This commit is contained in:
Marek Le
2026-04-02 23:22:51 +02:00
parent 73af6abeb7
commit 3488856b91
22 changed files with 534 additions and 78 deletions

View File

@@ -18,7 +18,8 @@
[ext_resource type="Script" path="res://systems/enemy_ai_system.gd" id="enemy_ai_system"]
[ext_resource type="Script" path="res://systems/respawn_system.gd" id="respawn_system"]
[ext_resource type="Script" path="res://systems/spawn_system.gd" id="spawn_system"]
[ext_resource type="Script" path="res://systems/buff_system.gd" id="buff_system"]
[ext_resource type="Script" path="res://systems/effect_system.gd" id="effect_system"]
[ext_resource type="Script" path="res://systems/element_system.gd" id="element_system"]
[sub_resource type="NavigationMesh" id="NavigationMesh_1"]
vertices = PackedVector3Array(-7.0, 0.5, -7.0, -7.0, 0.5, 87.0, 7.0, 0.5, 87.0, 7.0, 0.5, -7.0)
@@ -90,8 +91,11 @@ script = ExtResource("respawn_system")
[node name="SpawnSystem" type="Node" parent="Systems"]
script = ExtResource("spawn_system")
[node name="BuffSystem" type="Node" parent="Systems"]
script = ExtResource("buff_system")
[node name="EffectSystem" type="Node" parent="Systems"]
script = ExtResource("effect_system")
[node name="ElementSystem" type="Node" parent="Systems"]
script = ExtResource("element_system")
[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
navigation_mesh = SubResource("NavigationMesh_1")

View File

@@ -1,5 +1,9 @@
extends Sprite3D
const ICON_SIZE := 10
const ICON_MARGIN := 1
const BORDER_W := 1
@onready var viewport: SubViewport = $SubViewport
@onready var health_bar: ProgressBar = $SubViewport/HealthBar
@onready var border: ColorRect = $SubViewport/Border
@@ -8,19 +12,37 @@ extends Sprite3D
var shield_bar: ProgressBar = null
var style_normal: StyleBoxFlat
var style_aggro: StyleBoxFlat
var effect_container: HBoxContainer = null
var base_viewport_height: int = 0
func _ready() -> void:
texture = viewport.get_texture()
shield_bar = $SubViewport.get_node_or_null("ShieldBar")
border.visible = false
style_normal = health_bar.get_theme_stylebox("fill").duplicate()
style_aggro = style_normal.duplicate()
style_aggro.bg_color = Color(0.2, 0.4, 0.9, 1)
base_viewport_height = viewport.size.y
_create_effect_container()
texture = viewport.get_texture()
EventBus.target_changed.connect(_on_target_changed)
EventBus.health_changed.connect(_on_health_changed)
EventBus.shield_changed.connect(_on_shield_changed)
EventBus.effect_applied.connect(_on_effect_applied)
EventBus.effect_expired.connect(_on_effect_expired)
_init_bars()
func _create_effect_container() -> void:
effect_container = HBoxContainer.new()
effect_container.name = "EffectContainer"
var y_pos: float = 0.0
if shield_bar and shield_bar.visible:
y_pos = shield_bar.offset_bottom + 2
else:
y_pos = health_bar.offset_bottom + 2
effect_container.position = Vector2(2, y_pos)
effect_container.add_theme_constant_override("separation", ICON_MARGIN)
viewport.add_child(effect_container)
func _init_bars() -> void:
var max_health: Variant = Stats.get_stat(parent_node, "max_health")
if max_health != null:
@@ -33,6 +55,7 @@ func _init_bars() -> void:
shield_bar.value = Stats.get_stat(parent_node, "shield")
else:
shield_bar.visible = false
effect_container.position.y = health_bar.offset_bottom + 2
func _process(_delta: float) -> void:
var player: Node = get_tree().get_first_node_in_group("player")
@@ -55,3 +78,82 @@ func _on_shield_changed(entity: Node, current: float, max_val: float) -> void:
func _on_target_changed(_player: Node, target: Node) -> void:
border.visible = (target == get_parent())
func _on_effect_applied(target: Node, effect: Effect) -> void:
if target != parent_node:
return
_add_effect_icon(effect)
func _on_effect_expired(target: Node, effect: Effect) -> void:
if target != parent_node:
return
_remove_effect_icon(effect)
func _add_effect_icon(effect: Effect) -> void:
var panel := _create_icon_panel(effect)
var insert_idx: int = _get_sorted_index(effect.type)
effect_container.add_child(panel)
effect_container.move_child(panel, insert_idx)
_resize_viewport()
func _remove_effect_icon(effect: Effect) -> void:
for child in effect_container.get_children():
if child.has_meta("effect_type") and child.has_meta("effect_name"):
if child.get_meta("effect_type") == effect.type and child.get_meta("effect_name") == effect.effect_name:
child.queue_free()
_resize_viewport.call_deferred()
return
func _get_sorted_index(type: int) -> int:
var idx := 0
for child in effect_container.get_children():
if not child.has_meta("effect_type"):
continue
var child_type: int = child.get_meta("effect_type")
if child_type <= type:
idx += 1
else:
break
return idx
func _create_icon_panel(effect: Effect) -> PanelContainer:
var panel := PanelContainer.new()
var style := StyleBoxFlat.new()
match effect.type:
Effect.Type.AURA:
style.bg_color = Color(0.15, 0.15, 0.3, 1)
style.border_color = Color(0.3, 0.5, 1.0, 1)
Effect.Type.BUFF:
style.bg_color = Color(0.15, 0.3, 0.15, 1)
style.border_color = Color(0.3, 1.0, 0.3, 1)
Effect.Type.DEBUFF:
style.bg_color = Color(0.3, 0.15, 0.15, 1)
style.border_color = Color(1.0, 0.3, 0.3, 1)
style.set_border_width_all(BORDER_W)
style.set_content_margin_all(0)
panel.add_theme_stylebox_override("panel", style)
var label := Label.new()
label.text = effect.effect_name.left(1)
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
label.add_theme_font_size_override("font_size", 7)
label.add_theme_color_override("font_color", Color.WHITE)
label.custom_minimum_size = Vector2(ICON_SIZE, ICON_SIZE)
panel.add_child(label)
panel.custom_minimum_size = Vector2(ICON_SIZE + 2, ICON_SIZE + 2)
panel.set_meta("effect_type", effect.type)
panel.set_meta("effect_name", effect.effect_name)
return panel
func _resize_viewport() -> void:
var icon_count := 0
for child in effect_container.get_children():
if not child.is_queued_for_deletion():
icon_count += 1
if icon_count > 0:
var needed: int = int(effect_container.position.y) + ICON_SIZE + 4
viewport.size.y = max(base_viewport_height, needed)
border.offset_bottom = viewport.size.y
else:
viewport.size.y = base_viewport_height
border.offset_bottom = base_viewport_height

View File

@@ -17,9 +17,11 @@ const GCD_TIME := 0.5
]
var ability_labels: Array[String] = ["1", "2", "3", "4", "P"]
var effect_container: HBoxContainer = null
func _ready() -> void:
respawn_label.visible = false
_create_effect_container()
EventBus.health_changed.connect(_on_health_changed)
EventBus.shield_changed.connect(_on_shield_changed)
EventBus.entity_died.connect(_on_entity_died)
@@ -27,6 +29,8 @@ func _ready() -> void:
EventBus.role_changed.connect(_on_role_changed)
EventBus.respawn_tick.connect(_on_respawn_tick)
EventBus.cooldown_tick.connect(_on_cooldown_tick)
EventBus.effect_applied.connect(_on_effect_applied)
EventBus.effect_expired.connect(_on_effect_expired)
func _on_health_changed(entity: Node, current: float, max_val: float) -> void:
if entity.name == "Player":
@@ -74,3 +78,68 @@ func _on_cooldown_tick(cooldowns: Array, max_cooldowns: Array, gcd_timer: float)
else:
overlay.visible = false
label.text = ability_labels[i]
func _create_effect_container() -> void:
effect_container = HBoxContainer.new()
effect_container.name = "EffectContainer"
effect_container.position = Vector2(10, 60)
effect_container.add_theme_constant_override("separation", 3)
add_child(effect_container)
func _on_effect_applied(target: Node, effect: Effect) -> void:
if target.name != "Player":
return
var panel := _create_icon_panel(effect)
var insert_idx: int = _get_sorted_index(effect.type)
effect_container.add_child(panel)
effect_container.move_child(panel, insert_idx)
func _on_effect_expired(target: Node, effect: Effect) -> void:
if target.name != "Player":
return
for child in effect_container.get_children():
if child.has_meta("effect_type") and child.has_meta("effect_name"):
if child.get_meta("effect_type") == effect.type and child.get_meta("effect_name") == effect.effect_name:
child.queue_free()
return
func _get_sorted_index(type: int) -> int:
var idx := 0
for child in effect_container.get_children():
if not child.has_meta("effect_type"):
continue
var child_type: int = child.get_meta("effect_type")
if child_type <= type:
idx += 1
else:
break
return idx
func _create_icon_panel(effect: Effect) -> PanelContainer:
var panel := PanelContainer.new()
var style := StyleBoxFlat.new()
match effect.type:
Effect.Type.AURA:
style.bg_color = Color(0.15, 0.15, 0.3, 1)
style.border_color = Color(0.3, 0.5, 1.0, 1)
Effect.Type.BUFF:
style.bg_color = Color(0.15, 0.3, 0.15, 1)
style.border_color = Color(0.3, 1.0, 0.3, 1)
Effect.Type.DEBUFF:
style.bg_color = Color(0.3, 0.15, 0.15, 1)
style.border_color = Color(1.0, 0.3, 0.3, 1)
style.set_border_width_all(2)
style.set_content_margin_all(2)
panel.add_theme_stylebox_override("panel", style)
var label := Label.new()
label.text = effect.effect_name.left(1)
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
label.add_theme_font_size_override("font_size", 14)
label.add_theme_color_override("font_color", Color.WHITE)
label.custom_minimum_size = Vector2(20, 20)
panel.add_child(label)
panel.custom_minimum_size = Vector2(24, 24)
panel.set_meta("effect_type", effect.type)
panel.set_meta("effect_name", effect.effect_name)
return panel

View File

@@ -13,3 +13,4 @@ enum Type { SINGLE, AOE, UTILITY, ULT, PASSIVE }
@export var icon: String = ""
@export var is_heal: bool = false
@export var passive_stat: String = "damage"
@export var element: int = 0

View File

@@ -10,3 +10,4 @@ damage = 20.0
ability_range = 5.0
cooldown = 3.0
icon = "2"
element = 1

View File

@@ -9,3 +9,4 @@ damage = 30.0
ability_range = 20.0
cooldown = 2.0
icon = "1"
element = 1

View File

@@ -11,3 +11,4 @@ ability_range = 20.0
cooldown = 15.0
aoe_radius = 3.0
icon = "4"
element = 1

View File

@@ -10,6 +10,9 @@ var current_role: int = Role.DAMAGE
@onready var player: CharacterBody3D = get_parent()
func _ready() -> void:
set_role.call_deferred(current_role)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("class_tank"):
set_role(Role.TANK)

View File

@@ -41,4 +41,8 @@ func _spawn_portal() -> void:
portals.append(portal)
func _cleanup_dead() -> void:
portals = portals.filter(func(p: Node) -> bool: return is_instance_valid(p))
var valid: Array[Node] = []
for p in portals:
if is_instance_valid(p):
valid.append(p)
portals = valid

View File

@@ -5,9 +5,10 @@
[ext_resource type="Script" uid="uid://cyffo1g4uhmwh" path="res://systems/aggro/aggro_events.gd" id="aggro_events"]
[ext_resource type="Script" uid="uid://cm7ehl2pexcst" path="res://systems/aggro/aggro_system.gd" id="aggro_system"]
[ext_resource type="Script" uid="uid://c7gsu2qddsor6" path="res://systems/aggro/aggro_tracker.gd" id="aggro_tracker"]
[ext_resource type="Script" uid="uid://da2jm0awq2lnh" path="res://systems/buff_system.gd" id="buff_system"]
[ext_resource type="Script" uid="uid://ddos7mo8rahou" path="res://systems/cooldown_system.gd" id="cooldown_system"]
[ext_resource type="Script" uid="uid://cbd1bryh0e2dw" path="res://systems/damage_system.gd" id="damage_system"]
[ext_resource type="Script" uid="uid://drdlh6tq0dfwo" path="res://systems/effect_system.gd" id="effect_system"]
[ext_resource type="Script" uid="uid://bqebxfvticxto" path="res://systems/element_system.gd" id="element_system"]
[ext_resource type="Script" uid="uid://bwhxu5586lc1l" path="res://systems/enemy_ai_system.gd" id="enemy_ai_system"]
[ext_resource type="Script" uid="uid://b3wkn5118dimy" path="res://systems/health_system.gd" id="health_system"]
[ext_resource type="PackedScene" path="res://scenes/hud/hud.tscn" id="hud"]
@@ -92,8 +93,11 @@ script = ExtResource("respawn_system")
[node name="SpawnSystem" type="Node" parent="Systems" unique_id=1099032666]
script = ExtResource("spawn_system")
[node name="BuffSystem" type="Node" parent="Systems" unique_id=1219368182]
script = ExtResource("buff_system")
[node name="EffectSystem" type="Node" parent="Systems" unique_id=1219368182]
script = ExtResource("effect_system")
[node name="ElementSystem" type="Node" parent="Systems" unique_id=1401212832]
script = ExtResource("element_system")
[node name="NavigationRegion3D" type="NavigationRegion3D" parent="." unique_id=1265843679]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0027503967, 0.014227867, 0.023231506)