refactor
This commit is contained in:
@@ -1,193 +1,200 @@
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[gd_scene format=3 uid="uid://dy1icabu2ssbw"]
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[gd_scene load_steps=10 format=3 uid="uid://b0world00001"]
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[ext_resource type="Script" path="res://systems/ability_system.gd" id="ability_system"]
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[ext_resource type="Script" path="res://systems/aggro/aggro_decay.gd" id="aggro_decay"]
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||||
[ext_resource type="Script" path="res://systems/aggro/aggro_events.gd" id="aggro_events"]
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||||
[ext_resource type="Script" path="res://systems/aggro/aggro_system.gd" id="aggro_system"]
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||||
[ext_resource type="Script" path="res://systems/aggro/aggro_tracker.gd" id="aggro_tracker"]
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[ext_resource type="Script" path="res://systems/attack_system.gd" id="attack_system"]
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[ext_resource type="Script" path="res://systems/cooldown_system.gd" id="cooldown_system"]
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[ext_resource type="Script" path="res://systems/damage_system.gd" id="damage_system"]
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[ext_resource type="Script" path="res://systems/health_system.gd" id="health_system"]
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[ext_resource type="Script" path="res://systems/heal_system.gd" id="heal_system"]
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[ext_resource type="Script" path="res://systems/role_system.gd" id="role_system"]
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[ext_resource type="Script" path="res://systems/targeting_system.gd" id="targeting_system"]
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[ext_resource type="Script" path="res://systems/portal_system.gd" id="portal_system"]
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[ext_resource type="Script" path="res://systems/aura_system.gd" id="aura_system"]
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[ext_resource type="Script" path="res://systems/buff_system.gd" id="buff_system"]
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[ext_resource type="Script" path="res://systems/debuff_system.gd" id="debuff_system"]
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[ext_resource type="Script" path="res://systems/element_system.gd" id="element_system"]
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[ext_resource type="Script" path="res://systems/hud_system.gd" id="hud_system"]
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[ext_resource type="Script" path="res://systems/nameplate_system.gd" id="nameplate_system"]
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[ext_resource type="Script" path="res://systems/ai_system.gd" id="ai_system"]
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[ext_resource type="Script" path="res://systems/respawn_system.gd" id="respawn_system"]
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[ext_resource type="Script" path="res://systems/shield_system.gd" id="shield_system"]
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[ext_resource type="Script" path="res://systems/spawn_system.gd" id="spawn_system"]
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[ext_resource type="Script" path="res://systems/wave_system.gd" id="wave_system"]
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[ext_resource type="Script" path="res://systems/xp_system.gd" id="xp_system"]
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[ext_resource type="Script" path="res://systems/invasion_system.gd" id="invasion_system"]
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[ext_resource type="Script" path="res://systems/audio_system.gd" id="audio_system"]
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[ext_resource type="Script" path="res://scenes/world/world_manager.gd" id="world_manager"]
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[ext_resource type="PackedScene" path="res://scenes/menu/game_over_overlay.tscn" id="game_over_overlay"]
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[ext_resource type="PackedScene" path="res://scenes/hud/hud.tscn" id="hud"]
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[ext_resource type="PackedScene" path="res://scenes/tavern/tavern.tscn" id="tavern"]
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[ext_resource type="PackedScene" uid="uid://cdnkbt1f0db7e" path="res://scenes/player/player.tscn" id="player"]
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[ext_resource type="Script" path="res://scenes/world/portal_spawner.gd" id="portal_spawner"]
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[ext_resource type="Resource" uid="uid://cgxtn7dfs40bh" path="res://scenes/player/role/tank/set.tres" id="tank_set"]
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[ext_resource type="Resource" uid="uid://beodknb6i1pm4" path="res://scenes/player/role/damage/set.tres" id="damage_set"]
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[ext_resource type="Resource" uid="uid://kcwuhnqy34mj" path="res://scenes/player/role/healer/set.tres" id="healer_set"]
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[ext_resource type="Script" path="res://scenes/world/world_manager.gd" id="1"]
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[ext_resource type="PackedScene" uid="uid://b0player00001" path="res://scenes/entities/player/player.tscn" id="2"]
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[ext_resource type="PackedScene" uid="uid://b0village001" path="res://scenes/entities/village/village.tscn" id="3"]
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[ext_resource type="Script" path="res://systems/health_system.gd" id="4"]
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[ext_resource type="Script" path="res://systems/shield_system.gd" id="5"]
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[ext_resource type="Script" path="res://systems/respawn_system.gd" id="6"]
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[ext_resource type="Script" path="res://systems/cooldown_system.gd" id="7"]
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[ext_resource type="Script" path="res://systems/role_system.gd" id="8"]
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[ext_resource type="Script" path="res://systems/effect_system.gd" id="9"]
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[ext_resource type="Script" path="res://systems/element_system.gd" id="10"]
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[ext_resource type="Script" path="res://systems/aggro_system.gd" id="11"]
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[ext_resource type="Script" path="res://systems/combat/ability_system.gd" id="12"]
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[ext_resource type="Script" path="res://systems/combat/auto_attack_system.gd" id="13"]
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[ext_resource type="Script" path="res://systems/spawn_system.gd" id="14"]
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[ext_resource type="Script" path="res://systems/wave_system.gd" id="15"]
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[ext_resource type="Script" path="res://systems/invasion_system.gd" id="16"]
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[ext_resource type="Script" path="res://systems/xp_system.gd" id="17"]
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[ext_resource type="Script" path="res://systems/loot_system.gd" id="18"]
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[ext_resource type="Script" path="res://systems/inventory_system.gd" id="19"]
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[ext_resource type="Script" path="res://systems/crafting_system.gd" id="20"]
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[ext_resource type="Script" path="res://systems/building_system.gd" id="21"]
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[ext_resource type="Script" path="res://systems/npc_system.gd" id="22"]
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[ext_resource type="Script" path="res://systems/dialog_system.gd" id="23"]
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[ext_resource type="Script" path="res://systems/chat_system.gd" id="24"]
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[ext_resource type="Script" path="res://systems/map_system.gd" id="25"]
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[ext_resource type="PackedScene" uid="uid://b0hud00001" path="res://scenes/hud/hud.tscn" id="26"]
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[ext_resource type="Script" path="res://systems/audio_system.gd" id="27"]
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[sub_resource type="NavigationMesh" id="NavigationMesh_1"]
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vertices = PackedVector3Array(-49.5, 0.5, -49.5, -49.5, 0.5, 49.5, 49.5, 0.5, 49.5, 49.5, 0.5, -49.5)
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polygons = [PackedInt32Array(3, 2, 0), PackedInt32Array(0, 2, 1)]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_1"]
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sky_top_color = Color(0.4, 0.55, 0.8, 1)
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sky_horizon_color = Color(0.7, 0.7, 0.6, 1)
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ground_horizon_color = Color(0.65, 0.55, 0.4, 1)
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ground_bottom_color = Color(0.2, 0.2, 0.2, 1)
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[sub_resource type="Gradient" id="Gradient_1"]
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colors = PackedColorArray(0.15, 0.35, 0.05, 1, 0.3, 0.55, 0.1, 1)
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[sub_resource type="Sky" id="Sky_1"]
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sky_material = SubResource("ProceduralSkyMaterial_1")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_1"]
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frequency = 0.05
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_1"]
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noise = SubResource("FastNoiseLite_1")
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color_ramp = SubResource("Gradient_1")
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seamless = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ground"]
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albedo_texture = SubResource("NoiseTexture2D_1")
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uv1_scale = Vector3(15, 15, 1)
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[sub_resource type="Environment" id="Environment_1"]
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background_mode = 2
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sky = SubResource("Sky_1")
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ambient_light_source = 3
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ambient_light_color = Color(0.6, 0.6, 0.7, 1)
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ambient_light_energy = 0.5
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tonemap_mode = 2
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[sub_resource type="PlaneMesh" id="PlaneMesh_1"]
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material = SubResource("StandardMaterial3D_ground")
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size = Vector2(100, 100)
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size = Vector2(200, 200)
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subdivide_width = 4
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subdivide_depth = 4
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[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_1"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tavern"]
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albedo_color = Color(0.45, 0.3, 0.15, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_tavern"]
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material = SubResource("StandardMaterial3D_tavern")
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size = Vector3(5, 3, 5)
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[sub_resource type="BoxShape3D" id="BoxShape3D_tavern"]
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size = Vector3(5, 3, 5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_Ground"]
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albedo_color = Color(0.35, 0.55, 0.3, 1)
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[node name="World" type="Node3D"]
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script = ExtResource("1")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_1")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.866, -0.354, 0.354, 0, 0.707, 0.707, -0.5, -0.612, 0.612, 0, 30, 0)
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light_energy = 1.2
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shadow_enabled = true
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[node name="Ground" type="StaticBody3D" parent="."]
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collision_layer = 1
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collision_mask = 0
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[node name="GroundMesh" type="MeshInstance3D" parent="Ground"]
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mesh = SubResource("PlaneMesh_1")
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surface_material_override/0 = SubResource("StandardMaterial3D_Ground")
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[node name="GroundShape" type="CollisionShape3D" parent="Ground"]
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[node name="NavigationRegion" type="NavigationRegion3D" parent="."]
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[node name="Systems" type="Node" parent="."]
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[node name="HealthSystem" type="Node" parent="Systems"]
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script = ExtResource("health_system")
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[node name="DamageSystem" type="Node" parent="Systems"]
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script = ExtResource("damage_system")
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[node name="HealSystem" type="Node" parent="Systems"]
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script = ExtResource("heal_system")
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script = ExtResource("4")
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[node name="ShieldSystem" type="Node" parent="Systems"]
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script = ExtResource("shield_system")
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[node name="RoleSystem" type="Node" parent="Systems"]
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script = ExtResource("role_system")
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tank_set = ExtResource("tank_set")
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damage_set = ExtResource("damage_set")
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healer_set = ExtResource("healer_set")
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[node name="AbilitySystem" type="Node" parent="Systems"]
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script = ExtResource("ability_system")
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[node name="AttackSystem" type="Node" parent="Systems"]
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script = ExtResource("attack_system")
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[node name="CooldownSystem" type="Node" parent="Systems"]
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script = ExtResource("cooldown_system")
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[node name="TargetingSystem" type="Node" parent="Systems"]
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script = ExtResource("targeting_system")
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[node name="AggroSystem" type="Node" parent="Systems"]
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script = ExtResource("aggro_system")
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[node name="AggroTracker" type="Node" parent="Systems/AggroSystem"]
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script = ExtResource("aggro_tracker")
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[node name="AggroDecay" type="Node" parent="Systems/AggroSystem"]
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script = ExtResource("aggro_decay")
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[node name="AggroEvents" type="Node" parent="Systems/AggroSystem"]
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script = ExtResource("aggro_events")
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[node name="AISystem" type="Node" parent="Systems"]
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script = ExtResource("ai_system")
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script = ExtResource("5")
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[node name="RespawnSystem" type="Node" parent="Systems"]
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script = ExtResource("respawn_system")
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script = ExtResource("6")
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[node name="SpawnSystem" type="Node" parent="Systems"]
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script = ExtResource("spawn_system")
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[node name="CooldownSystem" type="Node" parent="Systems"]
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script = ExtResource("7")
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[node name="PortalSystem" type="Node" parent="Systems"]
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script = ExtResource("portal_system")
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[node name="RoleSystem" type="Node" parent="Systems"]
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script = ExtResource("8")
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[node name="AuraSystem" type="Node" parent="Systems"]
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script = ExtResource("aura_system")
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[node name="BuffSystem" type="Node" parent="Systems"]
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script = ExtResource("buff_system")
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[node name="DebuffSystem" type="Node" parent="Systems"]
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script = ExtResource("debuff_system")
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[node name="EffectSystem" type="Node" parent="Systems"]
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script = ExtResource("9")
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[node name="ElementSystem" type="Node" parent="Systems"]
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script = ExtResource("element_system")
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script = ExtResource("10")
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[node name="HudSystem" type="Node" parent="Systems"]
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script = ExtResource("hud_system")
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[node name="AggroSystem" type="Node" parent="Systems"]
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script = ExtResource("11")
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[node name="NameplateSystem" type="Node" parent="Systems"]
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script = ExtResource("nameplate_system")
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[node name="AbilitySystem" type="Node" parent="Systems"]
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script = ExtResource("12")
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[node name="WaveSystem" type="Node" parent="Systems"]
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script = ExtResource("wave_system")
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[node name="AutoAttackSystem" type="Node" parent="Systems"]
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script = ExtResource("13")
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[node name="SpawnSystem" type="Node" parent="Systems"]
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script = ExtResource("14")
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[node name="LootSystem" type="Node" parent="Systems"]
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script = ExtResource("18")
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[node name="XpSystem" type="Node" parent="Systems"]
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script = ExtResource("xp_system")
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script = ExtResource("17")
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[node name="InvasionSystem" type="Node" parent="Systems"]
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script = ExtResource("invasion_system")
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[node name="InventorySystem" type="Node" parent="Systems"]
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script = ExtResource("19")
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[node name="CraftingSystem" type="Node" parent="Systems"]
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script = ExtResource("20")
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[node name="BuildingSystem" type="Node" parent="Systems"]
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||||
script = ExtResource("21")
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[node name="NpcSystem" type="Node" parent="Systems"]
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||||
script = ExtResource("22")
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||||
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||||
[node name="DialogSystem" type="Node" parent="Systems"]
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||||
script = ExtResource("23")
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||||
|
||||
[node name="ChatSystem" type="Node" parent="Systems"]
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||||
script = ExtResource("24")
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||||
|
||||
[node name="MapSystem" type="Node" parent="Systems"]
|
||||
script = ExtResource("25")
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||||
|
||||
[node name="AudioSystem" type="Node" parent="Systems"]
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||||
script = ExtResource("audio_system")
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||||
script = ExtResource("27")
|
||||
|
||||
[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0027503967, 0.014227867, 0.023231506)
|
||||
navigation_mesh = SubResource("NavigationMesh_1")
|
||||
[node name="WaveSystem" type="Node" parent="Systems"]
|
||||
script = ExtResource("15")
|
||||
|
||||
[node name="Boden" type="MeshInstance3D" parent="NavigationRegion3D"]
|
||||
mesh = SubResource("PlaneMesh_1")
|
||||
[node name="InvasionSystem" type="Node" parent="Systems"]
|
||||
script = ExtResource("16")
|
||||
|
||||
[node name="BodenCollision" type="StaticBody3D" parent="."]
|
||||
[node name="VillageRoot" type="Node3D" parent="."]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="BodenCollision"]
|
||||
shape = SubResource("WorldBoundaryShape3D_1")
|
||||
[node name="Village" parent="VillageRoot" instance=ExtResource("3")]
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.707, 0.707, 0, -0.707, 0.707, 0, 10, 0)
|
||||
shadow_enabled = true
|
||||
[node name="EntityRoot" type="Node3D" parent="."]
|
||||
|
||||
[node name="Tavern" parent="." instance=ExtResource("tavern")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
|
||||
[node name="Players" type="Node3D" parent="EntityRoot"]
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("player")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -5)
|
||||
[node name="Enemies" type="Node3D" parent="EntityRoot"]
|
||||
|
||||
[node name="HUD" parent="." instance=ExtResource("hud")]
|
||||
[node name="Bosses" type="Node3D" parent="EntityRoot"]
|
||||
|
||||
[node name="PortalSpawner" type="Node" parent="."]
|
||||
script = ExtResource("portal_spawner")
|
||||
[node name="Gates" type="Node3D" parent="EntityRoot"]
|
||||
|
||||
[node name="WorldManager" type="Node" parent="."]
|
||||
script = ExtResource("world_manager")
|
||||
[node name="Portals" type="Node3D" parent="EntityRoot"]
|
||||
|
||||
[node name="GameOverOverlay" parent="." instance=ExtResource("game_over_overlay")]
|
||||
[node name="Buildings" type="Node3D" parent="EntityRoot"]
|
||||
|
||||
[node name="Loot" type="Node3D" parent="EntityRoot"]
|
||||
|
||||
[node name="Npcs" type="Node3D" parent="EntityRoot"]
|
||||
|
||||
[node name="PlayerSpawner" type="MultiplayerSpawner" parent="."]
|
||||
_spawnable_scenes = PackedStringArray("res://scenes/entities/player/player.tscn")
|
||||
spawn_path = NodePath("../EntityRoot/Players")
|
||||
|
||||
[node name="EnemySpawner" type="MultiplayerSpawner" parent="."]
|
||||
_spawnable_scenes = PackedStringArray("res://scenes/entities/enemy/enemy.tscn")
|
||||
spawn_path = NodePath("../EntityRoot/Enemies")
|
||||
|
||||
[node name="GateSpawner" type="MultiplayerSpawner" parent="."]
|
||||
_spawnable_scenes = PackedStringArray("res://scenes/entities/gate/gate.tscn")
|
||||
spawn_path = NodePath("../EntityRoot/Gates")
|
||||
|
||||
[node name="PortalSpawner" type="MultiplayerSpawner" parent="."]
|
||||
_spawnable_scenes = PackedStringArray("res://scenes/entities/portal/portal.tscn")
|
||||
spawn_path = NodePath("../EntityRoot/Portals")
|
||||
|
||||
[node name="BuildingSpawner" type="MultiplayerSpawner" parent="."]
|
||||
_spawnable_scenes = PackedStringArray("res://scenes/entities/building/building.tscn")
|
||||
spawn_path = NodePath("../EntityRoot/Buildings")
|
||||
|
||||
[node name="LootSpawner" type="MultiplayerSpawner" parent="."]
|
||||
_spawnable_scenes = PackedStringArray("res://scenes/entities/loot/loot_drop.tscn")
|
||||
spawn_path = NodePath("../EntityRoot/Loot")
|
||||
|
||||
[node name="NpcSpawner" type="MultiplayerSpawner" parent="."]
|
||||
_spawnable_scenes = PackedStringArray("res://scenes/entities/npc/npc.tscn")
|
||||
spawn_path = NodePath("../EntityRoot/Npcs")
|
||||
|
||||
[node name="HUD" parent="." instance=ExtResource("26")]
|
||||
|
||||
Reference in New Issue
Block a user