Files
cards/scripts/ui/settings_screen.gd

157 lines
5.4 KiB
GDScript

class_name SettingsScreen
extends Control
var app
var volume: HSlider
var music: HSlider
var speed: HSlider
var language: OptionButton
var music_label: Label
var big_font: CheckButton
var confirm: Control
var anim: CheckButton
var volume_label: Label
var speed_label: Label
func _ready() -> void:
var s: Dictionary = app.profile.settings
var col := Style.column(self, 700, 50, 24)
Style.clabel(col, "Einstellungen", 36, Style.GOLD, "center", true)
Style.spacer(col, 30)
var grid := GridContainer.new()
grid.columns = 3
grid.add_theme_constant_override("h_separation", 24)
grid.add_theme_constant_override("v_separation", 30)
col.add_child(grid)
Style.clabel(grid, "Lautstärke", 20, Style.TEXT, "left", false, 200)
volume = HSlider.new()
volume.custom_minimum_size = Vector2(280, 24)
volume.min_value = 0
volume.max_value = 1
volume.step = 0.05
volume.value = s.volume
volume.value_changed.connect(_on_volume)
grid.add_child(volume)
volume_label = Style.clabel(grid, "", 18, Style.MUTED, "left", false, 100)
Style.clabel(grid, "Musik", 20, Style.TEXT, "left", false, 200)
music = HSlider.new()
music.custom_minimum_size = Vector2(280, 24)
music.min_value = 0
music.max_value = 1
music.step = 0.05
music.value = s.music
music.value_changed.connect(_on_music)
grid.add_child(music)
music_label = Style.clabel(grid, "", 18, Style.MUTED, "left", false, 100)
Style.clabel(grid, "KI-Tempo", 20, Style.TEXT, "left", false, 200)
speed = HSlider.new()
speed.custom_minimum_size = Vector2(280, 24)
speed.min_value = 0.5
speed.max_value = 3.0
speed.step = 0.25
speed.value = s.ai_speed
speed.value_changed.connect(_on_speed)
grid.add_child(speed)
speed_label = Style.clabel(grid, "", 18, Style.MUTED, "left", false, 100)
Style.clabel(grid, "Animationen", 20, Style.TEXT, "left", false, 200)
anim = CheckButton.new()
anim.button_pressed = s.animations
anim.toggled.connect(_on_anim)
grid.add_child(anim)
Style.clabel(grid, "", 18, Style.MUTED, "left", false, 100)
Style.clabel(grid, "Große Schrift", 20, Style.TEXT, "left", false, 200)
big_font = CheckButton.new()
big_font.button_pressed = bool(s.get("big_font", false))
big_font.toggled.connect(_on_big_font)
grid.add_child(big_font)
Style.clabel(grid, "", 18, Style.MUTED, "left", false, 100)
Style.clabel(grid, "Sprache", 20, Style.TEXT, "left", false, 200)
language = OptionButton.new()
language.custom_minimum_size = Vector2(280, 36)
language.add_item("Deutsch", 0)
language.add_item("English (Oberfläche)", 1)
language.select(1 if s.language == "en" else 0)
language.item_selected.connect(_on_language)
grid.add_child(language)
Style.clabel(grid, "", 18, Style.MUTED, "left", false, 100)
Style.spacer(col, 20)
Style.clabel(col, "Der Spielstand liegt unter %s" % ProjectSettings.globalize_path(Profile.SAVE_PATH), 13, Style.MUTED)
Style.spacer(col, 30)
var r := Style.row(col, 16)
r.alignment = BoxContainer.ALIGNMENT_CENTER
Style.cbutton(r, "Profil zurücksetzen", Vector2(200, 44), func(): confirm.visible = true, Color("5a2828"))
Style.cbutton(r, "Zurück", Vector2(160, 44), func(): app.show_screen(MenuScreen.new()))
confirm = Control.new()
confirm.set_anchors_preset(Control.PRESET_FULL_RECT)
confirm.visible = false
var dark := ColorRect.new()
dark.color = Color(0, 0, 0, 0.67)
dark.set_anchors_preset(Control.PRESET_FULL_RECT)
dark.mouse_filter = Control.MOUSE_FILTER_STOP
confirm.add_child(dark)
Style.panel(confirm, Rect2(340, 290, 600, 200), Style.PANEL, 10, Style.RED, 2)
Style.label(confirm, "Profil wirklich zurücksetzen?", 26, Style.TEXT, Rect2(340, 312, 600, 40), "center", true)
Style.label(confirm, "Sammlung, Decks, Münzen und Fortschritt gehen verloren.", 16, Style.MUTED, Rect2(340, 360, 600, 24), "center")
Style.button(confirm, "Ja, zurücksetzen", Rect2(380, 420, 240, 46), _reset, Color("5a2828"))
Style.button(confirm, "Abbrechen", Rect2(660, 420, 240, 46), func(): confirm.visible = false)
add_child(confirm)
_labels()
func _reset() -> void:
app.reset_profile()
app.show_screen(MenuScreen.new())
func _on_big_font(on: bool) -> void:
app.profile.settings.big_font = on
app.save()
app.apply_settings()
app.show_screen(SettingsScreen.new())
func _labels() -> void:
volume_label.text = "%d %%" % int(round(volume.value * 100))
music_label.text = "%d %%" % int(round(music.value * 100))
speed_label.text = "%.2fx" % speed.value
func _on_music(v: float) -> void:
app.profile.settings.music = v
app.sfx.set_music_volume(v)
app.save()
_labels()
func _on_language(i: int) -> void:
var code := "en" if i == 1 else "de"
app.profile.settings.language = code
app.save()
app.set_language(code)
app.show_screen(SettingsScreen.new())
func _on_volume(v: float) -> void:
app.profile.settings.volume = v
app.sfx.set_volume(v)
app.sfx.play("click")
app.save()
_labels()
func _on_speed(v: float) -> void:
app.profile.settings.ai_speed = v
app.save()
_labels()
func _on_anim(on: bool) -> void:
app.profile.settings.animations = on
app.save()
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE:
app.show_screen(MenuScreen.new())