update
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@@ -2,3 +2,7 @@ extends CharacterBody3D
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func _ready() -> void:
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add_to_group("player")
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if GameState.returning_from_dungeon:
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GameState.restore_player(self)
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global_position = GameState.portal_position + Vector3(0, 1, -5)
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GameState.returning_from_dungeon = false
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