This commit is contained in:
Marek Le
2026-05-09 23:37:26 +02:00
parent 6d28b04c12
commit 2d4002bd3f
263 changed files with 5250 additions and 4597 deletions

View File

@@ -1,19 +1,48 @@
extends Node
const XP_PER_ENEMY: int = 3
const XP_PER_BOSS: int = 30
func _ready() -> void:
EventBus.entity_died.connect(_on_entity_died)
EventBus.boss_defeated.connect(_on_boss)
func _on_entity_died(entity: Node) -> void:
if not entity or not is_instance_valid(entity):
func _on_boss(boss: Node) -> void:
if not (multiplayer.is_server() or multiplayer.multiplayer_peer == null):
return
if not entity.is_in_group("enemies"):
var amount: float = float(Stats.get_stat(boss, "xp_value", 100.0))
if GameState.dungeon_red:
amount *= 5.0
for player in get_tree().get_nodes_in_group("player"):
award(player, amount)
func award_for_enemy(enemy: Node) -> void:
if not (multiplayer.is_server() or multiplayer.multiplayer_peer == null):
return
var is_boss: bool = entity.is_in_group("boss")
var data_source: Node = BossData if is_boss else EnemyData
var scale_val: Variant = data_source.get_stat(entity, "scale")
var scale: float = scale_val if scale_val != null else 1.0
var base_xp: int = XP_PER_BOSS if is_boss else XP_PER_ENEMY
PlayerData.add_xp(int(base_xp * scale))
var amount: float = float(Stats.get_stat(enemy, "xp_value", 5.0))
for player in get_tree().get_nodes_in_group("player"):
var d: float = (player as Node3D).global_position.distance_to((enemy as Node3D).global_position)
if d <= 50.0:
award(player, amount)
func award(player: Node, amount: float) -> void:
if not Stats.has(player):
return
var xp: float = float(Stats.get_stat(player, "xp", 0.0)) + amount
var to_next: float = float(Stats.get_stat(player, "xp_to_next", 50.0))
var level: int = int(Stats.get_stat(player, "level", 1))
while xp >= to_next:
xp -= to_next
level += 1
to_next = round(to_next * 1.6)
_level_up(player, level)
Stats.set_stat(player, "xp", xp)
Stats.set_stat(player, "xp_to_next", to_next)
Stats.set_stat(player, "level", level)
EventBus.xp_gained.emit(player, amount)
func _level_up(player: Node, new_level: int) -> void:
for stat in [&"max_health", &"max_shield", &"speed"]:
var cur: float = float(Stats.get_stat(player, stat, 0.0))
Stats.set_stat(player, stat, cur * 1.4)
Stats.set_stat(player, "health", Stats.get_stat(player, "max_health"))
Stats.set_stat(player, "shield", Stats.get_stat(player, "max_shield"))
EventBus.level_up.emit(player, new_level)
EventBus.health_changed.emit(player, Stats.get_stat(player, "health"), Stats.get_stat(player, "max_health"))
EventBus.shield_changed.emit(player, Stats.get_stat(player, "shield"), Stats.get_stat(player, "max_shield"))