51 lines
1.8 KiB
GDScript
51 lines
1.8 KiB
GDScript
extends SceneTree
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## Balance-Simulation, die KI spielt auch den Menschen. Bei gleichen Regeln
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## sind etwa 50 % Siege zu erwarten:
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## godot --headless --path . -s tests/simulate.gd
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func _initialize() -> void:
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var games := 100
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var r := RandomNumberGenerator.new()
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r.seed = 0
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var t0 := Time.get_ticks_msec()
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print("Beide gierig (Erwartung etwa 50 %):")
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_run(games, r, true, true)
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print("Du mit Vorausschau, Gegner gierig:")
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_run(games / 2, r, false, true)
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print("Beide mit Vorausschau:")
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_run(games / 2, r, false, false)
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print("Kampagne (du mit Vorausschau), je Stufe:")
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for stage in [0, 4, 9, 14, 19, 24, 29]:
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_campaign(stage, games / 4, r)
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print("Dauer %.1f s" % ((Time.get_ticks_msec() - t0) / 1000.0))
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quit()
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func _campaign(stage: int, games: int, r: RandomNumberGenerator) -> void:
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var wins := 0
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for i in games:
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var g := Game.new_battle_with(Campaign.opponent(stage), r)
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while g.winner == "":
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AI.take_turn(g, g.current(), false)
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assert(g.turn < 300, "Spiel endet nicht")
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if g.winner == "human":
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wins += 1
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var st := Campaign.stage(stage)
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print("Stufe %2d %-12s %2d Leben, %d Merkmale: Siege %3d%%" % [stage + 1, st.name, int(st.life), st.perks.size(), wins * 100 / games])
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func _run(games: int, r: RandomNumberGenerator, human_greedy: bool, opp_greedy: bool) -> void:
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var wins := 0
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var turns := 0
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for i in games:
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var g := Game.new_battle(r)
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while g.winner == "":
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var p := g.current()
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AI.take_turn(g, p, human_greedy if p.is_human else opp_greedy)
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assert(g.turn < 300, "Spiel endet nicht")
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if g.winner == "human":
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wins += 1
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turns += g.turn
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print("Siege %3d%% Ø Züge %.1f" % [wins * 100 / games, float(turns) / games])
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