This commit is contained in:
Marek Le
2026-05-09 23:37:26 +02:00
parent 6d28b04c12
commit 2d4002bd3f
263 changed files with 5250 additions and 4597 deletions

View File

@@ -1,73 +1,60 @@
extends Node
# Intentionen (Input → System)
signal ability_use(player, ability_index)
signal role_change_requested(player, role)
signal target_requested(player, target)
signal enemy_detected(enemy, player)
signal enemy_lost(enemy, player)
signal portal_entered(portal, player)
signal entity_registered(entity: Node)
signal entity_deregistered(entity: Node)
# Kampf
signal attack_executed(attacker, position, direction, damage)
signal damage_dealt(attacker, target, damage)
signal damage_requested(attacker, target, amount)
signal heal_requested(healer, target, amount)
signal damage_requested(attacker: Node, target: Node, amount: float, element: int)
signal heal_requested(healer: Node, target: Node, amount: float)
signal damage_dealt(attacker: Node, target: Node, amount: float)
signal entity_died(entity: Node)
signal entity_respawned(entity: Node)
signal health_changed(entity: Node, current: float, max: float)
signal shield_changed(entity: Node, current: float, max: float)
signal shield_broken(entity: Node)
# Entity
signal entity_died(entity)
signal health_changed(entity, current, max_val)
signal shield_changed(entity, current, max_val)
signal shield_broken(entity)
signal shield_regenerated(entity)
signal ability_use_requested(player: Node, ability_index: int)
signal ability_used(player: Node, ability_index: int, ability: Resource)
signal cooldown_tick(entity: Node, cds: PackedFloat32Array, max_cds: PackedFloat32Array, gcd: float)
signal role_changed(player: Node, role: int)
signal target_changed(player: Node, target: Node)
# Spieler
signal target_changed(player, target)
signal player_respawned(player)
signal role_changed(player, role_type)
signal respawn_tick(timer)
signal cooldown_tick(cooldowns, max_cooldowns, gcd_timer)
signal effect_applied(target: Node, effect: Resource, source: Node)
signal effect_expired(target: Node, effect: Resource)
signal element_applied(target: Node, element: int)
signal buff_changed(entity: Node, stat: StringName, value: float)
# Buff
signal buff_changed(entity, stat, value)
signal enemy_detected(enemy: Node, player: Node)
signal enemy_lost(enemy: Node, player: Node)
signal enemy_engaged(enemy: Node, target: Node)
# Gegner
signal enemy_engaged(enemy, target)
signal gate_destroyed(gate: Node)
signal portal_spawned(portal: Node)
signal portal_entered(portal: Node, player: Node)
signal dungeon_cleared(seed: int)
signal boss_defeated(boss: Node)
# Portal
signal portal_spawn(portal, enemies)
signal portal_defeated(portal)
signal loot_dropped(items: Array, position: Vector3)
signal item_picked_up(player: Node, item: Resource)
signal inventory_changed(player: Node)
signal item_crafted(player: Node, item: Resource)
signal building_placed(building: Node)
signal building_removed(building: Node)
# Dungeon
signal dungeon_cleared()
# Effects
signal effect_requested(target, effect, source)
signal effect_applied(target, effect)
signal effect_expired(target, effect)
# Elements
signal element_damage_dealt(attacker, target, amount, element)
signal element_applied(target, element)
signal element_reaction(target, element_a, element_b, reaction_name)
# Wave
signal run_started(wave_number)
signal wave_started(wave_number)
signal wave_timer_tick(seconds_remaining)
signal wave_ended(wave_number, success)
# XP / Level
signal xp_gained(player, amount)
signal level_up(player, new_level)
# Taverne
signal tavern_damaged(current, max_val)
signal tavern_destroyed()
# Invasion
signal invasion_started(enemies)
signal invasion_ended(success)
# Game-Over
signal wave_started(wave_number: int)
signal wave_timer_tick(seconds_remaining: float)
signal wave_ended(wave_number: int, success: bool)
signal invasion_started()
signal invasion_ended(success: bool)
signal village_damaged(current: float, max: float)
signal village_destroyed()
signal game_over()
signal run_started(wave_number: int)
signal xp_gained(player: Node, amount: float)
signal level_up(player: Node, new_level: int)
signal dialog_opened(player: Node, npc: Node)
signal dialog_closed(player: Node)
signal chat_message(peer_id: int, sender_name: String, text: String)
signal scene_change_requested(scene_path: String)