class_name CollectionScreen extends Control ## Sammlung: alle Karten gehören dir. Gesammelt wird die Seltenheitsstufe — reine Optik. ## Aufwerten kostet Staub, eine Stufe abgeben bringt Staub. var app var filter := "" var search := "" var selected: Cards.Card = null var grid: CardGrid var search_box: LineEdit var dust_label: Label var msg_label: Label var preview_holder: Control var info_label: Label var b_dismantle: Button var b_upgrade: Button func _ready() -> void: Style.label(self, "Sammlung", 30, Style.GOLD, Rect2(20, 8, 400, 40), "left", true) Style.button(self, "Alle", Rect2(20, 55, 60, 34), set_filter.bind("")) for i in Cards.ELEMENTS.size(): var e: String = Cards.ELEMENTS[i] var fb := Style.button(self, e, Rect2(88 + i * 82, 55, 78, 34), set_filter.bind(e), Style.darker(Cards.ELEMENT_COLORS[e], 0.8)) fb.add_theme_font_size_override("font_size", 14) search_box = LineEdit.new() search_box.position = Vector2(424, 55) search_box.size = Vector2(200, 34) search_box.placeholder_text = "Suche" search_box.text_changed.connect(func(t: String): search = t refresh()) add_child(search_box) grid = CardGrid.new(Rect2(20, 100, CardGrid.COLS * (CardGrid.CW + CardGrid.GAP) + 10, 690)) grid.card_clicked.connect(select) add_child(grid) Style.panel(self, Rect2(845, 50, 420, 680)) dust_label = Style.label(self, "", 22, Style.BLUE, Rect2(860, 58, 390, 30), "left", true) preview_holder = Control.new() preview_holder.mouse_filter = Control.MOUSE_FILTER_IGNORE add_child(preview_holder) info_label = Style.label(self, "", 14, Style.MUTED, Rect2(860, 396, 390, 66), "center") b_upgrade = Style.button(self, "", Rect2(860, 480, 390, 44), upgrade, Color("285a3c")) b_dismantle = Style.button(self, "", Rect2(860, 534, 390, 44), dismantle, Color("5a3c28")) msg_label = Style.label(self, "", 15, Style.GREEN, Rect2(860, 600, 390, 48), "center") Style.button(self, "Zurück", Rect2(1150, 740, 110, 44), func(): app.show_screen(MenuScreen.new())) refresh() func _input(event: InputEvent) -> void: if event.is_action_pressed("ui_cancel") and not search_box.has_focus(): app.show_screen(MenuScreen.new()) func set_filter(e: String) -> void: filter = e refresh() func cards() -> Array: var out: Array = Cards.all().duplicate() if filter != "": out = out.filter(func(c): return filter in c.elements) if search != "": var q := search.to_lower() out = out.filter(func(c): return q in c.name.to_lower() or q in c.title().to_lower() or q in c.text().to_lower() or q in c.combo().to_lower()) return out func select(card: Cards.Card) -> void: selected = card msg_label.text = "" refresh() func say(m: String, ok: bool) -> void: msg_label.text = m msg_label.add_theme_color_override("font_color", Style.GREEN if ok else Style.RED) func upgrade() -> void: if selected == null: return var err: String = app.profile.upgrade(selected.id) if err == "": app.sfx.play("play") app.save() say(tr("%s ist jetzt %s") % [selected.title(), tr(app.profile.rarity(selected.id))], true) else: say(err, false) refresh() func dismantle() -> void: if selected == null: return var lvl: int = app.profile.level(selected.id) var err: String = app.profile.dismantle(selected.id) if err == "": app.sfx.play("click") app.save() say(tr("%s zerlegt (+%d Staub)") % [selected.title(), Profile.DUST_DISMANTLE[Cards.RARITIES[lvl]]], true) else: say(err, false) refresh() func refresh() -> void: var p: Profile = app.profile dust_label.text = "Staub: %d" % p.dust grid.fill(cards(), func(c): return tr(p.rarity(c.id)), func(_c): return false, func(c): return p.rarity(c.id)) Style.clear(preview_holder) if selected == null: info_label.text = "Keine Karte gewählt" b_upgrade.text = "Aufwerten" b_dismantle.text = "Zerlegen" b_upgrade.disabled = true b_dismantle.disabled = true return var v := CardView.new(selected, Vector2(200, 280), false, p.rarity(selected.id)) v.position = Vector2(955, 100) v.mouse_filter = Control.MOUSE_FILTER_IGNORE preview_holder.add_child(v) var lvl := p.level(selected.id) info_label.text = "%s · %s" % [tr(selected.combo()), tr(p.rarity(selected.id))] if lvl >= Cards.RARITIES.size() - 1: b_upgrade.text = "Höchste Stufe" b_upgrade.disabled = true else: var next: String = Cards.RARITIES[lvl + 1] b_upgrade.text = "Aufwerten zu %s (%d Staub)" % [tr(next), Profile.DUST_UPGRADE[next]] b_upgrade.disabled = p.dust < Profile.DUST_UPGRADE[next] b_dismantle.text = "Zerlegen" if lvl == 0 else "Zerlegen (+%d Staub)" % Profile.DUST_DISMANTLE[Cards.RARITIES[lvl]] b_dismantle.disabled = lvl == 0