class_name Effect
extends Resource

enum Type { BUFF, DEBUFF, AURA, DOT, HOT }

@export var effect_name: StringName = &""
@export var type: Type = Type.BUFF
@export var stat: StringName = &""
@export var value: float = 0.0
@export var is_multiplier: bool = false
@export var duration: float = -1.0
@export var aura_radius: float = 0.0
@export var tick_interval: float = 0.0
@export var element: int = Element.NONE
@export var icon: Texture2D
