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cards/scripts/ui/collection_screen.gd
team3 f2c609a08b
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update
2026-10-13 15:39:55 +02:00

175 lines
6.1 KiB
GDScript

class_name CollectionScreen
extends Control
## Sammlung: alle Karten des Spiels, die fehlenden abgedunkelt. Eigene Karten lassen sich
## aufwerten (Staub) oder zerlegen (bringt Staub), fehlende herstellen (Staub).
var app
var filter := ""
var search := ""
var selected: Cards.Card = null
var grid: CardGrid
var search_box: LineEdit
var dust_label: Label
var msg_label: Label
var preview_holder: Control
var info_label: Label
var b_dismantle: Button
var b_upgrade: Button
var b_craft: Button
func _ready() -> void:
Style.header(self, "Sammlung", func(): app.show_screen(MenuScreen.new()))
Style.button(self, "Alle", Rect2(40, 86, 60, 34), set_filter.bind(""))
var filters: Array = Cards.ELEMENTS + [Cards.NEUTRAL]
for i in filters.size():
var e: String = filters[i]
var fb := Style.button(self, e, Rect2(108 + i * 82, 86, 78, 34), set_filter.bind(e), Style.darker(Cards.ELEMENT_COLORS[e], 0.8))
fb.add_theme_font_size_override("font_size", 14)
search_box = LineEdit.new()
search_box.position = Vector2(526, 86)
search_box.size = Vector2(190, 34)
search_box.placeholder_text = "Suche"
search_box.text_changed.connect(func(t: String):
search = t
refresh())
add_child(search_box)
grid = CardGrid.new(Rect2(40, 132, CardGrid.COLS * (CardGrid.CW + CardGrid.GAP) + 10, 650))
grid.card_clicked.connect(select)
add_child(grid)
Style.panel(self, Rect2(820, 86, 420, 696))
dust_label = Style.chip(self, "", Rect2(860, 100, 340, 36), Style.BLUE)
preview_holder = Control.new()
preview_holder.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(preview_holder)
info_label = Style.label(self, "", 15, Style.MUTED, Rect2(840, 476, 380, 30), "center")
b_upgrade = Style.button(self, "", Rect2(840, 530, 380, 46), upgrade, Style.PRIMARY)
b_dismantle = Style.button(self, "", Rect2(840, 586, 380, 46), dismantle, Color("5a3c28"))
b_craft = Style.button(self, "", Rect2(840, 530, 380, 46), craft, Style.PRIMARY)
msg_label = Style.label(self, "", 15, Style.GREEN, Rect2(840, 650, 380, 48), "center")
refresh()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("ui_cancel") and not search_box.has_focus():
app.show_screen(MenuScreen.new())
func set_filter(e: String) -> void:
filter = e
refresh()
## Eigene Karten zuerst (höhere Stufen vorn), dann die fehlenden, sonst in Kartenreihenfolge.
func cards() -> Array:
var out: Array = Cards.all().duplicate()
if filter != "":
out = out.filter(func(c): return filter in c.elements)
if search != "":
var q := search.to_lower()
out = out.filter(func(c): return q in c.name.to_lower() or q in c.title().to_lower() or q in c.text().to_lower() or q in c.combo().to_lower())
var p: Profile = app.profile
var order := {}
for i in out.size():
order[out[i].id] = i
out.sort_custom(func(a, b):
if p.owns(a.id) != p.owns(b.id):
return p.owns(a.id)
return p.level(a.id) > p.level(b.id) if p.level(a.id) != p.level(b.id) else order[a.id] < order[b.id])
return out
func select(card: Cards.Card) -> void:
selected = card
msg_label.text = ""
refresh()
func say(m: String, ok: bool) -> void:
msg_label.text = m
msg_label.add_theme_color_override("font_color", Style.GREEN if ok else Style.RED)
func upgrade() -> void:
if selected == null:
return
var err: String = app.profile.upgrade(selected.id)
if err == "":
app.sfx.play("play")
app.save()
say(tr("%s ist jetzt %s") % [selected.title(), tr(app.profile.rarity(selected.id))], true)
else:
say(err, false)
refresh()
func dismantle() -> void:
if selected == null:
return
var lvl: int = app.profile.level(selected.id)
var err: String = app.profile.dismantle(selected.id)
if err == "":
app.sfx.play("click")
app.save()
say(tr("%s zerlegt (+%d Staub)") % [selected.title(), Profile.DUST_DISMANTLE[Cards.RARITIES[lvl]]], true)
else:
say(err, false)
refresh()
func craft() -> void:
if selected == null:
return
var err: String = app.profile.craft(selected.id)
if err == "":
app.sfx.play("combo")
app.save()
say(tr("%s hergestellt") % selected.title(), true)
else:
say(err, false)
refresh()
func refresh() -> void:
var p: Profile = app.profile
dust_label.text = "Staub: %d" % p.dust
var shown := cards()
grid.fill(shown.map(func(c): return c.leveled(p.level(c.id))), func(c): return Cards.RARITIES[c.look])
var views := grid.views()
for i in views.size():
views[i].dim = not p.owns(shown[i].id)
Style.clear(preview_holder)
b_craft.visible = false
b_upgrade.visible = true
b_dismantle.visible = true
if selected == null:
info_label.text = "Keine Karte gewählt"
b_upgrade.text = "Aufwerten"
b_dismantle.text = "Zerlegen"
b_upgrade.disabled = true
b_dismantle.disabled = true
return
var v := CardView.new(selected.leveled(p.level(selected.id)), Vector2(220, 308), false, p.rarity(selected.id))
v.position = Vector2(920, 152)
v.mouse_filter = Control.MOUSE_FILTER_IGNORE
preview_holder.add_child(v)
var lvl := p.level(selected.id)
if not p.owns(selected.id):
info_label.text = tr("Nicht in der Sammlung")
b_upgrade.visible = false
b_dismantle.visible = false
b_craft.visible = true
b_craft.text = tr("Herstellen (%d Staub)") % Profile.CRAFT_COST
b_craft.disabled = p.dust < Profile.CRAFT_COST
return
info_label.text = "%s · %s" % [tr(selected.combo()), tr(p.rarity(selected.id))]
if lvl >= Cards.RARITIES.size() - 1:
b_upgrade.text = "Höchste Stufe"
b_upgrade.disabled = true
else:
var next: String = Cards.RARITIES[lvl + 1]
b_upgrade.text = "Aufwerten zu %s (%d Staub)" % [tr(next), Profile.DUST_UPGRADE[next]]
b_upgrade.disabled = p.dust < Profile.DUST_UPGRADE[next]
b_dismantle.text = "Zerlegen (+%d Staub)" % Profile.DUST_DISMANTLE[Cards.RARITIES[lvl]]
b_dismantle.disabled = false