Files
cards/tests/perf_probe.gd
Team3 dfcd3cb713
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update
2026-09-22 13:23:02 +02:00

48 lines
1.8 KiB
GDScript

extends SceneTree
## Laufzeitmessung: Start, KI-Entscheidungen, Deckerzeugung, Vorschau, Musik.
func ms(f: Callable, n: int = 1) -> float:
var t0 := Time.get_ticks_usec()
for i in n:
f.call()
return (Time.get_ticks_usec() - t0) / 1000.0 / n
func _initialize() -> void:
var t := ms(func(): Cards.all())
print("Kartenpool laden: %.1f ms" % t)
var r := RandomNumberGenerator.new()
r.seed = 3
print("Ladenangebot: %.2f ms" % ms(func(): DeckGen.shop_cards(r, 5), 50))
print("Vorschau 1..5 Gegner: %.1f ms" % ms(func():
for n in range(1, 6):
for i in n:
DeckGen.random_opponent(i + 1)))
for n in [1, 3, 5]:
var g := Game.new_battle(n, r)
# ein volles Brett für alle, damit die Entscheidung teuer wird
var uid := 5000
for p in g.players:
for k in 4:
var c := Game.Creature.new(Cards.by_id("f_wolf"), p, uid)
uid += 1
c.ready = true
c.attacks_left = 1
p.board.append(c)
var h: Game.Player = g.players[0]
h.energy = 10
h.max_energy = 10
for k in 6:
h.hand.append(Cards.by_id("f_ritter"))
AI.time_budget_ms = 100000
var t_full := ms(func(): AI.choose_action(g, h))
AI.time_budget_ms = 150
var t_budget := ms(func(): AI.choose_action(g, h))
var cands := AI.candidate_actions(g, h).size()
print("KI-Entscheidung, %d Gegner, %d Kandidaten: ohne Budget %.0f ms, mit Budget %.0f ms" % [n, cands, t_full, t_budget])
print("Spielkopie: %.3f ms" % ms(func(): Game.new_battle(5, r).clone(), 20))
print("Musik erzeugen (läuft im Hintergrund-Thread): %.0f ms" % ms(func(): Sfx.new()._music()))
print("Snapshot 6 Spieler: %.2f ms" % ms(func(): Game.new_battle(5, r).snapshot(0), 10))
quit()