update
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@@ -1,6 +1,6 @@
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<script setup>
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import { ref, computed, watch, onUnmounted } from 'vue'
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import { fetchGuideBoard, fetchRuns, repairGuideBoard } from '../api.js'
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import { fetchGuideBoard, fetchRuns, repairGuideBoard, runQa } from '../api.js'
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import { usePolling } from '../composables/usePolling.js'
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import { useConfirm } from '../composables/useConfirm.js'
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import { fmtRuntime, fmtTokens } from '../format.js'
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@@ -11,8 +11,9 @@ const props = defineProps({
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topic: { type: String, required: true },
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format: { type: String, default: 'Guide' },
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refresh: { type: Number, default: 0 }, // Eltern-Signal: QA/Repair schrieben einen Guide-Report
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auto: { type: Boolean, default: true },
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})
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const emit = defineEmits(['cancelGuide', 'startGuide', 'resetStage', 'preview', 'removeFormat', 'resetCard'])
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const emit = defineEmits(['cancelGuide', 'startGuide', 'preview', 'removeFormat', 'setAuto'])
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const board = ref(null)
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const pollError = ref(null)
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@@ -22,13 +23,10 @@ async function poll() {
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board.value = await fetchGuideBoard(props.topic, props.format)
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pollError.value = null
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} catch (e) {
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// 404 = Board noch nicht gebaut; echte Fehler (500/Netz) sichtbar machen
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if (e.status === 404) board.value = null
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else pollError.value = e.message
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}
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}
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// startPoll bleibt für die manuellen Starts nach startGuide/repairClick exponiert;
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// usePolling pausiert im Hintergrund-Tab und stoppt selbst, sobald generating false wird.
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const { start: startPoll } = usePolling(poll, () => !!board.value?.generating, 1200)
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watch(() => props.topic, () => { board.value = null; poll() }, { immediate: true })
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@@ -69,34 +67,16 @@ watch(() => generating.value, (g) => {
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watch(() => props.topic, () => { run.value = null; loadRun() })
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onUnmounted(() => { if (clock) clearInterval(clock) })
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// Stage-Index für ab_step (Reihenfolge = Spalten ohne "done").
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const STAGES = ['lernziele', 'zuweisung', 'writer', 'pruefer', 'fix']
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const sel = ref(null)
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const selCard = ref(null)
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const { isArmed, armOrRun, reset: resetConfirm } = useConfirm() // 2-Klick-Bestätigung (mit 3s-Auto-Reset)
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const { isArmed, armOrRun } = useConfirm() // 2-Klick-Bestätigung
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function stageClick(c) {
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if (generating.value || !STAGES.includes(c.key)) return
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resetConfirm()
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selCard.value = null
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sel.value = sel.value?.key === c.key ? null : { key: c.key, label: c.label, idx: STAGES.indexOf(c.key) }
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const qaBusy = ref(false)
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async function runQaClick() {
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if (qaBusy.value) return
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qaBusy.value = true
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try { await runQa(props.topic) }
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finally { qaBusy.value = false; poll() }
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}
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function cardClick(k) {
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if (generating.value || !k.card_id) return
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resetConfirm()
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sel.value = null
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const idx = Math.max(0, STAGES.indexOf(k.column))
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selCard.value = selCard.value?.card_id === k.card_id ? null : { ...k, idx }
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}
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function resetCardHere() {
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const k = selCard.value
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selCard.value = null
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resetConfirm()
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emit('resetCard', { format: props.format, blockNorm: k.card_id, abStage: 0 })
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setTimeout(poll, 400)
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}
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const repairBusy = ref(false)
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const repairInfo = ref('')
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async function repairClick() {
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@@ -114,26 +94,17 @@ async function repairClick() {
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repairBusy.value = false
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}
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}
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function restartHere() {
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const s = sel.value
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sel.value = null
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emit('startGuide', { format: props.format, abStep: s.idx })
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startPoll()
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}
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function resetHere() {
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const s = sel.value
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sel.value = null
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emit('resetStage', { format: props.format, abStage: s.idx })
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setTimeout(poll, 400)
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}
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</script>
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<template>
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<section class="gb-board">
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<div class="gb-top">
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<span class="gb-title">Guide · {{ format }}</span>
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<span v-if="board?.qa_guide != null" class="gb-qa" :class="board.qa_guide >= 9 ? 'ok' : 'bad'"
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title="Guide-QA (make qa-guide)">QA {{ board.qa_guide.toFixed(1) }}/10</span>
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<span v-if="board?.qa_guide != null" class="gb-qa" :class="board.qa_guide >= 10 ? 'ok' : 'bad'"
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title="Guide-QA">QA {{ Math.round(board.qa_guide * 10) }} %</span>
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<label class="auto-box" title="Nach der QA automatisch „Befunde beheben“, bis 100 % (max 10×)">
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<input type="checkbox" :checked="auto" @change="emit('setAuto', $event.target.checked)"> Auto
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</label>
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<span v-if="total" class="gb-count">{{ done }}/{{ total }} Karten fertig</span>
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<span v-if="runLaufzeit" class="gb-count">⏱ {{ runLaufzeit }}<template v-if="runTokens"> · {{ runTokens }} Tokens</template></span>
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<div v-if="board?.progress && generating" class="gb-progress"><span class="gb-progress-dot"></span>{{ board.progress }}</div>
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@@ -144,11 +115,12 @@ function resetHere() {
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<button class="gb-act danger" @click="emit('cancelGuide', board?.guide_id)">Abbrechen</button>
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</template>
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<template v-else>
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<button class="gb-act play" @click="emit('startGuide', { format, abStep: null }); startPoll()">{{ total && done < total ? 'Fortsetzen' : total ? 'Neu generieren' : 'Generieren' }}</button>
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<button v-if="done === total && total" class="gb-act" @click="emit('preview')">Guide öffnen</button>
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<button class="gb-act" :disabled="qaBusy" @click="runQaClick">{{ qaBusy ? 'QA läuft…' : 'QA' }}</button>
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<button v-if="total && board?.qa_guide != null && board.qa_guide < 10" class="gb-act"
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:disabled="repairBusy" @click="repairClick">{{ repairBusy ? 'Repariert…' : 'Befunde beheben' }}</button>
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<span v-if="repairInfo" class="gb-count">{{ repairInfo }}</span>
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<button class="gb-act play" @click="emit('startGuide', { format }); startPoll()">{{ total && done < total ? 'Fortsetzen' : total ? 'Neu generieren' : 'Generieren' }}</button>
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<button v-if="done === total && total" class="gb-act" @click="emit('preview')">Guide öffnen</button>
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<button v-if="total" class="gb-act danger" :class="{ armed: isArmed('delete') }" @click="armOrRun('delete', () => { emit('removeFormat', format); setTimeout(poll, 600) })">{{ isArmed('delete') ? 'Sicher?' : 'Entfernen' }}</button>
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</template>
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</div>
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@@ -157,28 +129,7 @@ function resetHere() {
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<ProgressBar v-if="total" :value="progressValue"
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:label="`${done}/${total} Karten fertig · ${Math.round(progressValue * 100)} %`" />
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<KanbanBoard
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:columns="columns"
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:agents="board?.agents || []"
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:generating="generating"
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:selectable="!generating"
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:cardSelectable="!generating"
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:selectedKey="sel?.key || null"
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@stageClick="stageClick"
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@cardClick="cardClick"
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/>
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<div v-if="selCard && !generating" class="gb-stage-actions">
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<span class="gb-stage-label">Karte «{{ selCard.title }}»:</span>
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<button class="gb-act play" :class="{ armed: isArmed('card') }" @click="armOrRun('card', resetCardHere)">{{ isArmed('card') ? 'Sicher?' : '↻ Karte neu (ab Lernziele)' }}</button>
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<button class="gb-act ghost" @click="selCard = null; resetConfirm()">Abbrechen</button>
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</div>
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<div v-if="sel && !generating" class="gb-stage-actions">
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<span class="gb-stage-label">Ab «{{ sel.label }}»:</span>
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<button class="gb-act play" @click="restartHere">↻ neu generieren</button>
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<button class="gb-act danger" :class="{ armed: isArmed('reset') }" @click="armOrRun('reset', resetHere)">{{ isArmed('reset') ? 'Sicher?' : '✕ nur zurücksetzen' }}</button>
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<button class="gb-act ghost" @click="sel = null; resetConfirm()">Abbrechen</button>
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</div>
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<KanbanBoard :columns="columns" :agents="board?.agents || []" :generating="generating" />
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<div v-if="!total && !generating" class="gb-empty">Noch kein Board — «Generieren» erzeugt eine Karte je Baustein und schiebt sie live durch die Spalten.</div>
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</section>
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@@ -186,7 +137,7 @@ function resetHere() {
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<style scoped>
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.gb-board { padding: 0.85rem 0 0; }
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.gb-top { display: flex; align-items: center; gap: 1rem; min-height: 1.9rem; margin-bottom: 0.6rem; }
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.gb-top { display: flex; align-items: center; gap: 1rem; min-height: 1.9rem; margin-bottom: 0.6rem; flex-wrap: wrap; }
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.gb-title { font-size: 0.9rem; font-weight: 700; }
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.gb-count { color: var(--text-muted); font-size: 0.82rem; }
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.gb-qa {
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@@ -197,6 +148,16 @@ function resetHere() {
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}
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.gb-qa.ok { background: color-mix(in srgb, #22c55e 18%, transparent); color: #16a34a; }
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.gb-qa.bad { background: color-mix(in srgb, #ef4444 18%, transparent); color: #dc2626; }
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.auto-box {
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display: inline-flex;
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align-items: center;
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gap: 0.25rem;
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font-size: 0.72rem;
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font-weight: 600;
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color: var(--text-muted);
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cursor: pointer;
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}
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.auto-box input { cursor: pointer; margin: 0; }
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.gb-progress {
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display: flex;
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align-items: center;
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@@ -213,17 +174,8 @@ function resetHere() {
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animation: pulse-soft 1.2s ease-in-out infinite;
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}
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.gb-error { color: var(--danger); font-size: 0.82rem; }
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.gb-actions { margin-left: auto; display: flex; gap: 0.4rem; }
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.gb-actions { margin-left: auto; display: flex; gap: 0.4rem; flex-wrap: wrap; }
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.gb-stage-actions {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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margin-top: 0.75rem;
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padding-top: 0.7rem;
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border-top: 1px dashed var(--border-strong);
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}
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.gb-stage-label { font-size: 0.8rem; font-weight: 600; color: var(--text-muted); }
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.gb-empty { color: var(--text-faint); font-size: 0.85rem; padding: 1rem 0; }
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.gb-act {
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@@ -237,9 +189,9 @@ function resetHere() {
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font-weight: 600;
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}
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.gb-act:hover { border-color: var(--accent); }
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.gb-act:disabled { opacity: 0.55; cursor: default; }
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.gb-act.play { background: var(--accent); color: var(--on-accent); border-color: var(--accent); }
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.gb-act.play:hover { background: var(--accent-hover); }
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.gb-act.danger { color: var(--danger); border-color: var(--danger); background: transparent; }
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.gb-act.danger.armed { background: var(--danger); color: #fff; }
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.gb-act.ghost { color: var(--text-muted); }
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</style>
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