This commit is contained in:
Marek Le
2026-05-09 23:37:26 +02:00
parent 6d28b04c12
commit 2d4002bd3f
263 changed files with 5250 additions and 4597 deletions

View File

@@ -1,51 +1,93 @@
extends Node
const ENEMY_SCENE: PackedScene = preload("res://scenes/enemy/enemy.tscn")
const ENEMY_SCENE: PackedScene = preload("res://scenes/entities/enemy/enemy.tscn")
const PORTAL_SCENE: PackedScene = preload("res://scenes/entities/portal/portal.tscn")
const GATE_SCENE: PackedScene = preload("res://scenes/entities/gate/gate.tscn")
func _ready() -> void:
EventBus.health_changed.connect(_on_health_changed)
EventBus.entity_died.connect(_on_entity_died)
func _enemy_root() -> Node3D:
var n: Node = get_node_or_null("/root/World/EntityRoot/Enemies")
if n == null:
n = get_node_or_null("/root/Dungeon/EntityRoot/Enemies")
return n
func _on_health_changed(entity: Node, current: float, max_val: float) -> void:
if not entity.is_in_group("portals"):
return
if current <= 0:
return
var data: Dictionary = PortalData.entities.get(entity, {})
if data.is_empty():
return
var ratio: float = current / max_val
var thresholds: Array = data["thresholds"]
var triggered: Array = data["triggered"]
var spawn_count: int = data["spawn_count"]
for i in range(thresholds.size()):
if not triggered[i] and ratio <= thresholds[i]:
triggered[i] = true
_spawn_enemies(entity, spawn_count)
func _portal_root() -> Node3D:
var n: Node = get_node_or_null("/root/World/EntityRoot/Portals")
if n == null:
n = get_node_or_null("/root/Dungeon/EntityRoot/Portals")
return n
func _spawn_enemies(portal: Node, count: int) -> void:
var spawned: Array = []
var is_red: bool = portal.is_in_group("red_portal")
var portal_bonus: float = 10.0 if is_red else 1.0
var total_scale: float = PlayerData.level_scale * portal_bonus
for j in range(count):
var entity: Node = ENEMY_SCENE.instantiate()
entity.spawn_scale = total_scale
var offset := Vector3(randf_range(-2, 2), 0, randf_range(-2, 2))
portal.get_parent().add_child(entity)
if is_red:
entity.add_to_group("red_enemies")
entity.global_position = portal.global_position + offset
EnemyData.set_stat(entity, "portal", portal)
spawned.append(entity)
var player: Node = get_tree().get_first_node_in_group("player")
if player:
var dist: float = portal.global_position.distance_to(player.global_position)
if dist <= 10.0:
for entity in spawned:
EventBus.enemy_detected.emit(entity, player)
EventBus.portal_spawn.emit(portal, spawned)
func _gate_root() -> Node3D:
var n: Node = get_node_or_null("/root/World/EntityRoot/Gates")
if n == null:
n = get_node_or_null("/root/Dungeon/EntityRoot/Gates")
return n
func _on_entity_died(entity: Node) -> void:
if entity.is_in_group("portals"):
PortalData.deregister(entity)
func spawn_enemy_at(pos: Vector3, strong: bool = false, mult: float = 1.0) -> Node:
if not multiplayer.is_server() and multiplayer.multiplayer_peer != null:
return null
var root := _enemy_root()
if root == null:
return null
var e: CharacterBody3D = ENEMY_SCENE.instantiate()
var stats := EnemyStats.new()
var s: float = mult * (3.0 if strong else 1.0)
stats.max_health = 30.0 * s
stats.attack_damage = 5.0 * s
stats.attack_range = 2.0
stats.attack_cooldown = 1.5
stats.speed = 3.0
stats.aggro_radius = 12.0
stats.xp_value = 5.0 * s
e.stats_resource = stats
e.name = "Enemy_%d" % (Time.get_ticks_msec() + randi() % 1000)
root.add_child(e, true)
e.global_position = pos
return e
func spawn_boss_at(pos: Vector3, mult: float = 1.0) -> Node:
if not multiplayer.is_server() and multiplayer.multiplayer_peer != null:
return null
var root := _enemy_root()
if root == null:
return null
var b: CharacterBody3D = ENEMY_SCENE.instantiate()
b.is_boss = true
var stats := BossStats.new()
stats.max_health = 250.0 * mult
stats.attack_damage = 12.0 * mult
stats.attack_range = 3.0
stats.attack_cooldown = 1.6
stats.speed = 3.5
stats.xp_value = 100.0 * mult
b.stats_resource = stats
b.name = "Boss_%d" % Time.get_ticks_msec()
root.add_child(b, true)
b.global_position = pos
return b
func spawn_portal_at(pos: Vector3, is_red: bool) -> Node:
if not multiplayer.is_server() and multiplayer.multiplayer_peer != null:
return null
var root := _portal_root()
if root == null:
return null
var p: StaticBody3D = PORTAL_SCENE.instantiate()
p.is_red = is_red
p.name = "Portal_%d" % Time.get_ticks_msec()
root.add_child(p, true)
p.global_position = pos
EventBus.portal_spawned.emit(p)
return p
func spawn_gate_at(pos: Vector3, is_red: bool) -> Node:
if not multiplayer.is_server() and multiplayer.multiplayer_peer != null:
return null
var root := _gate_root()
if root == null:
return null
var g: StaticBody3D = GATE_SCENE.instantiate()
g.is_red = is_red
g.name = "Gate_%s_%d" % ["red" if is_red else "n", Time.get_ticks_msec() + randi() % 1000]
root.add_child(g, true)
g.global_position = pos
return g