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cards/start.sh
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2026-09-17 20:13:42 +02:00

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#!/bin/sh
# Startet Dinger. Beim ersten Start nach dem Klonen importiert Godot zuerst die Ressourcen
# (Schriften, Übersetzungen, Klassenliste), sonst lässt sich das Projekt nicht laden.
cd "$(dirname "$0")" || exit 1
GODOT="${GODOT:-godot}"
if [ ! -f .godot/global_script_class_cache.cfg ]; then
echo "Erster Start: Ressourcen werden importiert ..."
"$GODOT" --headless --path . --import > /dev/null 2>&1
fi
exec "$GODOT" --path . "$@"