refactor
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15
resources/effects/effect.gd
Normal file
15
resources/effects/effect.gd
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class_name Effect
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extends Resource
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enum Type { BUFF, DEBUFF, AURA, DOT, HOT }
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@export var effect_name: StringName = &""
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@export var type: Type = Type.BUFF
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@export var stat: StringName = &""
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@export var value: float = 0.0
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@export var is_multiplier: bool = false
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@export var duration: float = -1.0
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@export var aura_radius: float = 0.0
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@export var tick_interval: float = 0.0
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@export var element: int = Element.NONE
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@export var icon: Texture2D
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