extends SceneTree ## Archetyp-Stärke: jede Elementkombination gegen zufällige andere, gleiche Zielstärke, beide KI. func archetypes() -> Array: var out := [] for e in Cards.ELEMENTS: out.append([e]) for i in Cards.ELEMENTS.size(): for j in range(i + 1, Cards.ELEMENTS.size()): out.append([Cards.ELEMENTS[i], Cards.ELEMENTS[j]]) return out func _initialize() -> void: var r := RandomNumberGenerator.new() r.seed = 21 var arts := archetypes() var n := 60 var results := {} for a in arts: var wins := 0 for i in n: var b: Array = arts[r.randi_range(0, arts.size() - 1)] var deck_a := Game.build_opponent_deck_rated(r, a, 1.6) var deck_b := Game.build_opponent_deck_rated(r, b, 1.6) var opp := Game.Player.new("Gegner 1", deck_b, false, Game.START_LIFE, "x") var g := Game.new_battle_with(deck_a, [opp], r) var guard := 0 while g.winner == "" and guard < 300: AI.take_turn(g, g.current()) guard += 1 if g.winner == "human": wins += 1 results["+".join(a)] = wins * 100 / n print("%-14s %3d%%" % ["+".join(a), wins * 100 / n]) quit()