class_name MenuScreen extends Control var app var b_single: Button var b_campaign: Button var b_hotseat: Button var b_online: Button var b_tutorial: Button var coins_label: Label var coll_label: Label var deck_label: Label var daily_label: Label var warn_label: Label var notice_label: Label func _ready() -> void: var col := Style.column(self, 640, 24, 5) Style.clabel(col, "Dinger", 64, Style.GOLD, "center", true) Style.clabel(col, "Ein Kartenspiel: jeder gegen jeden", 22, Style.MUTED) Style.spacer(col, 8) coins_label = Style.clabel(col, "", 20, Style.GOLD) coll_label = Style.clabel(col, "", 16, Style.MUTED) deck_label = Style.clabel(col, "", 16, Style.MUTED) daily_label = Style.clabel(col, "", 16, Style.BLUE) Style.spacer(col, 8) var grid := GridContainer.new() grid.columns = 2 grid.add_theme_constant_override("h_separation", 12) grid.add_theme_constant_override("v_separation", 8) var center := CenterContainer.new() center.add_child(grid) col.add_child(center) var sz := Vector2(270, 44) var p0: Profile = app.profile b_tutorial = Style.cbutton(grid, "Anleitung", sz, func(): app.show_screen(BattleScreen.guided()), Color("5a4628") if not p0.tutorial_done else null) b_single = Style.cbutton(grid, "Einzelspieler", sz, func(): app.show_screen(OpponentSelectScreen.new()), Color("285a3c")) b_campaign = Style.cbutton(grid, "Kampagne", sz, func(): app.show_screen(CampaignScreen.new()), Color("285a3c")) b_hotseat = Style.cbutton(grid, "Lokal zu mehreren", sz, func(): app.show_screen(HotseatScreen.new()), Color("285a3c")) b_online = Style.cbutton(grid, "Netzwerkspiel", sz, func(): app.show_screen(LobbyScreen.new()), Color("285a3c")) Style.cbutton(grid, "Booster öffnen", sz, func(): app.show_screen(BoosterScreen.new())) Style.cbutton(grid, "Deck bauen", sz, func(): app.show_screen(DeckScreen.new())) Style.cbutton(grid, "Werkstatt", sz, func(): app.show_screen(WorkshopScreen.new())) Style.cbutton(grid, "Erfolge", sz, func(): app.show_screen(AchievementsScreen.new())) Style.cbutton(grid, "Regeln", sz, func(): app.show_screen(RulesScreen.new())) Style.cbutton(grid, "Einstellungen", sz, func(): app.show_screen(SettingsScreen.new())) Style.cbutton(grid, "Beenden", sz, func(): get_tree().quit()) Style.spacer(col, 10) warn_label = Style.clabel(col, "", 16, Style.RED) notice_label = Style.clabel(col, "", 16, Style.GREEN) notice_label.autowrap_mode = TextServer.AUTOWRAP_WORD refresh() func refresh() -> void: var p: Profile = app.profile var ok: Array = p.deck_valid() b_single.disabled = not ok[0] b_campaign.disabled = not ok[0] b_tutorial.disabled = not ok[0] b_online.disabled = not ok[0] var total := 0 for cid in p.collection: total += p.collection[cid] coins_label.text = "Münzen: %d · Staub: %d" % [p.coins, p.dust] coll_label.text = "Sammlung: %d von %d Karten (%d insgesamt) · Kampagne: %d/%d" % [ p.distinct_owned(), Cards.all().size(), total, p.campaign_stage, Campaign.STAGES.size()] var elems := Game.deck_elements(p.deck_cards()) deck_label.text = "Aktives Deck: %s (%s)" % [p.deck_name(), ", ".join(elems) if not elems.is_empty() else "leer"] var task := p.daily_task() if p.daily.done: daily_label.text = "Tagesaufgabe erledigt: %s ✓" % task.text else: daily_label.text = "Tagesaufgabe: %s (%d/%d) · +%d Münzen" % [task.text, p.daily.progress, task.goal, task.reward] warn_label.text = "" if ok[0] else "Aktives Deck nicht spielbar: " + ok[1] if ok[0] and not p.tutorial_done: warn_label.text = "Neu hier? Die Anleitung erklärt Energie, Angriffe, Resonanz und Feldkombos." warn_label.add_theme_color_override("font_color", Style.GOLD) var notes := p.take_notices() notice_label.text = " · ".join(notes) if not notes.is_empty(): app.save()