update
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@@ -8,7 +8,7 @@ var spawn_position: Vector3
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@onready var player: CharacterBody3D = get_parent()
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func _ready() -> void:
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spawn_position = player.global_position
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spawn_position = Vector3(0, 1, -5)
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EventBus.entity_died.connect(_on_entity_died)
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func _process(delta: float) -> void:
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