Files
cards/scripts/ui/battle_mulligan.gd

64 lines
2.0 KiB
GDScript

class_name BattleMulligan
extends Control
## Mulligan-Maske: Karten anklicken, behalten oder tauschen.
signal decided(indexes: Array)
var layer: Control
var b_keep: Button
var b_swap: Button
var selected: Array = []
func _init() -> void:
set_anchors_preset(Control.PRESET_FULL_RECT)
visible = false
var dark := ColorRect.new()
dark.color = Color(0, 0, 0, 0.67)
dark.set_anchors_preset(Control.PRESET_FULL_RECT)
dark.mouse_filter = Control.MOUSE_FILTER_STOP
add_child(dark)
Style.panel(self, Rect2(140, 250, 1000, 320), Style.PANEL, 10, Style.GOLD, 2)
Style.label(self, "Hand tauschen?", 26, Style.TEXT, Rect2(140, 262, 1000, 40), "center", true)
Style.label(self, "Klicke Karten an die du zurücklegen willst. Einmal pro Partie.", 15, Style.MUTED, Rect2(140, 300, 1000, 24), "center")
layer = Control.new()
layer.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(layer)
b_keep = Style.button(self, "Behalten", Rect2(430, 515, 200, 44), func(): finish(false), Color("285a3c"))
b_swap = Style.button(self, "Tauschen", Rect2(650, 515, 200, 44), func(): finish(true))
func open(hand: Array) -> void:
selected = []
visible = true
Style.clear(layer)
for i in hand.size():
var r := BattleLayout.hand_rect(hand.size(), i)
var v := CardView.new(hand[i], r.size)
v.position = Vector2(r.position.x, 322)
var idx := i
v.clicked.connect(func(_view): toggle(idx))
layer.add_child(v)
_borders()
func toggle(idx: int) -> void:
if idx in selected:
selected.erase(idx)
else:
selected.append(idx)
_borders()
func _borders() -> void:
var views := layer.get_children()
for i in views.size():
views[i].border = Style.YELLOW if i in selected else null
views[i].queue_redraw()
b_swap.text = ("Tauschen (%d)" % selected.size()) if not selected.is_empty() else "Tauschen"
func finish(swap: bool) -> void:
visible = false
decided.emit(selected.duplicate() if swap else [])