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cards/scripts/ui/achievements_screen.gd

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class_name AchievementsScreen
extends Control
var app
var export_label: Label
func _ready() -> void:
var p: Profile = app.profile
var col := Style.column(self, 900, 12, 4)
Style.clabel(col, "Erfolge", 32, Style.GOLD, "center", true)
var st: Dictionary = p.stats
Style.clabel(col, "Kämpfe %d · Siege %d · Booster %d · Kampagne %d/%d" % [
st.games, st.wins, st.boosters, p.campaign_stage, Campaign.total()], 16, Style.MUTED)
var task := p.daily_task()
var daily_text: String = ("Tagesaufgabe erledigt: %s ✓" % task.text) if p.daily.done else \
"Tagesaufgabe: %s (%d/%d) · +%d Münzen" % [task.text, p.daily.progress, task.goal, task.reward]
Style.clabel(col, daily_text, 16, Style.BLUE)
Style.clabel(col, "Serie: %d (beste %d) · Schnellster Sieg: %s" % [p.records.streak, p.records.best_streak,
("%d Züge" % p.records.fastest_win) if p.records.fastest_win > 0 else "–"], 15, Style.MUTED)
Style.spacer(col, 4)
for a in Profile.ACHIEVEMENTS:
var done: bool = a.id in p.achievements
var panel := PanelContainer.new()
panel.add_theme_stylebox_override("panel", Style.box(Style.PANEL if done else Style.darker(Style.PANEL, 0.8), 6))
col.add_child(panel)
var r := Style.row(panel, 12)
r.custom_minimum_size = Vector2(0, 36)
Style.clabel(r, "✓" if done else "·", 22, Style.GREEN if done else Style.MUTED, "center", true, 40)
Style.clabel(r, a.name, 18, Style.TEXT if done else Style.MUTED, "left", true, 250)
Style.clabel(r, a.text, 15, Style.MUTED, "left", false, 380)
Style.clabel(r, "+%d" % a.reward, 16, Style.GOLD, "right", true, 90)
var top := p.top_cards(5)
if not top.is_empty():
Style.spacer(col, 4)
var parts: Array[String] = []
for row in top:
parts.append("%s %d/%d" % [row.card.name, row.wins, row.games])
Style.clabel(col, "Beste Karten (Siege/Partien): " + " · ".join(parts), 14, Style.MUTED)
export_label = Style.clabel(col, "", 13, Style.GREEN)
Style.spacer(col, 2)
var br := Style.row(col, 16)
br.alignment = BoxContainer.ALIGNMENT_CENTER
Style.cbutton(br, "Statistik exportieren", Vector2(220, 40), export_stats)
Style.cbutton(br, "Zurück", Vector2(160, 40), func(): app.show_screen(MenuScreen.new()))
func export_stats() -> void:
var path := "user://statistik.csv"
var err: String = app.profile.export_stats(path)
export_label.text = ("Gespeichert: " + ProjectSettings.globalize_path(path)) if err == "" else err
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE:
app.show_screen(MenuScreen.new())