refactor
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39
scenes/entities/loot/loot_drop.gd
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39
scenes/entities/loot/loot_drop.gd
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@@ -0,0 +1,39 @@
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extends Area3D
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@onready var mesh: MeshInstance3D = $Mesh
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@onready var label: Label3D = $Label
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@export var item_id: StringName = &""
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@export var amount: int = 1
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var rotation_speed: float = 1.5
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var bob: float = 0.0
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func _enter_tree() -> void:
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set_multiplayer_authority(1)
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func _ready() -> void:
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add_to_group("loot")
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body_entered.connect(_on_body_entered)
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if item_id != &"":
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label.text = "%s x%d" % [str(item_id), amount]
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else:
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label.text = "Loot"
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func _process(delta: float) -> void:
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bob += delta
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mesh.rotation.y += rotation_speed * delta
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mesh.position.y = 0.5 + sin(bob * 2.0) * 0.1
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func _on_body_entered(body: Node) -> void:
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if not multiplayer.is_server() and multiplayer.multiplayer_peer != null:
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return
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if not body.is_in_group("player"):
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return
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var inv: Node = get_node_or_null("/root/World/Systems/InventorySystem")
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if inv == null:
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inv = get_node_or_null("/root/Dungeon/Systems/InventorySystem")
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if inv and inv.has_method("add_item"):
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inv.add_item(body, item_id, amount)
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EventBus.item_picked_up.emit(body, item_id)
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queue_free()
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