294 lines
8.0 KiB
GDScript
294 lines
8.0 KiB
GDScript
extends Node
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## Fährt das Spiel mit Fenster und legt Screenshots ab, um die Welt
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## auch optisch zu prüfen.
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const OUT := "user://shots/"
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var main: Node3D
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var n := 0
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func _process(_d: float) -> void:
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# Maus des Nutzers nicht einfangen, während die Bilder entstehen
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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func _ready() -> void:
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seed(20240)
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DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(OUT))
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main = load("res://scenes/main.tscn").instantiate()
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add_child(main)
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await get_tree().process_frame
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await get_tree().process_frame
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await knipse("01_start")
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main.player.global_position = Vector3(0, 6.0, 24.0) # vor dem Hörsaal, Blick ins Dorf
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main.player.yaw = 0.0
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main.player.pitch = -0.35
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Game.time_h = 10.0
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await warte(30)
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await knipse("02_traumwelt")
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main.player.global_position = Vector3(0, 32.0, 14.0) # über der Lichtung
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main.player.yaw = 0.0
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main.player.pitch = -0.78
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await warte(20)
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await knipse("03_traumdorf_ueberblick")
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# Der Hörsaal ist zu Beginn das einzige Gebäude auf der Insel
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var saal_aussen := Orte.center(DreamDB.PLACES, "hoersaal")
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main.player.global_position = saal_aussen + Vector3(0, 2.0, -14.0)
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main.player.yaw = PI
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main.player.pitch = -0.12
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await warte(20)
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await knipse("04_hoersaal_aussen")
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# Wo später die Häuser stehen, ist noch nichts
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main.player.global_position = Vector3(-18.0, 8.0, -6.0)
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main.player.yaw = -0.9
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main.player.pitch = -0.30
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await warte(20)
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await knipse("05_insel_ohne_haeuser")
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# Hörsaal der Wege: hier werden die Techniken gelehrt
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var saal := Orte.center(DreamDB.PLACES, "hoersaal")
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main.player.global_position = saal + Vector3(0, 1.0, -1.0)
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main.player.yaw = PI
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main.player.pitch = -0.05
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await warte(20)
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await knipse("06_hoersaal")
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main.ui.lehre_panel()
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await warte(6)
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await knipse("07_techniken_lernen")
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main.ui.schliessen()
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Game.learn(str(DreamDB.techniken_von("hoersaal")[0]))
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main.ui.journal_panel("techniken")
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await warte(6)
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await knipse("08_journal_techniken")
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main.ui.schliessen()
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# Schwarzes Brett an der Lichtung
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var brett := Orte.center(DreamDB.PLACES, "lichtung") + Vector3(-6.0, 0, 9.0)
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main.player.global_position = brett + Vector3(0, 1.0, 4.0)
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main.player.yaw = 0.0
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main.player.pitch = -0.02
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await warte(20)
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await knipse("09_schwarzes_brett")
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main.ui.brett_panel()
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await warte(6)
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await knipse("10_missionen")
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main.ui.schliessen()
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Game.accept_mission("mensch_0")
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main.ui.journal_panel("missionen")
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await warte(6)
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await knipse("11_journal_missionen")
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# Diagnose: erst aufdecken, dann Systeme bauen
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Game.erkannt_slots["mensch_0"] = {}
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main.ui.systeme_panel("mensch_0")
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await warte(6)
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await knipse("12_tagesablauf_verdeckt")
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var blocker := -1
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for nr in range(Game.slots("mensch_0").size()):
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Game.beobachten("mensch_0", nr, Game.ERKENNEN_SEK * 2.0)
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if Ursachen.ist_blocker(Game.slot_grund("mensch_0", nr)) and blocker < 0:
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blocker = nr
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main.ui.systeme_panel("mensch_0")
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await warte(6)
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await knipse("12b_tagesablauf_erkannt")
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main.ui.slot_panel("mensch_0", blocker)
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await warte(6)
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await knipse("13_system_waehlen")
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main.ui.schliessen()
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# Lichtung, wenn sich die Wesen dort treffen
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for i in range(1200):
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main._process(0.05)
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for k in main.welt.get_children():
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if k is Bewohner:
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k._process(0.05)
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Game.time_h = 19.5
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main.player.global_position = Vector3(0.0, 1.0, 22.0)
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main.player.yaw = 0.0
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main.player.pitch = -0.20
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await warte(20)
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await knipse("14_dorfplatz_leer")
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var tor := Orte.center(DreamDB.PLACES, "tor")
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main.player.global_position = tor + Vector3(0, 2.5, 14.0)
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main.player.yaw = 0.0
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main.player.pitch = -0.12
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await warte(20)
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await knipse("15_tor_zur_erde")
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main._erde()
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Game.time_h = 10.5
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await warte(40)
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main.player.global_position = Vector3(0, 26.0, 42.0)
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main.player.pitch = -0.62
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main.player.yaw = 0.0
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await warte(20)
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await knipse("16_erde_uebersicht")
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var lena: Bewohner = null
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for m in main.welt.humans:
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if m.data["id"] == "mensch_0":
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lena = m
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for i in range(900):
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main._process(0.05)
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for k in main.welt.get_children():
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if k is Bewohner:
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k._process(0.05)
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Game.time_h = 10.5
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if lena.place == "haus_lena" and lena._path.is_empty():
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break
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main.player.global_position = lena.global_position + Vector3(0, 1.2, -4.5)
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main.player.yaw = PI
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main.player.pitch = -0.15
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await warte(20)
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await knipse("17_lena_zoegert")
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# Der Traum läuft von allein weiter, solange Systeme stehen
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for i in range(4000):
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Game.time_h += 0.004
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main._process(0.02)
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for k in main.welt.get_children():
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if k is Bewohner:
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k._process(0.05)
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main.player.global_position = lena.global_position + Vector3(0, 1.6, -5.5)
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main.player.yaw = PI
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main.player.pitch = -0.10
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await warte(4)
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await knipse("18_traum_laeuft")
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main.ui.anwenden_panel(lena)
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await warte(6)
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await knipse("19_vor_ort")
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main.ui.schliessen()
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Game.cooldown.clear()
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var wege: Array = []
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for tid in Game.known:
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wege.append(str(tid))
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if not wege.is_empty():
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main.ui._apply_human = lena
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main.ui._vor_ort_setzen(str(wege[0]))
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await warte(25)
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await knipse("20_reaktion")
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Game.time_h = 13.5
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for i in range(1200):
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main._process(0.05)
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for k in main.welt.get_children():
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if k is Bewohner:
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k._process(0.05)
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Game.time_h = 13.5
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main.player.global_position = Vector3(0, 11.0, -14.0)
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main.player.yaw = PI
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main.player.pitch = -0.5
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await warte(20)
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await knipse("21_cafe_mittag")
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Game.time_h = 22.5
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await warte(40)
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main.player.global_position = Vector3(0, 18.0, 34.0)
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main.player.yaw = 0.0
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main.player.pitch = -0.5
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await warte(20)
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await knipse("22_nacht")
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# Loop 2: ein erfüllter Traum lässt die Insel wachsen
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if not Game.completed.has("mensch_0"):
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Game.completed.append("mensch_0")
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Game.active_mission = ""
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Game.welt_erzeugen()
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main._traumwelt()
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await warte(20)
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main.player.global_position = Vector3(-30.0, 26.0, 30.0)
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main.player.yaw = 0.7
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main.player.pitch = -0.55
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Game.time_h = 11.0
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await warte(20)
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await knipse("23_insel_gewachsen")
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var erstes := Orte.center(DreamDB.PLACES, DreamDB.haus_key(0))
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var tuer := Orte.door(DreamDB.PLACES, DreamDB.haus_key(0))
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var hinein := (erstes - tuer).normalized()
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main.player.global_position = erstes - hinein * 2.0 + Vector3(0, 1.0, 0)
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main.player.yaw = atan2(-hinein.x, -hinein.z)
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main.player.pitch = -0.05
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await warte(20)
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await knipse("24_erstes_haus")
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main.ui.lehre_panel(DreamDB.haus_key(0))
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await warte(6)
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await knipse("25_neuer_weg")
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main.ui.schliessen()
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# Neun erfüllte Träume: das Dorf ist über den ersten Ring hinausgewachsen
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while Game.completed.size() < 9:
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Game.completed.append("traum_%d" % Game.completed.size())
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Game.welt_erzeugen()
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main._traumwelt()
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await warte(20)
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main.player.global_position = Vector3(0, 110.0, 70.0)
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main.player.yaw = 0.0
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main.player.pitch = -0.85
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Game.time_h = 12.0
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await warte(20)
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await knipse("26_insel_vollstaendig")
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# Jetzt wohnt jemand hier: die Wesen treffen sich auf der Lichtung
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for i in range(1500):
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main._process(0.05)
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for k in main.welt.get_children():
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if k is Bewohner:
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k._process(0.05)
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Game.time_h = 19.5
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main.player.global_position = Vector3(0.0, 1.2, 20.0)
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main.player.yaw = 0.0
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main.player.pitch = -0.14
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await warte(20)
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await knipse("27_wesen_am_dorfplatz")
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var ailen: Bewohner = null
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for w in main.welt.bewohner:
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if w.data["id"] == "wesen_0":
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ailen = w
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for i in range(1200):
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main._process(0.05)
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for k in main.welt.get_children():
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if k is Bewohner:
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k._process(0.05)
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Game.time_h = 10.0
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if ailen != null and ailen.place == DreamDB.haus_key(0) and ailen._path.is_empty():
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break
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if ailen != null:
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main.player.global_position = ailen.global_position + Vector3(3.0, 0.6, 1.2)
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main.player.yaw = -PI * 0.32
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main.player.pitch = -0.06
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await warte(20)
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await knipse("28_wesen_im_haus")
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print("Screenshots: %d" % n)
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print("Ordner: %s" % ProjectSettings.globalize_path(OUT))
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get_tree().quit()
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func warte(frames: int) -> void:
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for i in range(frames):
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await get_tree().process_frame
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func knipse(bezeichnung: String) -> void:
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await RenderingServer.frame_post_draw
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var img := get_viewport().get_texture().get_image()
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img.save_png(OUT + bezeichnung + ".png")
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n += 1
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print(" Bild: " + bezeichnung)
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