class_name CampaignScreen extends Control var app func _ready() -> void: var p: Profile = app.profile var col := Style.column(self, 1000, 24, 6) Style.clabel(col, "Kampagne", 36, Style.GOLD, "center", true) Style.clabel(col, "Zehn Magier warten. Jede Stufe bringt mehr Gegner an den Tisch, alle nach denselben Regeln.", 16, Style.MUTED) Style.spacer(col, 6) for i in Campaign.STAGES.size(): var st: Dictionary = Campaign.STAGES[i] var done := i < p.campaign_stage var next := i == p.campaign_stage var panel := PanelContainer.new() panel.add_theme_stylebox_override("panel", Style.box(Style.PANEL if not done else Style.darker(Style.PANEL, 0.8), 6, Style.GOLD if next else null, 2 if next else 0)) col.add_child(panel) var r := Style.row(panel, 12) r.custom_minimum_size = Vector2(0, 50) Style.clabel(r, str(i + 1), 20, Style.GOLD if next else Style.MUTED, "center", true, 40) Style.clabel(r, "%s · %s" % [st.name, st.title], 17, Style.TEXT if not done else Style.MUTED, "left", true, 300) var dots := Control.new() dots.custom_minimum_size = Vector2(60, 0) dots.mouse_filter = Control.MOUSE_FILTER_IGNORE var elems: Array = st.elements dots.draw.connect(func(): for k in elems.size(): dots.draw_circle(Vector2(10 + k * 18, dots.size.y / 2), 7, Cards.ELEMENT_COLORS[elems[k]])) r.add_child(dots) var table: String = "Duell" if st.extra == 0 else "%d am Tisch" % (st.extra + 2) Style.clabel(r, "%s · %d Münzen\n★ %s" % [table, st.reward, Game.PERKS[st.perk]], 13, Style.MUTED, "left", false, 300) if done: Style.clabel(r, "abgeschlossen", 14, Style.GREEN, "right", false, 110) Style.cbutton(r, "Wiederholen", Vector2(140, 38), _start.bind(i)) elif next: Style.clabel(r, "", 14, Style.GREEN, "right", false, 110) Style.cbutton(r, "Kämpfen", Vector2(140, 38), _start.bind(i), Color("285a3c")) else: Style.clabel(r, "", 14, Style.GREEN, "right", false, 110) var b := Style.cbutton(r, "Gesperrt", Vector2(140, 38), func(): pass) b.disabled = true if p.campaign_stage >= Campaign.STAGES.size(): Style.clabel(col, "Kampagne abgeschlossen. Der Archimagier ist besiegt!", 18, Style.GREEN, "center", true) Style.spacer(col, 4) var br := Style.row(col) br.alignment = BoxContainer.ALIGNMENT_CENTER Style.cbutton(br, "Zurück", Vector2(160, 44), func(): app.show_screen(MenuScreen.new())) func _start(stage: int) -> void: app.show_screen(BattleScreen.new(0, stage)) func _input(event: InputEvent) -> void: if event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE: app.show_screen(MenuScreen.new())