_OUT) tw.tween_property(tile, "position", start, 0.15).set_ease(Tween.EASE_IN) tw.tween_callback(func(): tile.busy = false tile.position = tile.slot) func flash_target(ref: Dictionary) -> void: if not enabled: return if ref.kind == "creature": var tile: CreatureView = screen.tiles.get(ref.uid) if tile == null: return tile.flash = true tile.queue_redraw() var tw := tile.create_tween() tw.tween_interval(0.35) tw.tween_callback(func(): tile.flash = false tile.queue_redraw()) else: screen.flash_until[int(ref.index)] = Time.get_ticks_msec() + 350 var tw: Tween = screen.create_tween() tw.tween_interval(0.37) tw.tween_callback(screen.refresh) func pop_in(tile: CreatureView) -> void: if not enabled: return tile.scale = Vector2(0.2, 0.2) tile.modulate.a = 0.0 var tw := tile.create_tween().set_parallel(true) tw.tween_property(tile, "scale", Vector2.ONE, 0.25).set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_OUT) tw.tween_property(tile, "modulate:a", 1.0, 0.15) func fade_out(tile: CreatureView) -> void: tile.mouse_filter = Control.MOUSE_FILTER_IGNORE if not enabled: tile.queue_free() return var tw := tile.create_tween().set_parallel(true) tw.tween_property(tile, "modulate:a", 0.0, 0.3) tw.tween_property(tile, "scale", Vector2(0.6, 0.6), 0.3) tw.chain().tween_callback(tile.queue_free) func move_to(tile: CreatureView, pos: Vector2) -> void: if enabled: screen.create_tween().tween_property(tile, "position", pos, 0.2) else: tile.position = pos