refactor
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53
scenes/entities/gate/gate.tscn
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53
scenes/entities/gate/gate.tscn
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[gd_scene load_steps=7 format=3 uid="uid://b0gate0001"]
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[ext_resource type="Script" path="res://scenes/entities/gate/gate.gd" id="1"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_1"]
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size = Vector3(2, 3, 2)
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[sub_resource type="BoxMesh" id="BoxMesh_1"]
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size = Vector3(2, 3, 2)
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[sub_resource type="StandardMaterial3D" id="GateMat"]
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albedo_color = Color(0.4, 0.4, 0.55, 1)
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emission_enabled = true
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emission = Color(0.2, 0.2, 0.4, 1)
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emission_energy_multiplier = 0.4
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[sub_resource type="QuadMesh" id="QuadMesh_HB"]
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size = Vector2(1.0, 0.18)
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[sub_resource type="StandardMaterial3D" id="HBMat"]
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shading_mode = 0
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no_depth_test = true
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albedo_color = Color(0.95, 0.4, 0.2, 1)
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[node name="Gate" type="StaticBody3D"]
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collision_layer = 4
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collision_mask = 0
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script = ExtResource("1")
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[node name="Collision" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
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shape = SubResource("BoxShape3D_1")
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[node name="Mesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
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mesh = SubResource("BoxMesh_1")
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material_override = SubResource("GateMat")
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[node name="NameLabel" type="Label3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.0, 0)
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billboard = 1
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text = "Gate"
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font_size = 22
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outline_size = 3
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[node name="Healthbar" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.5, 0)
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mesh = SubResource("QuadMesh_HB")
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material_override = SubResource("HBMat")
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gi_mode = 0
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[node name="SpawnPoint" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3)
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