54 lines
1.9 KiB
GDScript
54 lines
1.9 KiB
GDScript
class_name FieldView
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extends Control
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## Das gemeinsame Feld: je Element vier Ladepunkte, bei vollen Punkten kippt das Feld.
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## Das aktive Feld steht farbig mit seinem Bonus da.
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var element := ""
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var charge := {}
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func _init(rect: Rect2) -> void:
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position = rect.position
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size = rect.size
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mouse_filter = Control.MOUSE_FILTER_IGNORE
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func update_from(g: Game) -> void:
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element = g.field_element
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charge = g.field_charge.duplicate()
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queue_redraw()
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## Der Inhalt als Text (Tests, Protokoll).
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func text() -> String:
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var parts: Array[String] = []
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for e in Cards.ELEMENTS:
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if e == element:
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parts.append("%s: +1 %s" % [tr(Cards.FIELD_NAMES[e]), tr("Angriff")])
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else:
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parts.append("%s %d/%d" % [tr(e), int(charge.get(e, 0)), Cards.FIELD_CHARGE])
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return " · ".join(parts)
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func _draw() -> void:
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var w := size.x / Cards.ELEMENTS.size()
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for i in Cards.ELEMENTS.size():
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var e: String = Cards.ELEMENTS[i]
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var col: Color = Cards.ELEMENT_COLORS[e]
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var x0 := i * w
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var cy := size.y / 2
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if e == element:
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draw_style_box(Style.box(Color(col, 0.35), 6, col, 2), Rect2(x0 + 2, 0, w - 4, size.y))
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Style.text(self, "%s +1 %s" % [tr(Cards.FIELD_NAMES[e]), tr("Angriff")], 13, Style.lighter(col, 0.4), Vector2(x0 + w / 2, cy), "center", true)
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continue
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Style.text(self, tr(e), 13, Style.MUTED, Vector2(x0 + 12, cy), "midleft")
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var n := int(charge.get(e, 0))
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var px := x0 + 12 + Style.FONT.get_string_size(tr(e), HORIZONTAL_ALIGNMENT_LEFT, -1, Style.fs(13)).x + 14
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for k in Cards.FIELD_CHARGE:
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var c := Vector2(px + k * 13, cy)
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if k < n:
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draw_circle(c, 4.5, col)
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else:
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draw_circle(c, 4.5, Color(0, 0, 0, 0.35))
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draw_arc(c, 4.5, 0, TAU, 16, Color(col, 0.6), 1.0)
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