class_name Ability
extends Resource

enum Type { SINGLE, AOE, UTILITY, ULT, PASSIVE }

@export var ability_name: StringName = &""
@export var type: Type = Type.SINGLE
@export var damage: float = 0.0
@export var ability_range: float = 5.0
@export var cooldown: float = 2.0
@export var uses_gcd: bool = true
@export var aoe_radius: float = 0.0
@export var is_heal: bool = false
@export var shield_value: float = 0.0
@export var shield_multiplier: float = 0.0
@export var passive_stat: StringName = &""
@export var passive_value: float = 0.5
@export var passive_radius: float = 50.0
@export var element: int = Element.NONE
@export var icon: Texture2D
