refactor
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20
resources/abilities/ability.gd
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20
resources/abilities/ability.gd
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class_name Ability
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extends Resource
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enum Type { SINGLE, AOE, UTILITY, ULT, PASSIVE }
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@export var ability_name: StringName = &""
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@export var type: Type = Type.SINGLE
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@export var damage: float = 0.0
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@export var ability_range: float = 5.0
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@export var cooldown: float = 2.0
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@export var uses_gcd: bool = true
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@export var aoe_radius: float = 0.0
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@export var is_heal: bool = false
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@export var shield_value: float = 0.0
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@export var shield_multiplier: float = 0.0
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@export var passive_stat: StringName = &""
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@export var passive_value: float = 0.5
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@export var passive_radius: float = 50.0
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@export var element: int = Element.NONE
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@export var icon: Texture2D
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