This commit is contained in:
Marek Le
2026-05-09 23:37:26 +02:00
parent 6d28b04c12
commit 2d4002bd3f
263 changed files with 5250 additions and 4597 deletions

View File

@@ -0,0 +1,49 @@
extends Control
const SETTINGS_PATH: String = "user://settings.cfg"
@onready var master: HSlider = %MasterSlider
@onready var music: HSlider = %MusicSlider
@onready var sfx: HSlider = %SfxSlider
@onready var sens: HSlider = %SensSlider
func _ready() -> void:
load_settings()
master.value_changed.connect(_on_master_changed)
music.value_changed.connect(_on_music_changed)
sfx.value_changed.connect(_on_sfx_changed)
func load_settings() -> void:
var cfg := ConfigFile.new()
if cfg.load(SETTINGS_PATH) == OK:
master.value = cfg.get_value("audio", "master", 1.0)
music.value = cfg.get_value("audio", "music", 1.0)
sfx.value = cfg.get_value("audio", "sfx", 1.0)
sens.value = cfg.get_value("input", "sens", 1.0)
_apply_audio()
func save_settings() -> void:
var cfg := ConfigFile.new()
cfg.set_value("audio", "master", master.value)
cfg.set_value("audio", "music", music.value)
cfg.set_value("audio", "sfx", sfx.value)
cfg.set_value("input", "sens", sens.value)
cfg.save(SETTINGS_PATH)
func _on_master_changed(_v: float) -> void:
_apply_audio()
save_settings()
func _on_music_changed(_v: float) -> void:
_apply_audio()
save_settings()
func _on_sfx_changed(_v: float) -> void:
_apply_audio()
save_settings()
func _apply_audio() -> void:
AudioServer.set_bus_volume_db(0, linear_to_db(max(0.001, master.value)))
func _on_back_pressed() -> void:
GameState.change_scene(GameState.SCENE_MAIN_MENU)