[gd_scene load_steps=4 format=3 uid="uid://b0loot0001"]

[ext_resource type="Script" path="res://scenes/entities/loot/loot_drop.gd" id="1"]

[sub_resource type="BoxMesh" id="BoxMesh_1"]
size = Vector3(0.4, 0.4, 0.4)

[sub_resource type="StandardMaterial3D" id="LootMat"]
albedo_color = Color(0.95, 0.85, 0.2, 1)
emission_enabled = true
emission = Color(1.0, 0.9, 0.4, 1)
emission_energy_multiplier = 0.6

[sub_resource type="SphereShape3D" id="SphereShape3D_1"]
radius = 1.2

[node name="LootDrop" type="Area3D"]
collision_layer = 0
collision_mask = 2
script = ExtResource("1")

[node name="Mesh" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
mesh = SubResource("BoxMesh_1")
material_override = SubResource("LootMat")

[node name="Label" type="Label3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
billboard = 1
text = "Loot"
font_size = 18
outline_size = 3

[node name="PickupShape" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_1")
