class_name CardGrid extends ScrollContainer ## Scrollbares Kartenraster. signal card_clicked(card: Cards.Card) const COLS := 6 const CW := 118 const CH := 165 const GAP := 10 var grid: GridContainer func _init(rect: Rect2) -> void: position = rect.position size = rect.size horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED follow_focus = true # Gamepad: der fokussierten Karte hinterherscrollen grid = GridContainer.new() grid.columns = COLS grid.add_theme_constant_override("h_separation", GAP) grid.add_theme_constant_override("v_separation", GAP) add_child(grid) ## cards: Karten; rarity_fn(card) -> String: die Stufe, die die Karte zeigt (Optik) func fill(cards: Array, rarity_fn: Callable) -> void: Style.clear(grid) for c in cards: var cell := Control.new() cell.custom_minimum_size = Vector2(CW, CH) cell.mouse_filter = Control.MOUSE_FILTER_IGNORE var v := CardView.new(c, Vector2(CW, CH), true, rarity_fn.call(c)) v.clicked.connect(func(_view): card_clicked.emit(c)) cell.add_child(v) grid.add_child(cell) func views() -> Array: var out := [] for cell in grid.get_children(): for v in cell.get_children(): if v is CardView: out.append(v) return out