update
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265
frontend/src/components/GenerationView.vue
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265
frontend/src/components/GenerationView.vue
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<script setup>
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import { ref, computed, watch, onUnmounted } from 'vue'
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import { fetchBlocksBoard } from '../api.js'
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import KanbanBoard from './KanbanBoard.vue'
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import GuideBoardSection from './GuideBoardSection.vue'
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const props = defineProps({
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topic: { type: String, required: true },
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generating: { type: Boolean, default: false },
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progress: { type: String, default: null },
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ready: { type: Boolean, default: false },
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partial: { type: Boolean, default: false },
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guideFormat: { type: String, default: 'Guide' },
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})
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const emit = defineEmits(['close', 'resetStage', 'restartAll', 'continueAll', 'addResearch',
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'requeueDead', 'removeAll', 'cancel', 'cancelGuide', 'startGuide', 'resetGuideStage', 'preview', 'deleteGuide', 'restartCard', 'resetGuideCard'])
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// ── Blocks-Pipeline (Poll 1.2s solange generiert) ──────────────────────────────
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const board = ref(null)
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let timer = null
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async function pollBoard() {
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try {
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board.value = await fetchBlocksBoard(props.topic)
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} catch { /* Board noch leer */ }
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}
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function startPoll() { stopPoll(); timer = setInterval(pollBoard, 1200) }
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function stopPoll() { if (timer) { clearInterval(timer); timer = null } }
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watch(() => props.topic, () => { board.value = null; pollBoard() }, { immediate: true })
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watch(() => props.generating, (g) => {
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if (g) startPoll()
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else { stopPoll(); pollBoard() } // Endstand nachladen
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}, { immediate: true })
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onUnmounted(stopPoll)
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const inventoryCols = computed(() => (board.value?.columns || []).filter((c) => c.board === 'inventory'))
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const artefactCols = computed(() => (board.value?.columns || []).filter((c) => c.board === 'artefacts'))
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const boardEmpty = computed(() => !(board.value?.columns || []).some((c) => c.total > 0))
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const dead = computed(() => board.value?.dead || [])
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// Spalten, auf die zurückgesetzt werden kann (Terminal-Spalten sind kein Reset-Ziel).
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const RESETTABLE = new Set(['ingest', 'cluster', 'pair_check', 'consensus_gate', 'clarify', 'naming',
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'naming_check', 'fragment_filter', 'grouping', 'gap_check', 'done',
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'subblocks', 'facts', 'levels', 'relevance', 'question_pattern', 'artefacts', 'finalize', 'outline'])
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const sel = ref(null) // gewählte Spalte {board, key, label}
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const selCard = ref(null) // gewählte Karte (Einzel-Restart, nur artefacts)
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const confirm = ref(null) // 2-Klick-Bestätigung für destruktive Aktionen
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function stageClick(c) {
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if (props.generating || !RESETTABLE.has(c.key)) return
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confirm.value = null
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selCard.value = null
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sel.value = sel.value?.key === c.key ? null : { board: c.board, key: c.key, label: c.label }
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}
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function cardClick(k) {
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if (props.generating || k.kind !== 'ablock') return // Einzel-Restart nur für Artefakt-Karten
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confirm.value = null
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sel.value = null
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selCard.value = selCard.value?.card_id === k.card_id ? null : k
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}
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function restartCard() {
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const k = selCard.value
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selCard.value = null
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confirm.value = null
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emit('restartCard', k.card_id)
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}
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function arm(action, fn) {
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if (confirm.value === action) { confirm.value = null; fn() }
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else confirm.value = action
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}
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function resetHere(restart) {
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const s = sel.value
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sel.value = null
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confirm.value = null
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emit('resetStage', { board: s.board, stage: s.key, restart })
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}
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</script>
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<template>
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<div class="gen-view">
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<header class="gen-head">
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<h1>{{ topic }}</h1>
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<span class="gen-sub">Generierung</span>
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<span class="gen-spacer"></span>
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<button class="gen-close" title="Close" @click="emit('close')">✕</button>
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</header>
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<section class="gen-section">
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<div class="gen-steps-top">
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<span class="gen-title">Bausteine</span>
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<div v-if="progress" class="gen-progress"><span class="gen-progress-dot"></span>{{ progress }}</div>
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<div v-if="!generating" class="gen-actions">
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<button class="gen-act play" @click="emit('restartAll')">{{ ready || partial ? '+ Research' : 'Generate' }}</button>
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<button v-if="partial" class="gen-act" @click="emit('continueAll')">Continue</button>
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<button
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v-if="ready || partial"
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class="gen-act danger"
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:class="{ armed: confirm === 'remove' }"
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@click="arm('remove', () => emit('removeAll'))"
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>{{ confirm === 'remove' ? 'Sure?' : 'Remove' }}</button>
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</div>
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<div v-else class="gen-actions">
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<button class="gen-act" @click="emit('addResearch')">+ Research</button>
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<button class="gen-act danger" @click="emit('cancel')">Cancel</button>
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</div>
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<button
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v-if="dead.length"
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class="gen-act"
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:title="dead.map((d) => d.title + ': ' + d.error).join('\n')"
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@click="emit('requeueDead')"
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>⟳ {{ dead.length }} dead</button>
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</div>
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<div v-if="boardEmpty && !generating" class="gen-empty">No board yet — generation streams live cards through the columns here.</div>
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<template v-else>
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<div class="gen-board-label">Inventar</div>
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<KanbanBoard
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:columns="inventoryCols"
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:agents="board?.agents || []"
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:generating="generating"
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:selectable="!generating"
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:selectedKey="sel?.board === 'inventory' ? sel.key : null"
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@stageClick="stageClick"
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/>
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<div class="gen-board-label">Artefakte</div>
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<KanbanBoard
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:columns="artefactCols"
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:generating="generating"
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:selectable="!generating"
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:cardSelectable="!generating"
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:selectedKey="sel?.board === 'artefacts' ? sel.key : null"
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@stageClick="stageClick"
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@cardClick="cardClick"
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/>
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</template>
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<div v-if="selCard && !generating" class="gen-step-actions">
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<span class="gen-step-actions-label">Karte «{{ selCard.title }}»:</span>
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<button class="gen-act play" :class="{ armed: confirm === 'card' }" @click="confirm === 'card' ? restartCard() : confirm = 'card'">{{ confirm === 'card' ? 'Sure?' : '↻ Karte neu generieren' }}</button>
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<button class="gen-act ghost" @click="selCard = null; confirm = null">Abbrechen</button>
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</div>
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<div v-if="sel && !generating" class="gen-step-actions">
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<span class="gen-step-actions-label">Ab «{{ sel.label }}»:</span>
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<button class="gen-act play" @click="resetHere(true)">↻ neu generieren</button>
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<button class="gen-act danger" :class="{ armed: confirm === 'reset' }" @click="arm('reset', () => resetHere(false))">{{ confirm === 'reset' ? 'Sure?' : '✕ nur zurücksetzen' }}</button>
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<button class="gen-act ghost" @click="sel = null; confirm = null">Abbrechen</button>
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</div>
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</section>
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<section class="gen-section">
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<GuideBoardSection
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:topic="topic"
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:format="guideFormat"
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@cancelGuide="(id) => emit('cancelGuide', id)"
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@startGuide="(p) => emit('startGuide', p)"
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@resetStage="(p) => emit('resetGuideStage', p)"
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@preview="emit('preview')"
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@deleteGuide="(id) => emit('deleteGuide', id)"
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@resetCard="(p) => emit('resetGuideCard', p)"
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/>
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</section>
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</div>
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</template>
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<style scoped>
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.gen-view {
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flex: 1;
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min-width: 0;
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height: 100dvh;
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display: flex;
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flex-direction: column;
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overflow-y: auto;
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background: var(--bg-preview);
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}
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.gen-head {
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position: sticky;
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top: 0;
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z-index: 3;
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display: flex;
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align-items: baseline;
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gap: 0.75rem;
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padding: 1.25rem 2rem;
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border-bottom: 1px solid var(--border);
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background: var(--panel);
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}
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.gen-head h1 { font-size: 1.5rem; }
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.gen-sub { color: var(--text-faint); font-size: 0.9rem; font-weight: 600; }
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.gen-spacer { flex: 1; }
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.gen-close {
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align-self: center;
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border: 1px solid var(--border-strong);
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border-radius: 6px;
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background: var(--panel);
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color: var(--text);
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width: 2rem;
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height: 2rem;
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cursor: pointer;
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}
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.gen-close:hover { border-color: var(--accent); }
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.gen-section {
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padding: 0.85rem 2rem;
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border-bottom: 1px solid var(--border);
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background: var(--panel-soft);
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}
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.gen-title { font-size: 0.9rem; font-weight: 700; }
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.gen-board-label {
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font-size: 0.64rem;
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font-weight: 700;
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text-transform: uppercase;
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letter-spacing: 0.05em;
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color: var(--text-faint);
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margin: 0.5rem 0 0.3rem;
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}
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.gen-empty { color: var(--text-faint); font-size: 0.82rem; padding: 0.4rem 0; }
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.gen-progress {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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font-size: 0.84rem;
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color: var(--accent);
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font-weight: 600;
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}
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.gen-progress-dot {
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width: 8px;
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height: 8px;
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border-radius: 50%;
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background: var(--accent);
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animation: gen-pulse 1.2s ease-in-out infinite;
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}
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@keyframes gen-pulse { 0%, 100% { opacity: 1; } 50% { opacity: 0.3; } }
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.gen-steps-top { display: flex; align-items: center; gap: 1rem; min-height: 1.9rem; margin-bottom: 0.4rem; }
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.gen-actions { margin-left: auto; display: flex; gap: 0.4rem; }
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.gen-step-actions {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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margin-top: 0.75rem;
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padding-top: 0.7rem;
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border-top: 1px dashed var(--border-strong);
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}
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.gen-step-actions-label { font-size: 0.8rem; font-weight: 600; color: var(--text-muted); }
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.gen-act {
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border: 1px solid var(--border-strong);
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border-radius: 6px;
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background: var(--panel);
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color: var(--text);
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font-size: 0.8rem;
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padding: 0.3rem 0.7rem;
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cursor: pointer;
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font-weight: 600;
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}
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.gen-act:hover { border-color: var(--accent); }
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.gen-act.play { background: var(--accent); color: var(--on-accent); border-color: var(--accent); }
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.gen-act.play:hover { background: var(--accent-hover); }
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.gen-act.danger { color: var(--danger); border-color: var(--danger); background: transparent; }
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.gen-act.danger.armed { background: var(--danger); color: #fff; }
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.gen-act.ghost { color: var(--text-muted); }
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</style>
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