This commit is contained in:
team3
2026-07-06 18:53:43 +02:00
parent 72a82ed9dd
commit 9c55b05373
3 changed files with 114 additions and 49 deletions

View File

@@ -805,6 +805,9 @@ async def remove_guide_format(req: GuideFormatRequest):
for p in guide_slot_files(content): for p in guide_slot_files(content):
p.unlink(missing_ok=True) p.unlink(missing_ok=True)
content.unlink(missing_ok=True) content.unlink(missing_ok=True)
import qa # Guide-QA-Report mitlöschen — sonst zeigt board_snapshot die alte Note weiter
for p in qa.report_paths(req.topic, guide=True):
p.unlink(missing_ok=True)
return {"ok": True, "removed": len(doomed)} return {"ok": True, "removed": len(doomed)}

View File

@@ -114,16 +114,30 @@ async function runQaClick() {
const repairBusy = ref('') // '' | 'inventory' | 'artefacts' const repairBusy = ref('') // '' | 'inventory' | 'artefacts'
const repairInfo = ref({}) // { inventory, artefacts } const repairInfo = ref({}) // { inventory, artefacts }
function repairText(r) {
const n = (r.hygiene || []).length + (r.merges || []).length + (r.sub_merges || []).length
+ (r.entfernt || []).length + (r.aufgeraeumt || 0) + (r.freigesprochen || []).length
return n === 0 ? 'keine behebbaren Befunde'
: `${(r.hygiene || []).length} Titel · ${(r.merges || []).length} Merges · ${(r.sub_merges || []).length} Sub-Merges · ${(r.entfernt || []).length} entfernt · ${r.aufgeraeumt || 0} aufgeräumt`
}
// Auto an → „Befunde beheben"-Loop bis 100 % / Stillstand / 10×; sonst genau ein Durchlauf.
async function repairClick(ebene) { async function repairClick(ebene) {
if (repairBusy.value) return if (repairBusy.value) return
const auto = ebene === 'inventory' ? props.autoInventory : props.autoArtefacts
const max = auto ? 10 : 1
repairBusy.value = ebene repairBusy.value = ebene
repairInfo.value = { ...repairInfo.value, [ebene]: '' } repairInfo.value = { ...repairInfo.value, [ebene]: '' }
let prev = null
try { try {
const r = await runRepair(props.topic, ebene) for (let i = 0; i < max; i++) {
const n = (r.hygiene || []).length + (r.merges || []).length + (r.sub_merges || []).length const r = await runRepair(props.topic, ebene)
+ (r.entfernt || []).length + (r.aufgeraeumt || 0) + (r.freigesprochen || []).length const note = ebene === 'artefacts' ? r.note_artefakte : r.note
repairInfo.value = { ...repairInfo.value, [ebene]: n === 0 ? 'keine behebbaren Befunde' const suffix = max > 1 ? ` — Runde ${i + 1}${note != null ? ` (${Math.round(note * 10)} %)` : ''}` : ''
: `${(r.hygiene || []).length} Titel · ${(r.merges || []).length} Merges · ${(r.sub_merges || []).length} Sub-Merges · ${(r.entfernt || []).length} entfernt · ${r.aufgeraeumt || 0} aufgeräumt` } repairInfo.value = { ...repairInfo.value, [ebene]: repairText(r) + suffix }
if (note == null || note >= 10) break // 100 % erreicht
if (prev != null && note <= prev) break // Stillstand: Repair bewegt nichts mehr
prev = note
}
} catch (e) { } catch (e) {
repairInfo.value = { ...repairInfo.value, [ebene]: String(e.message || e) } repairInfo.value = { ...repairInfo.value, [ebene]: String(e.message || e) }
} finally { } finally {

View File

@@ -38,6 +38,8 @@ const columns = computed(() => board.value?.columns || [])
const total = computed(() => columns.value.reduce((n, c) => n + c.total, 0)) const total = computed(() => columns.value.reduce((n, c) => n + c.total, 0))
const done = computed(() => columns.value.find((c) => c.key === 'done')?.total || 0) const done = computed(() => columns.value.find((c) => c.key === 'done')?.total || 0)
const progressValue = computed(() => (total.value ? done.value / total.value : 0)) const progressValue = computed(() => (total.value ? done.value / total.value : 0))
// QA-Badge nur wenn es ein Board gibt — sonst zeigt ein verwaister Report eine alte Note.
const qaNote = computed(() => (total.value ? board.value?.qa_guide : null))
// Laufzeit + Tokens aus /api/runs (deckt auch Guide-Läufe ab — beide setzen run_id) // Laufzeit + Tokens aus /api/runs (deckt auch Guide-Läufe ab — beide setzen run_id)
const run = ref(null) const run = ref(null)
@@ -77,53 +79,84 @@ async function runQaClick() {
finally { qaBusy.value = false; poll() } finally { qaBusy.value = false; poll() }
} }
function removeClick() {
emit('removeFormat', props.format)
board.value = null // optimistisch: Karten + QA-Badge sofort weg, poll bestätigt
setTimeout(poll, 800)
}
const repairBusy = ref(false) const repairBusy = ref(false)
const repairInfo = ref('') const repairInfo = ref('')
// Wartet, bis die Guide-Regenerierung der offenen Karten fertig ist (für den Auto-Loop).
function warteBisFertig(timeoutMs = 300000) {
return new Promise((resolve) => {
const t0 = Date.now()
const iv = setInterval(async () => {
await poll()
if (!board.value?.generating || Date.now() - t0 > timeoutMs) { clearInterval(iv); resolve() }
}, 2000)
})
}
// Auto an → Loop: Befunde beheben → regenerieren → QA, bis 100 % / Stillstand / 10×.
// Auto aus → genau ein Durchlauf (nur anstoßen).
async function repairClick() { async function repairClick() {
if (repairBusy.value) return
const max = props.auto ? 10 : 1
repairBusy.value = true repairBusy.value = true
repairInfo.value = '' repairInfo.value = ''
let prev = null
try { try {
const r = await repairGuideBoard(props.topic, props.format) for (let i = 0; i < max; i++) {
repairInfo.value = (r.betroffen || []).length const r = await repairGuideBoard(props.topic, props.format)
? `${r.betroffen.length} Abschnitt(e) → Prüfen` if (!(r.betroffen || []).length) {
: 'keine Befunde im letzten QA-Report' repairInfo.value = i === 0 ? 'keine Befunde im letzten QA-Report' : `fertig nach ${i} Runde(n)`
if ((r.betroffen || []).length) startPoll() break
}
repairInfo.value = `Runde ${i + 1}: ${r.betroffen.length} Abschnitt(e) → Prüfen…`
startPoll()
if (max === 1) break // ohne Auto: nur anstoßen, nicht auf Fertigstellung warten
await warteBisFertig() // Regenerierung abwarten
await runQa(props.topic) // neue Guide-QA messen
await poll()
const note = board.value?.qa_guide
if (note == null || note >= 10) { repairInfo.value = `100 % nach ${i + 1} Runde(n)`; break }
if (prev != null && note <= prev) { repairInfo.value = `Stillstand bei ${Math.round(note * 10)} %`; break }
prev = note
}
} catch (e) { } catch (e) {
repairInfo.value = String(e.message || e) repairInfo.value = String(e.message || e)
} finally { } finally {
repairBusy.value = false repairBusy.value = false
poll()
} }
} }
</script> </script>
<template> <template>
<section class="gb-board"> <section class="gb-board">
<div class="gb-top"> <div class="gen-board-label">
<span class="gb-title">Guide · {{ format }}</span> Guide · {{ format }}
<span v-if="board?.qa_guide != null" class="gb-qa" :class="board.qa_guide >= 10 ? 'ok' : 'bad'" <span v-if="qaNote != null" class="qa-note" :class="qaNote >= 10 ? 'ok' : 'bad'">QA {{ Math.round(qaNote * 10) }} %</span>
title="Guide-QA">QA {{ Math.round(board.qa_guide * 10) }} %</span>
<label class="auto-box" title="Nach der QA automatisch „Befunde beheben“, bis 100 % (max 10×)"> <label class="auto-box" title="Nach der QA automatisch „Befunde beheben“, bis 100 % (max 10×)">
<input type="checkbox" :checked="auto" @change="emit('setAuto', $event.target.checked)"> Auto <input type="checkbox" :checked="auto" @change="emit('setAuto', $event.target.checked)"> Auto
</label> </label>
<span v-if="total" class="gb-count">{{ done }}/{{ total }} Karten fertig</span> <span v-if="total" class="gb-count">{{ done }}/{{ total }} Karten</span>
<span v-if="runLaufzeit" class="gb-count">⏱ {{ runLaufzeit }}<template v-if="runTokens"> · {{ runTokens }} Tokens</template></span> <span v-if="runLaufzeit" class="gb-count">⏱ {{ runLaufzeit }}<template v-if="runTokens"> · {{ runTokens }} Tokens</template></span>
<div v-if="board?.progress && generating" class="gb-progress"><span class="gb-progress-dot"></span>{{ board.progress }}</div> <div v-if="board?.progress && generating" class="gen-progress"><span class="gen-progress-dot"></span>{{ board.progress }}</div>
<div v-if="board?.error" class="gb-error">{{ board.error }}</div> <div v-if="board?.error" class="gb-error">{{ board.error }}</div>
<div v-if="pollError" class="gb-error">Board nicht erreichbar: {{ pollError }}</div> <div v-if="pollError" class="gb-error">Board nicht erreichbar: {{ pollError }}</div>
<div class="gb-actions"> </div>
<template v-if="generating">
<button class="gb-act danger" @click="emit('cancelGuide', board?.guide_id)">Abbrechen</button> <div v-if="generating" class="gen-bar">
</template> <button class="gen-act danger" @click="emit('cancelGuide', board?.guide_id)">Abbrechen</button>
<template v-else> </div>
<button class="gb-act" :disabled="qaBusy" @click="runQaClick">{{ qaBusy ? 'QA läuft' : 'QA' }}</button> <div v-else class="gen-bar">
<button v-if="total && board?.qa_guide != null && board.qa_guide < 10" class="gb-act" <button class="gen-act" :disabled="qaBusy" @click="runQaClick">{{ qaBusy ? 'QA läuft' : 'QA' }}</button>
:disabled="repairBusy" @click="repairClick">{{ repairBusy ? 'Repariert' : 'Befunde beheben' }}</button> <button v-if="total && qaNote != null && qaNote < 10" class="gen-act" :disabled="repairBusy" @click="repairClick">{{ repairBusy ? 'Repariert' : 'Befunde beheben' }}</button>
<span v-if="repairInfo" class="gb-count">{{ repairInfo }}</span> <span v-if="repairInfo" class="repair-info">{{ repairInfo }}</span>
<button class="gb-act play" @click="emit('startGuide', { format }); startPoll()">{{ total && done < total ? 'Fortsetzen' : total ? 'Neu generieren' : 'Generieren' }}</button> <button class="gen-act play" @click="emit('startGuide', { format }); startPoll()">{{ total && done < total ? 'Fortsetzen' : total ? 'Neu generieren' : 'Generieren' }}</button>
<button v-if="done === total && total" class="gb-act" @click="emit('preview')">Guide öffnen</button> <button v-if="done === total && total" class="gen-act" @click="emit('preview')">Guide öffnen</button>
<button v-if="total" class="gb-act danger" :class="{ armed: isArmed('delete') }" @click="armOrRun('delete', () => { emit('removeFormat', format); setTimeout(poll, 600) })">{{ isArmed('delete') ? 'Sicher?' : 'Entfernen' }}</button> <button v-if="total" class="gen-act danger" :class="{ armed: isArmed('delete') }" @click="armOrRun('delete', removeClick)">{{ isArmed('delete') ? 'Sicher?' : 'Entfernen' }}</button>
</template>
</div>
</div> </div>
<ProgressBar v-if="total" :value="progressValue" <ProgressBar v-if="total" :value="progressValue"
@@ -137,48 +170,63 @@ async function repairClick() {
<style scoped> <style scoped>
.gb-board { padding: 0.85rem 0 0; } .gb-board { padding: 0.85rem 0 0; }
.gb-top { display: flex; align-items: center; gap: 1rem; min-height: 1.9rem; margin-bottom: 0.6rem; flex-wrap: wrap; } .gen-board-label {
.gb-title { font-size: 0.9rem; font-weight: 700; } display: flex;
.gb-count { color: var(--text-muted); font-size: 0.82rem; } align-items: center;
.gb-qa { gap: 0.6rem;
font-size: 0.64rem;
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.05em;
color: var(--text-faint);
margin: 0.2rem 0 0.3rem;
}
.gen-bar { display: flex; align-items: center; gap: 0.4rem; flex-wrap: wrap; margin: 0.1rem 0 0.4rem; }
.gb-count { color: var(--text-muted); font-size: 0.82rem; text-transform: none; letter-spacing: 0; font-weight: 400; }
.qa-note {
font-size: 0.78rem; font-size: 0.78rem;
font-weight: 600; font-weight: 600;
padding: 0.1rem 0.5rem; padding: 0.1rem 0.5rem;
border-radius: 999px; border-radius: 999px;
text-transform: none;
letter-spacing: 0;
} }
.gb-qa.ok { background: color-mix(in srgb, #22c55e 18%, transparent); color: #16a34a; } .qa-note.ok { background: color-mix(in srgb, #22c55e 18%, transparent); color: #16a34a; }
.gb-qa.bad { background: color-mix(in srgb, #ef4444 18%, transparent); color: #dc2626; } .qa-note.bad { background: color-mix(in srgb, #ef4444 18%, transparent); color: #dc2626; }
.auto-box { .auto-box {
display: inline-flex; display: inline-flex;
align-items: center; align-items: center;
gap: 0.25rem; gap: 0.25rem;
font-size: 0.72rem; font-size: 0.68rem;
font-weight: 600; font-weight: 600;
color: var(--text-muted); color: var(--text-muted);
text-transform: none;
letter-spacing: 0;
cursor: pointer; cursor: pointer;
} }
.auto-box input { cursor: pointer; margin: 0; } .auto-box input { cursor: pointer; margin: 0; }
.gb-progress { .gen-progress {
display: flex; display: flex;
align-items: center; align-items: center;
gap: 0.5rem; gap: 0.5rem;
font-size: 0.84rem; font-size: 0.84rem;
color: var(--accent); color: var(--accent);
font-weight: 600; font-weight: 600;
text-transform: none;
letter-spacing: 0;
} }
.gb-progress-dot { .gen-progress-dot {
width: 8px; width: 8px;
height: 8px; height: 8px;
border-radius: 50%; border-radius: 50%;
background: var(--accent); background: var(--accent);
animation: pulse-soft 1.2s ease-in-out infinite; animation: pulse-soft 1.2s ease-in-out infinite;
} }
.gb-error { color: var(--danger); font-size: 0.82rem; } .gb-error { color: var(--danger); font-size: 0.82rem; text-transform: none; letter-spacing: 0; font-weight: 400; }
.gb-actions { margin-left: auto; display: flex; gap: 0.4rem; flex-wrap: wrap; }
.gb-empty { color: var(--text-faint); font-size: 0.85rem; padding: 1rem 0; } .gb-empty { color: var(--text-faint); font-size: 0.85rem; padding: 1rem 0; }
.repair-info { font-size: 0.78rem; color: var(--text-muted); }
.gb-act { .gen-act {
border: 1px solid var(--border-strong); border: 1px solid var(--border-strong);
border-radius: 6px; border-radius: 6px;
background: var(--panel); background: var(--panel);
@@ -188,10 +236,10 @@ async function repairClick() {
cursor: pointer; cursor: pointer;
font-weight: 600; font-weight: 600;
} }
.gb-act:hover { border-color: var(--accent); } .gen-act:hover { border-color: var(--accent); }
.gb-act:disabled { opacity: 0.55; cursor: default; } .gen-act:disabled { opacity: 0.55; cursor: default; }
.gb-act.play { background: var(--accent); color: var(--on-accent); border-color: var(--accent); } .gen-act.play { background: var(--accent); color: var(--on-accent); border-color: var(--accent); }
.gb-act.play:hover { background: var(--accent-hover); } .gen-act.play:hover { background: var(--accent-hover); }
.gb-act.danger { color: var(--danger); border-color: var(--danger); background: transparent; } .gen-act.danger { color: var(--danger); border-color: var(--danger); background: transparent; }
.gb-act.danger.armed { background: var(--danger); color: #fff; } .gen-act.danger.armed { background: var(--danger); color: #fff; }
</style> </style>