extends SceneTree func _initialize() -> void: var a := Avatar.new(Data.Role.DPS, [Data.Element.FEUER] as Array[int], 1) var b := Avatar.new(a.role, a.elements + [Data.Element.WIND] as Array[int], a.star + 1) print("vorher: ", a.elements, " star ", a.star, " hp ", int(a.base_stats()["hp"])) print("nachher: ", b.elements, " star ", b.star, " hp ", int(b.base_stats()["hp"])) quit()