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cards/scripts/ui/element_view.gd
Team3 0a612f91b3
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update
2026-10-04 22:40:18 +02:00

75 lines
2.6 KiB
GDScript

class_name ElementView
extends Control
## Elementboni auf einen Blick: offene Wesen je Element auf dem Tisch (ab drei +1/+1) und der
## Sondereffekt der eigenen Seite (ab zwei eigenen: Erde Spott, Luft Flink, Wasser Regeneration,
## Feuer Doppelschlag), als Symbol in der Elementfarbe.
var counts := {} # Tisch
var own := {} # eigene Seite
func _init(rect: Rect2) -> void:
position = rect.position
size = rect.size
mouse_filter = Control.MOUSE_FILTER_IGNORE
for e in Cards.ELEMENTS:
counts[e] = 0
own[e] = 0
func update_from(g: Game, me: Game.Player) -> void:
counts = g.element_counts()
for e in Cards.ELEMENTS:
own[e] = me.element_count(e) if me != null else 0
queue_redraw()
func strong(e: String) -> bool:
return int(counts.get(e, 0)) >= Game.ELEMENT_STACK
func paired(e: String) -> bool:
return int(own.get(e, 0)) >= Game.ELEMENT_PAIR
## Der Inhalt als Text (Tests, Protokoll).
func text() -> String:
var parts: Array[String] = []
for e in Cards.ELEMENTS:
var s := "%s %d" % [tr(e), int(counts.get(e, 0))]
if strong(e):
s += " (+1/+1)"
if paired(e):
s += " (%s)" % tr(Cards.ELEMENT_KEYWORD[e])
parts.append(s)
return " · ".join(parts)
func _draw() -> void:
var w := size.x / Cards.ELEMENTS.size()
for i in Cards.ELEMENTS.size():
var e: String = Cards.ELEMENTS[i]
var col: Color = Cards.ELEMENT_COLORS[e]
var x0 := i * w
var cy := size.y / 2
var n := int(counts.get(e, 0))
if strong(e):
draw_style_box(Style.box(Color(col, 0.35), 6, col, 2), Rect2(x0 + 2, 0, w - 4, size.y))
elif paired(e):
draw_style_box(Style.box(Color(col, 0.18), 6, Color(col, 0.6), 1), Rect2(x0 + 2, 0, w - 4, size.y))
var active := strong(e) or paired(e)
Style.text(self, tr(e), 13, Style.TEXT if active else Style.MUTED, Vector2(x0 + 12, cy), "midleft", active)
var px := x0 + 12 + Style.FONT_BOLD.get_string_size(tr(e), HORIZONTAL_ALIGNMENT_LEFT, -1, Style.fs(13)).x + 12
for k in Game.ELEMENT_STACK:
var c := Vector2(px + k * 13, cy)
if k < n:
draw_circle(c, 4.5, col)
else:
draw_circle(c, 4.5, Color(0, 0, 0, 0.35))
draw_arc(c, 4.5, 0, TAU, 16, Color(col, 0.6), 1.0)
px += Game.ELEMENT_STACK * 13 + 2
if paired(e):
Style.keyword_icon(self, Cards.ELEMENT_KEYWORD[e], Vector2(px + 10, cy), 7, Style.lighter(col, 0.45))
if strong(e):
Style.text(self, "+1/+1", 13, Style.GREEN, Vector2(x0 + w - 12, cy), "midright", true)