class_name Settings extends RefCounted ## Lautstärke und Schwierigkeit in user://settings.cfg. const PATH := "user://settings.cfg" var volume: float = 0.8 var difficulty: int = Data.Difficulty.NORMAL func load_from_disk(path: String = PATH) -> void: var cfg := ConfigFile.new() if cfg.load(path) != OK: return volume = clampf(float(cfg.get_value("audio", "volume", volume)), 0.0, 1.0) difficulty = clampi(int(cfg.get_value("game", "difficulty", difficulty)), 0, 2) func save_to_disk(path: String = PATH) -> void: var cfg := ConfigFile.new() cfg.set_value("audio", "volume", volume) cfg.set_value("game", "difficulty", difficulty) cfg.save(path)