update
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@@ -2,15 +2,8 @@ extends Node
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# Intentionen (Input → System)
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signal ability_use_requested(player, ability_index)
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signal auto_attack_tick(attacker)
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signal target_requested(player, target)
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signal enemy_detected(enemy, player)
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# Ergebnisse (System → Node)
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signal combat_state_changed(player, in_combat)
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signal enemy_state_changed(enemy, new_state)
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signal enemy_target_changed(enemy, target)
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# Kampf
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signal attack_executed(attacker, position, direction, damage)
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signal damage_dealt(attacker, target, damage)
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@@ -23,7 +16,6 @@ signal health_changed(entity, current, max_val)
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signal shield_changed(entity, current, max_val)
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signal shield_broken(entity)
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signal shield_regenerated(entity)
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signal regeneration_changed(entity, current, max_val)
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# Spieler
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signal target_changed(player, target)
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@@ -45,3 +37,13 @@ signal portal_defeated(portal)
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# Dungeon
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signal dungeon_cleared()
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# Effects
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signal effect_requested(target, effect, source)
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signal effect_applied(target, effect)
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signal effect_expired(target, effect)
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# Elements
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signal element_damage_dealt(attacker, target, amount, element)
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signal element_applied(target, element)
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signal element_reaction(target, element_a, element_b, reaction_name)
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