class_name MenuScreen extends Control var app var b_resume: Button var coins_label: Label var coll_label: Label var notice_label: Label func _ready() -> void: var col := Style.column(self, 640, 40, 5) Style.clabel(col, "Dinger", 64, Style.GOLD, "center", true) Style.clabel(col, "Ein Kartenspiel: jeder gegen jeden", 22, Style.MUTED) Style.spacer(col, 8) coins_label = Style.clabel(col, "", 20, Style.GOLD) coll_label = Style.clabel(col, "", 16, Style.MUTED) Style.spacer(col, 8) var grid := GridContainer.new() grid.columns = 2 grid.add_theme_constant_override("h_separation", 12) grid.add_theme_constant_override("v_separation", 8) var center := CenterContainer.new() center.add_child(grid) col.add_child(center) var sz := Vector2(270, 44) if FileAccess.file_exists(app.battle_save_path()): b_resume = Style.cbutton(grid, "Kampf fortsetzen", sz, _resume, Color("5a4628")) Style.cbutton(grid, "Einzelspieler", sz, func(): app.show_screen(OpponentSelectScreen.new()), Color("285a3c")) Style.cbutton(grid, "Kampagne", sz, func(): app.show_screen(CampaignScreen.new()), Color("285a3c")) Style.cbutton(grid, "Netzwerkspiel", sz, func(): app.show_screen(LobbyScreen.new()), Color("285a3c")) Style.cbutton(grid, "Booster öffnen", sz, func(): app.show_screen(BoosterScreen.new())) Style.cbutton(grid, "Sammlung", sz, func(): app.show_screen(CollectionScreen.new())) Style.cbutton(grid, "Einstellungen", sz, func(): app.show_screen(SettingsScreen.new())) Style.cbutton(grid, "Beenden", sz, func(): get_tree().quit()) Style.spacer(col, 10) notice_label = Style.clabel(col, "", 16, Style.GREEN) notice_label.autowrap_mode = TextServer.AUTOWRAP_WORD refresh() ## Unterbrochenen Kampf laden; eine unlesbare Datei wird verworfen. func _resume() -> void: var json := JSON.new() var text := FileAccess.get_file_as_string(app.battle_save_path()) if json.parse(text) != OK or not (json.data is Dictionary) or not json.data.has("game"): app.clear_battle_save() app.show_screen(MenuScreen.new()) return app.show_screen(BattleScreen.resume(json.data)) func refresh() -> void: var p: Profile = app.profile coins_label.text = tr("Münzen: %d · Staub: %d") % [p.coins, p.dust] coll_label.text = tr("Aufgewertet: %d von %d Karten · Kampagne: %d/%d") % [ p.upgraded_count(), Cards.all().size(), p.campaign_stage, Campaign.total()] var notes := p.take_notices() notice_label.text = " · ".join(notes) if not notes.is_empty(): app.save()