Files
cards/scripts/netstate.gd

100 lines
4.3 KiB
GDScript

class_name NetState
## Serialisierter Spielzustand für das Netzwerk (ausgelagert aus den Spielregeln).
## Serialisierter Zustand aus Sicht eines Spielers: fremde Hände, Decks und Fallen nur als Anzahl.
static func snapshot(g: Game, viewer: int) -> Dictionary:
var ps := []
for i in g.players.size():
var p: Game.Player = g.players[i]
var mine := i == viewer
var board := []
for c in p.board:
board.append({"uid": c.uid, "card": c.card.id, "attack": c.attack, "resonance": c.resonance,
"health": c.health, "max_health": c.max_health, "shield": c.shield, "frozen": c.frozen,
"ready": c.ready, "attacks_left": c.attacks_left})
ps.append({"name": p.name, "title": p.title, "is_human": p.is_human, "life": p.life, "max_life": p.max_life,
"energy": p.energy, "max_energy": p.max_energy, "fatigue": p.fatigue, "start_bonus": p.start_bonus,
"order": p.order, "perks": p.perks, "turns": p.turns, "mulligan_done": p.mulligan_done,
"hand": p.hand.map(func(c): return c.id) if mine else p.hand.size(),
"deck": p.deck.size(), "traps": p.traps.map(func(c): return c.id) if mine else p.traps.size(),
"board": board})
var evs := []
for ev in g.events:
var e: Dictionary = ev.duplicate()
if e.has("card"):
e["card"] = e.card.id
evs.append(e)
return {"players": ps, "human": g.players.find(g.human), "turn": g.turn, "current_idx": g.current_idx,
"winner": g.winner, "winner_player": g.players.find(g.winner_player) if g.winner_player != null else -1,
"next_uid": g.next_uid, "log": g.log.slice(maxi(0, g.log.size() - 80)), "events": evs}
## Baut einen Spielzustand aus einem Snapshot; verborgene Karten werden durch Platzhalter ersetzt.
static func from_snapshot(d: Dictionary) -> Game:
var placeholder: Cards.Card = Cards.all()[0]
var list := []
for pd in d.players:
var p := Game.Player.new(pd.name, [], pd.is_human, int(pd.life), pd.title)
p.max_life = int(pd.max_life)
p.energy = int(pd.energy)
p.max_energy = int(pd.max_energy)
p.fatigue = int(pd.fatigue)
p.start_bonus = int(pd.start_bonus)
p.order = int(pd.order)
p.perks = Array(pd.perks)
p.turns = int(pd.turns)
p.mulligan_done = bool(pd.mulligan_done)
if pd.hand is Array:
for cid in pd.hand:
p.hand.append(Cards.by_id(cid))
else:
for i in int(pd.hand):
p.hand.append(placeholder)
for i in int(pd.deck):
p.deck.append(placeholder)
if pd.traps is Array:
for cid in pd.traps:
p.traps.append(Cards.by_id(cid))
else:
for i in int(pd.traps):
p.traps.append(placeholder)
for cd in pd.board:
var c := Game.Creature.new(Cards.by_id(cd.card), p, int(cd.uid))
c.attack = int(cd.attack)
c.resonance = int(cd.resonance)
c.health = int(cd.health)
c.max_health = int(cd.max_health)
c.shield = bool(cd.shield)
c.frozen = bool(cd.frozen)
c.ready = bool(cd.ready)
c.attacks_left = int(cd.attacks_left)
p.board.append(c)
list.append(p)
var hi := int(d.human)
var g := Game.new(list[hi], list.slice(0, hi) + list.slice(hi + 1), RandomNumberGenerator.new())
g.players = list
g.turn = int(d.turn)
g.current_idx = int(d.current_idx)
g.winner = d.winner
g.winner_player = list[int(d.winner_player)] if int(d.winner_player) >= 0 else null
g.next_uid = int(d.next_uid)
for line in d.log:
g.log.append(str(line))
for ev in d.events:
var e: Dictionary = ev.duplicate()
if e.has("card"):
e["card"] = Cards.by_id(e.card)
for key in ["player", "uid", "count", "amount"]:
if e.has(key):
e[key] = int(e[key])
for key in ["target", "attacker", "source"]:
if e.has(key):
var r: Dictionary = e[key]
if r.has("uid"):
r["uid"] = int(r.uid)
if r.has("index"):
r["index"] = int(r.index)
g.events.append(e)
return g